Author Topic: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 - unsuported anymore  (Read 385353 times)

orichalcon

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Amazing pack satsuki! Thank you!

Just to report, the battle square wheel bug is indeed an issue with the All-in-one Installer option.


find and delete FFNx.BATTLE.fullscreen.txt, most likely in a folder hext inside your ff7 directory (not sure how satsuki's installer installs things), back it up to your desktop or something first in case i'm wrong, and if i am just put it back

satsuki

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Ok bug spotted.
I'll do an update asap to correct it ^^

antimony

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I recently discovered this mod and am absolutely amazed at the overall quality and ease-of-use of the Steam AIO installer. Cheers satsuki!

If I may humbly suggest one feature, it would be to bundle in an auto run feature (i.e. don’t have to hold CANCEL to run). I understand I can use 7th Heaven for further modding, but it’s a little heavy just for that and too much tinkering a noob like me would want to delve into at this point :P. The AIO installer provides most of all the QOL improvements one would want and I think auto run would fit in the same spirit as the other options, especially since the Switch version of the game does away with needing to hold a button to run.

MigStar

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Hi, this is a great mod, but i have 2 problems.

1)Whenever i enter menus or wander into a new zone, the whole game looks like this for like a minute:
https://imgur.com/gMWIGop
Is there any way to fix it? using these setting by the way
https://imgur.com/PkOyJmZ

2)Is there any way to link the game with my steam achievements? it's not like it's completely necessary, but i kind of feel sad making lots of progress without any rewards.

Zera

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Can I ask for an option to turn off MSAA completely in the next release? I get visual glitches with it like strange lines on geometry and transparency (no matter the game or the driver version), so I prefer to use Reshade's SMAA. Right now the launcher only drops it to 2x, it gives you no option to disable it.


antimony

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I've encountered a bug that breaks the game sequence while attempting to recruit Yuffie after reaching the Junon area. Same area as this post: http://forums.qhimm.com/index.php?topic=20434.msg283912#msg283912.

Steps to reproduce:
1. Launch SYW (v5.31) modded FF7 using SYW launcher
2. Reach Junon area
3. Encounter and defeat Yuffie in a random encounter
Expected Result: Next scene involving recruiting Yuffie
Actual Result: Transported to a flashback scene in Nibelhem far in advance of where the story currently is at

Not sure if it matters, but I have edited my save file using the Black Chocobo save game editor, giving myself all consumeable items and increasing Cloud's level to 50.

Uploaded save here (first slot): https://www.mediafire.com/file/1lht8sy9l2tpcbm/save00.ff7/file
And video here: https://www.mediafire.com/file/ewced8ntqtwa8xh/Final_Fantasy_VII_2021-06-27_17-03-53.mp4/file


Napper

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I've encountered a bug that breaks the game sequence while attempting to recruit Yuffie after reaching the Junon area. Same area as this post: http://forums.qhimm.com/index.php?topic=20434.msg283912#msg283912.

Steps to reproduce:
1. Launch SYW (v5.31) modded FF7 using SYW launcher
2. Reach Junon area
3. Encounter and defeat Yuffie in a random encounter
Expected Result: Next scene involving recruiting Yuffie
Actual Result: Transported to a flashback scene in Nibelhem far in advance of where the story currently is at

Not sure if it matters, but I have edited my save file using the Black Chocobo save game editor, giving myself all consumeable items and increasing Cloud's level to 50.

Uploaded save here (first slot): https://www.mediafire.com/file/1lht8sy9l2tpcbm/save00.ff7/file
And video here: https://www.mediafire.com/file/ewced8ntqtwa8xh/Final_Fantasy_VII_2021-06-27_17-03-53.mp4/file



I just tried to replicate this from my own save (unedited save file) and this does not occur. This must be an issue with your edited save game

satsuki

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I've encountered a bug that breaks the game sequence while attempting to recruit Yuffie after reaching the Junon area. Same area as this post: http://forums.qhimm.com/index.php?topic=20434.msg283912#msg283912.

Steps to reproduce:
1. Launch SYW (v5.31) modded FF7 using SYW launcher
2. Reach Junon area
3. Encounter and defeat Yuffie in a random encounter
Expected Result: Next scene involving recruiting Yuffie
Actual Result: Transported to a flashback scene in Nibelhem far in advance of where the story currently is at

Not sure if it matters, but I have edited my save file using the Black Chocobo save game editor, giving myself all consumeable items and increasing Cloud's level to 50.

Uploaded save here (first slot): https://www.mediafire.com/file/1lht8sy9l2tpcbm/save00.ff7/file
And video here: https://www.mediafire.com/file/ewced8ntqtwa8xh/Final_Fantasy_VII_2021-06-27_17-03-53.mp4/file
can appens if you updated FFNx appart from my pack.
can appens after a soft reset / game over too, it's know as youfi warping glitch (and it's an original pc version bug https://finalfantasy.fandom.com/wiki/Yuffie_warping_glitch)

antimony

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My sincere thanks for the replies Napper and satsuki! Very much appreciated, as it narrows the issue down to just a few possible causes on my end.

pho

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Question about the battle arena: are the slots blurred out intentionally? Or is this a bug?

Also, encountered a crash:

https://www.mediafire.com/file/a78zfgcogw3332j/save00.ff7/file
https://www.mediafire.com/file/5gbkr4ji8w5dq89/crash.ff7/file

Swamp area in the Northern Crater, using Mime to build up limit breaks. Was in there for hours when it crashed  :-(. Think I used Yuffie's Landscaper too many times in one battle (against flying monsters for the entire duration of 1 cycle Regen) followed by Regen, Cid's Hyper Jump and Mime, then crashed. Sobs.
« Last Edit: 2021-07-04 08:57:41 by pho »

satsuki

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Question about the battle arena: are the slots blurred out intentionally? Or is this a bug?

Also, encountered a crash:

https://www.mediafire.com/file/a78zfgcogw3332j/save00.ff7/file
https://www.mediafire.com/file/5gbkr4ji8w5dq89/crash.ff7/file

Swamp area in the Northern Crater, using Mime to build up limit breaks. Was in there for hours when it crashed  :-(. Think I used Yuffie's Landscaper too many times in one battle (against flying monsters for the entire duration of 1 cycle Regen) followed by Regen, Cid's Hyper Jump and Mime, then crashed. Sobs.

The wheel bug is solved, i need to update the AIO pack -- soon -- (or if you use 7th you need lastest ffnx's canary)
For the crash have you ketp the ffnx log file ? it's the more important part

SaruwatariXZ

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Hi Satsuki!

i downloaded your mod both ways, 7theaven and your Own Launcher, and i have different question

-Does the battles run as 60 fps?
-I might be dumb, but trough your installer can i chose the kaldarasha models as battle model? or is the option only avaiable trough 7th heaven
-Trough the 7th heaven i downladed trough git hub after i installed Chaos the game doesn't launch

sorry for bothering you, this is an awsome mod! i love how you restored the ps1 shadows and the 30 fps cutscene!

satsuki

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5.32 AIO update avaible (see page 1)
Fields, menus, and minigame iro's updated also

Changelog 5.32
-Updated FFNx
-Corrected the gold saucer wheel (was not showing in some cases)
-Small optimisation of HD fonts (Aavock)
-Added an option to disable antialiasing
-Added new textures for chocobo minigame (thanks Aavock)
-Added the Beta option for dynamic lightning (thanks Comos and TrueOdin)
-Added the missing onna fieds (for futur mods ^^)
-Optimised 1 FMV (minor tweak at the end of FEELWIN0 Thanks L@Zar0 for reporting)
-Optimised 5 fields writing - crcin_1 / chorace / ghotin_1 / ghotin_3 / md1_1 (thanks Kuraudo and Aavock)
-Small optimisations/correction in mds5_5 / mds7plr2 / colne_6 / blin69_1 / blin1 / blin61 / blin67 (thanks Laz@ro for help and Tsuna for reporting some of them)

Xezcente

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-Added the Beta option for dynamic lightning (thanks Comos and TrueOdin

Sweet. I knew it was only a matter of time. I was actually planning to do it using Cosmo's guide for my own personal use, which I'd probably mess up anyway. Glad there's an official version. Thanks!

satsuki

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@SaruwatariX
-Does the battles run as 60 fps? >> no
-can i chose the kaldarasha models as battle model? >> yes it's the "modern 3d models" option
-Trough the 7th heaven i downladed trough git hub after i installed Chaos the game doesn't launch >> you need to use an updated version of chaos for it, but not sure where you can get it

SaruwatariXZ

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Hi Satsuki!

when i downloaded the mod somedays ago i did put the X on the option "Modern 3d Models" option but it wasn't working, so i worked a little with the launchers, the solution was to installing this mods and then launching a regular 7th heaven with chaos and it did work!

i will download immediately the newest version! ty so much!

satsuki

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Ok i found a bug with psx like battle shadow.
I'll correct this ASAP and i'll also add the great bonez's cosmo memory sounds overhaul

Skyryan

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How do you upscale the FMVS to 30fps?   

satsuki

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How do you upscale the FMVS to 30fps?
Got from psx cd movies file.
do some avisynth pre processing
then esrgan upscaling
then do some avisynth post processing
then do interpolation with dain
then do some avisynth post processing again

not all fmv processed the same way, i had to adpat the setting for most fmv individualy

18koko

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Just found this mod and before I install this. Is this compatible with the 60 fps mod?

satsuki

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5.40 full installer for AIO steam installer is out !
Please backup your saves files and do a fresh FF7 steam installation before installing the 5.40

Changelog 5.40
-Added Cosmo Memory sound overhaul by Bonez
-Updated FFNx
-Corrected the psx like shadows option


Unless bug(s) is found, it'll be the last version for a long time as the mod i'd like to add are not even near a beta of even an alpha, so consider the 5.40 version as a final version

Salk

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satsuki,

will you consider including ninostyle's chibi models as part of SYW in the future? (if the original author would be okay with that, of course)

I am a huge admirer of his models and I am one of those who will surely want to use those as part of a graphics overhaul of the original game.

Cheers!

satsuki

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When his model set will be 100% complete, yes i will

rgmarks

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hi guys, need a little help, i m not really sure that this is the right place to ask. I installed reunion mod, followedd by new threat and this amazing mod last. Reunion and NT are working fine, but  the graphics are still vanilla. I didnt use 7th heaven. Someone can help?

rgmarks

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i just disabled reunion on option.ini and SYW mod worked fine, so they are not compatible?any way  to make compatible?