Author Topic: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 - unsuported anymore  (Read 385083 times)

braintez

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Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
« Reply #100 on: 2021-03-02 15:08:35 »
Bug spotted, will be solved in the next update (soon)

Great news!  Thank you, will test and respond to this thread after the new version is released.

Sails

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Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
« Reply #101 on: 2021-03-02 18:07:32 »
Is there a known issue with the UI z-buffer in battles? The Guard Scorpion clips heavily through the UI as the camera swings around.

Edit: Also, I paused the game in a battle with three grunts in it and turned away for about 5 minutes. Coming back, the game window is completely black. I can unpause and hear the game but nothing is showing. I'm using the standalone on a vanilla game, no 7th Heaven. I have the Steam Overlay disabled if it means anything. I let it sit another few minutes at the black screen while working on another PC and got this;



Edit2: I noticed the one-eye blinking bug that apparently is known for the PC version. Was there ever a mod to fix this that could be integrated?
« Last Edit: 2021-03-02 22:00:37 by Sails »

satsuki

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Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
« Reply #102 on: 2021-03-02 19:07:13 »
Steam AIO update 5.25:
-Auto detect is GPU is D3D12 capable and auto set it at runtime (fix glitchs with some ATI/AMD drivers).
-Updated FFNx (worlmap music resume between battle optimisation).
-Added an option to auto-disable steam overlay for FFVII to avoid bug with some gamepad not working.
-Corrected some localised texts in worlmap.


link in 1° page as usual ^^

Ntellis

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Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
« Reply #103 on: 2021-03-02 20:26:30 »
Hi i got into the original FF7 thanks to the mods again.You've done so much work and i would like to thank you for that,so keep it up!
 Now i would like to add remastered music etc. i tried getting some mods from 7th heaven but i can't get them to work do i need to place them somewhere different in the load order so they won't be overwritten by one of your mods? Sorry if this is off topic please prompt me to where i can find out more if that is thanks.

satsuki

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Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
« Reply #104 on: 2021-03-03 18:17:32 »
If you're using the iro's version, my mod don't provide a music mod, so just use the music mod you want ^^

braintez

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Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
« Reply #105 on: 2021-03-04 02:08:53 »
Great news!  Thank you, will test and respond to this thread after the new version is released.

I'm happy to report that this bug looks to be resolved.  So far, I have not seen any foreign text.

However, I have found another bug that has been introduced since the new update (it did not occur prior with 5.24 or lower).  It occurs when the overworld is first available in the first town, Kalm.  During Cloud's flashback, after Sephiroth leaves the mansion and the city is on fire, the game freezes.

This is what is seen in the log file:

[00014977] ERROR: [Device Lost] _device->CreateCommittedResource(&heapProperty.m_properties , D3D12_HEAP_FLAG_NONE , _resourceDesc , heapProperty.m_state , _clearValue , IID_ID3D12Resource , (void**)&resource ) FAILED 0x8007000e
[00014977] TRACE: *** Exception 0xc0000005, address 0x3155860 ***
.
.
.
[00014977] TRACE: 03155860 (AF3DN): (filename not available): ID3D12Resource::`vcall'{40}'
[00014977] TRACE: D:\a\1\s\bgfx\3rdparty\dxsdk\include\d3dx12.h (1396): UpdateSubresources
[00014977] TRACE: D:\a\1\s\bgfx\3rdparty\dxsdk\include\d3dx12.h (1471): UpdateSubresources
[00014977] TRACE: D:\a\1\s\bgfx\src\renderer_d3d12.cpp (4975): bgfx::d3d12::TextureD3D12::create
[00014977] TRACE: D:\a\1\s\bgfx\src\renderer_d3d12.cpp (1621): bgfx::d3d12::RendererContextD3D12::createTexture
[00014977] TRACE: D:\a\1\s\bgfx\src\bgfx.cpp (3063): bgfx::Context::rendererExecCommands
[00014977] TRACE: 059D9AF0 ((module-name not available)): (filename not available): (function-name not available)
[00014977] TRACE: 77E176B4 (ntdll): (filename not available): RtlGetAppContainerNamedObjectPath
[00014977] TRACE: 77E17684 (ntdll): (filename not available): RtlGetAppContainerNamedObjectPath
[00014977] ERROR: Unhandled Exception. See dumped information above.

Unfortunately, I can't attach the file nor send a PM yet but if you need the file, let me know and I can post to a file host.

Salk

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Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
« Reply #106 on: 2021-03-04 14:16:40 »
Hello satsuki!

I downloaded the Installer from the MIRROR server (the main one stopped me after 5 GBs saying that I had to wait 15 hours before I could continue or I could pay for the privilege).

Downloading from the MIRROR server went fine but when I unzipped the content, I got an error message almost at the end (using Bandizip):

"[TSUNAMODS]FF7.SYW.V5.21.installer.nsisbin - CRC error
An error occurred"

I get a generic error even if using Windows 10's own zip extractor so the problem is in the archive.

Do you have any idea of what that is? Has anyone else encountered the same problem?

Thanks!

UPDATE: I redownloaded and this time I got no error.
« Last Edit: 2021-03-04 15:00:06 by Salk »

satsuki

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Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
« Reply #107 on: 2021-03-04 15:48:23 »
Is there a known issue with the UI z-buffer in battles? The Guard Scorpion clips heavily through the UI as the camera swings around.

Edit: Also, I paused the game in a battle with three grunts in it and turned away for about 5 minutes. Coming back, the game window is completely black. I can unpause and hear the game but nothing is showing. I'm using the standalone on a vanilla game, no 7th Heaven. I have the Steam Overlay disabled if it means anything. I let it sit another few minutes at the black screen while working on another PC and got this;



Edit2: I noticed the one-eye blinking bug that apparently is known for the PC version. Was there ever a mod to fix this that could be integrated?
look like nothing to do with the mod nor FFNx, seems the ff7_en.exe have bug, could you reproduice the bug 100% time ?


I'm happy to report that this bug looks to be resolved.  So far, I have not seen any foreign text.

However, I have found another bug that has been introduced since the new update (it did not occur prior with 5.24 or lower).  It occurs when the overworld is first available in the first town, Kalm.  During Cloud's flashback, after Sephiroth leaves the mansion and the city is on fire, the game freezes.

This is what is seen in the log file:

[00014977] ERROR: [Device Lost] _device->CreateCommittedResource(&heapProperty.m_properties , D3D12_HEAP_FLAG_NONE , _resourceDesc , heapProperty.m_state , _clearValue , IID_ID3D12Resource , (void**)&resource ) FAILED 0x8007000e
[00014977] TRACE: *** Exception 0xc0000005, address 0x3155860 ***
.
.
.
[00014977] TRACE: 03155860 (AF3DN): (filename not available): ID3D12Resource::`vcall'{40}'
[00014977] TRACE: D:\a\1\s\bgfx\3rdparty\dxsdk\include\d3dx12.h (1396): UpdateSubresources
[00014977] TRACE: D:\a\1\s\bgfx\3rdparty\dxsdk\include\d3dx12.h (1471): UpdateSubresources
[00014977] TRACE: D:\a\1\s\bgfx\src\renderer_d3d12.cpp (4975): bgfx::d3d12::TextureD3D12::create
[00014977] TRACE: D:\a\1\s\bgfx\src\renderer_d3d12.cpp (1621): bgfx::d3d12::RendererContextD3D12::createTexture
[00014977] TRACE: D:\a\1\s\bgfx\src\bgfx.cpp (3063): bgfx::Context::rendererExecCommands
[00014977] TRACE: 059D9AF0 ((module-name not available)): (filename not available): (function-name not available)
[00014977] TRACE: 77E176B4 (ntdll): (filename not available): RtlGetAppContainerNamedObjectPath
[00014977] TRACE: 77E17684 (ntdll): (filename not available): RtlGetAppContainerNamedObjectPath
[00014977] ERROR: Unhandled Exception. See dumped information above.

Unfortunately, I can't attach the file nor send a PM yet but if you need the file, let me know and I can post to a file host.
Could you reproduice the bug 100% time ?
If yes could you try to force the game engine to D3D11 instead of auto ?
Could you try to updage your gpu driver too ?
Witch gpu do you have on the computer ?
« Last Edit: 2021-03-04 15:49:57 by satsuki »

orichalcon

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Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
« Reply #108 on: 2021-03-04 17:23:38 »
Is there a known issue with the UI z-buffer in battles? The Guard Scorpion clips heavily through the UI as the camera swings around.

this has to do with hext code applied to the battle menu, the best way to do it is to bring the battle scene to the edge of the UI, but for some reason ffnx and reunion both take the battle scene all the way to the bottom where it can conflict with the UI

satsuki

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Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
« Reply #109 on: 2021-03-04 17:31:58 »
this has to do with hext code applied to the battle menu, the best way to do it is to bring the battle scene to the edge of the UI, but for some reason ffnx and reunion both take the battle scene all the way to the bottom where it can conflict with the UI
because those "confict" are realy rare and the ui looks better all the way down ^^

braintez

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Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
« Reply #110 on: 2021-03-04 18:03:00 »
Could you reproduice the bug 100% time ?
If yes could you try to force the game engine to D3D11 instead of auto ?
Could you try to updage your gpu driver too ?
Witch gpu do you have on the computer ?

1.  Yes, when set to "Auto", the bug is 100% reproducible.
2.  I'm using 3060-TI.  Driver version is 461.72 from 2/25/21.
3.  When I manually select D3D11, the crash does not happen.  Thanks for the workaround!

Ntellis

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Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
« Reply #111 on: 2021-03-04 20:16:58 »
If you're using the iro's version, my mod don't provide a music mod, so just use the music mod you want ^^


Thanks, i had a look around and finally got what i wanted.Nice to to see the game still gets so much love.

Donuty7

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Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
« Reply #112 on: 2021-03-04 22:20:28 »
Loved the mod, but it would randomly delete my save file. I would come back after not playing for a day and have no save. This happened maybe 3 times before having to uninstall. It would only delete my legit in game saves too, never the quick save. Just random, IDK if its an error on my end or what.

satsuki

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Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
« Reply #113 on: 2021-03-05 21:00:06 »
Ok so seems your nv driver as some d3d broken functions ^^'
For next update i'll force dx11 for nv and dx12 for ati if auto is selected

braintez

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Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
« Reply #114 on: 2021-03-06 13:39:42 »
Ok so seems your nv driver as some d3d broken functions ^^'
For next update i'll force dx11 for nv and dx12 for ati if auto is selected

Ah, got it ... ok, when the new driver version comes out, I'll test with 'auto'.  I'll probably rollback my driver to the previous version, since they may be an issue for other games as well.

satsuki

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Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
« Reply #115 on: 2021-03-06 14:19:17 »
Loved the mod, but it would randomly delete my save file. I would come back after not playing for a day and have no save. This happened maybe 3 times before having to uninstall. It would only delete my legit in game saves too, never the quick save. Just random, IDK if its an error on my end or what.
Do you have only one steam profile or more than one ?
Do you got a game crash before savegame lost ?

Thanks

Edit : ok seems related to FFNX, if game's crash you may loose the same, will be fixed in next update ^^
« Last Edit: 2021-03-06 15:32:05 by satsuki »

Salk

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Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
« Reply #116 on: 2021-03-06 18:09:27 »
Satsuki,

could you tell me what the difference between the Steam version of the music and the PSX version I can install using SYW V5 is?

And one thing: when I try to lunch the "Unmoded steam version", it does not work. The game never gets loaded.

Thanks!
« Last Edit: 2021-03-06 18:36:22 by Salk »

satsuki

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Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
« Reply #117 on: 2021-03-06 19:12:48 »
The psx music version is 1:1 psx music decoded by a psx emulator.
The steam music is based on the ost cd.
The psx version is better if you use a good speaker setup because it's not lossy like the ogg steam music.

I can't understant why your unmodded steam version would not work.
are you able to launch ff7 from steam if you check and repair file from steam ?

Salk

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Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
« Reply #118 on: 2021-03-07 07:03:03 »
I have followed your instructions and checked the "Validate files" option for the game inside Steam.

It replaced four files that were not valid.

After that, I could run the unmodded Steam version of the game even from the SYW V5 Control Panel.
« Last Edit: 2021-03-07 07:39:12 by Salk »

satsuki

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Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
« Reply #119 on: 2021-03-07 08:09:54 »
I have followed your instructions and checked the "Validate files" option for the game inside Steam.

It replaced four files that were not valid.

After that, I could run the unmodded Steam version of the game even from the SYW V5 Control Panel.
Ok a file not modded by my pack was corrupted ^^

Salk

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Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
« Reply #120 on: 2021-03-07 17:44:10 »
Satsuki,

would you consider, after having obtained permission of course, including Wictoriously's Tetsuya Nomura Alternate Artwork Avatar Pack or Bonez' Avatars as possible optional replacement for the game portraits?

Cheers!
« Last Edit: 2021-03-07 18:03:59 by Salk »

satsuki

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Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
« Reply #121 on: 2021-03-07 18:59:06 »
I won't, my AIO steam installer is to get the as close as vanilla HD quality.
If you want to mod further, go for the 7h + iros ^^

Salk

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Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
« Reply #122 on: 2021-03-07 21:10:04 »
I understand.

Thanks a lot. Is there something else you'd like to accomplish with your mod pack? Or would you say it's just maintenance from now on?

One last question: would you consider offering an uninstall option too in future versions?

Cheers!

satsuki

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Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
« Reply #123 on: 2021-03-07 21:59:40 »
Mainly maintenance, i included all that i wanted originaly (maybe i'll add Aavock works if once translated + nino work once complete, but nothing soon)
Yes i should do an unsinstaller ^^

satsuki

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Re: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5
« Reply #124 on: 2021-03-07 22:42:05 »
Save crash bug solved in the lastest FFNx, i'll push an update tomorow ^^