Is this mod supposed to be giving random encounters from all over the game? in the first area I'm getting encounters from late game. enemies dealing 8-14k damage. Literally impossible to defeat them this early lol
No, this is either a thing that can be caused by 7th Heaven not being set up properly (or the installer failing to patch the kernel due to file security) or it might be a mod conflict that's enforcing the default encounter table (Playable Jessie in the Reactor can cause this).
If this glitch occurs with only NT running as the active mod, then we can assume it'sd a set-up/installation problem. You'll need to check through each step again in this instance; the process has a lot of pitfalls.
For the best chance of success, uninstall/wipe the game files and then reinstall the base game in a folder that's not in program folders as these have system protection against data injection, overwrites, etc. Make sure the game converter and 7th Heaven's executable are also unblocked via properties and running as admin.
When running IROs through the game, fastest way to check if the kernel has been patched is to open up the menu when the game has started and checking the item descriptions. Potions should read as Restores 300HP instead of 100, and your Cure spell should be costing 10MP instead of 5MP.
If NT works fine on its own, then it's a mod conflict. For the most part the graphical mods should be compatible but I think things like Grimmy's Jessie mod enforces default encounters which causes issues through the 1st Reactor.
Finally, if not using 7th Heaven and instead using the regular installer I made, then it's probably just a security issue; make sure the installer has the appropriate writing permissions or if that doesn't work then try installing the game outside of system folders. Your antivirus can also interfere sometimes. If it still doesn't take, then I have an emergency direct patch you can use instead.
It sounds like something went wrong with kernel.bin, I think the advice is to make sure your game files are outside of protected folders like program files and do the install again.
I might be having some problems of my own too. I got up to Mr Smile and noticed source points only give +1 each. Is this an indication that my .exe wasn't properly patched? Potions seem to be healing 300 HP in and out of combat, which should be a sign my .exe is fine, right?
I changed the sources back to 1:1 because if the executable patch failed for whatever reason it would leave players with characters severely under-statted. The other exe specific features aren't as critical/don't have permanent consequences (things like Sense Limit being raised, potions healing 300 in the field screen menu instead of 100).
If your potions are healing 300 in field menus then your .exe is patched correctly.
Hello once again! I've dropped by again for two different bug reports this time! The first that I have to mention is the room below:
https://i.gyazo.com/fb3b70a2c482f460a0aaf88686c65d34.png
For whatever reason, in this room and only this room, Clouds model does not walk. It simply slides around. I have no clue why but I thought I would let you know. Second, in regards to the "Cave of Gi" If you return for a second time and go to the very end, it will trigger a cutscene from part 1 and crash the game. I have to assume this is because of event flags.
The sliding thing is to do with Barret running around with an alternate idle/walk/run cycle, which I think gets applied to Cloud. Cloud doesn't have those anims but he's getting set up to use them is my guess.
As for the Cave of the Gi, that's a bit more serious as the scene intended to play is for Red XIII's Lv4 Limit boss fight. Are you on Disc 3 and is Red XIII in your party when you get access to the cave again?
Obligatory this mod is great
That said... my compulsory completionism is acting up... I want to morph everything, steal every item, miss nothing, and documentation seems limited.
So I was able to morph Shake (2nd boss on the Wutai pagoda climb), but I wasn't able to steal from him. Where/how do I find out what item I missed?
There's a tool called proud clod (prc) that can open the game's scene.bin (located in the ff7/data/battle folder) and which shows all the enemy data (including their drops, steals, and morphs); at present, that's probably the most accurate way of finding out. There was a spreadsheet with this information but it's not 100% up to date.
Link to the tool
http://forums.qhimm.com/index.php?topic=8481.0