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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)
« on: 2024-10-30 15:01:07 »
Thank you for your insight. I'll have to join the Discord Server and participate in the conversations there as well. I didn't know that had one tbh.
Risk Ring... Makes sense there because I remember the Slow status effect making buffs like barriers last longer. But is it possible to make it to where slow doesn't do that? Or is that a difficult thing to implement?
Tifa... I still feel that instant death effects should still kill off Tifa even if she still has her Grit available. Because currently this kinda defeats the purpose of equipping any armor of accessories that protect against them since Tifa can always naturally negate it once per battle. Everything else in the game is fine, but personally I just feel that instant death effects should bypass grit.
Gil... I had a feeling that hard mode was a bit tough to balance. During my multiple playthroughs, I've noticed that you don't need to farm for gil at all because right in the very beginning of the game, if cloud gets picked by Don Corneo in Wall Market, you get awarded a Cats Bell, which sells for 50,000 gil. Another instance being when you recruit Yuffie right after the Nibelheim flashback. She has a Sneak Glove by default. That sells for 100,000 gil. And the next instance is morphing Jenova Birth into a Stardust. That also sells for 50,000. So you EASILY have the option of making a butt load of gil even before finishing Disc 1. That's plenty of gil to work with during that time in the playthrough since not a lot of items in shops are that expensive yet.
One other thing I wanted to mention that kinda links with gil farming is the W-Item materia. Because of the stardust item I mentioned earlier, you can get W-Item pretty much right at the beginning of disc 2 and completely eliminate the need for gil farming for the rest of the game. Reason being is because you can morph the razor weeds outside of Wutai into Sylkis Greens right after the events in rocket town. Then, once you loot the chest in Gaia's Cliff for the stardust, just do the W-item glitch and make over 4mil gil each time. So with that being said, is it possible to move the W-item material to somewhere like a post game location instead of right when you get to the great glacier? This could help with balancing the zero gil situation on hard mode by tweaking some of the things you mentioned earlier. Possibly??? What are your thoughts on this?
Risk Ring... Makes sense there because I remember the Slow status effect making buffs like barriers last longer. But is it possible to make it to where slow doesn't do that? Or is that a difficult thing to implement?
Tifa... I still feel that instant death effects should still kill off Tifa even if she still has her Grit available. Because currently this kinda defeats the purpose of equipping any armor of accessories that protect against them since Tifa can always naturally negate it once per battle. Everything else in the game is fine, but personally I just feel that instant death effects should bypass grit.
Gil... I had a feeling that hard mode was a bit tough to balance. During my multiple playthroughs, I've noticed that you don't need to farm for gil at all because right in the very beginning of the game, if cloud gets picked by Don Corneo in Wall Market, you get awarded a Cats Bell, which sells for 50,000 gil. Another instance being when you recruit Yuffie right after the Nibelheim flashback. She has a Sneak Glove by default. That sells for 100,000 gil. And the next instance is morphing Jenova Birth into a Stardust. That also sells for 50,000. So you EASILY have the option of making a butt load of gil even before finishing Disc 1. That's plenty of gil to work with during that time in the playthrough since not a lot of items in shops are that expensive yet.
One other thing I wanted to mention that kinda links with gil farming is the W-Item materia. Because of the stardust item I mentioned earlier, you can get W-Item pretty much right at the beginning of disc 2 and completely eliminate the need for gil farming for the rest of the game. Reason being is because you can morph the razor weeds outside of Wutai into Sylkis Greens right after the events in rocket town. Then, once you loot the chest in Gaia's Cliff for the stardust, just do the W-item glitch and make over 4mil gil each time. So with that being said, is it possible to move the W-item material to somewhere like a post game location instead of right when you get to the great glacier? This could help with balancing the zero gil situation on hard mode by tweaking some of the things you mentioned earlier. Possibly??? What are your thoughts on this?