Sorceress's Resentment Final:
The Sorceress's Resentment changed everything I can thought included but not only:
Enemy data
Basic settings
Gefine system
New game initial profile
battle frame
The square designer makes three levels to FF8: 1-19 is easy mode, 20-29 is normal mode, 30-100 is hard mode. basicly when you play the game, you always match the same level enemy.
but, there is a thing: XX Bonus is too powerful. most player rather to maintain the character level to low as possible until we get the GF Cactuar. or use the Card MOD to get all possible item to made absolutly preponderance to enemy.
Vit0 is too powerful and no one can resist, it makes every tough enemy to easy to defeat.
physical damage is too high to overwhelming the magical damage.
Most Boss has level cap.
Invincible is too powerful, make sence of security too much to player.
For EXP:
Our characters need 2 times of EXP for level up but not included in temporary characters.
Extra EXP are 100 times of original
AP are 2 times of original
Crisis value:
All of characters Crisis value are 120.
Limit Break:
All character's limit break are break damage limit, new damage cap is 60,000.
Squall: finisher ignore damage immune.
Renzokuken: attack power up to 220.
Rough Divide: now is fixed damage.
Fated Circle: Magic attack(ignore target SPR), attack power 180, 4 hit count, random targets.
Blasting Zone: Magic attack, attack power 250, 8 hit count, random targets.
Lion heart: Physical attack(ignore target VIT), attack power 50.
Quistis:
Laser eye: now is fixed damage.
Ultra waves: Ignore target SPR, Element Wind.
Electrocute: Ignore target SPR
Auqa Breath: Ignore target SPR
Micro Missiles: renamed Massive Missile, Kamikaze.
Gatling gun: Physical attack,
Acid: renamed Solution, Ignore target SPR, Element Poison, status attack parameter 254, Sleep Petrifying Confusion Poison Petrify Darkness Silence Berserk.
Bad breath: renamed Frozen breath, Ignore target SPR, Element Ice, status attack parameter 254, Slow Stop Curse Doom Death Zombie
Homing Laser: Magic attack, Element Holy,
Ray-Bomb: renamed Radiation Blast, Magic attack(ignore target SPR)
Shockwave Pulsar: Physical attack, ignore damage immune. (Only use on 3 enemies and less, or it will malfunction)
Lv?Death: renamed Grim reaper, level attack parameter 8/7/6/3.
Degenerator: renamed Singularity, physical attack, Hit rate 0/50/100/150.
White wind: renamed peri's breeze, remove all the negative status.
Mighty guard: Double Aura Protect Shield/Haste Protect Shield Reflect Aura Double Triple Zombie/Haste Protect Shield Reflect Aura Double Triple Zombie Defend/Haste Protect Shield Reflect Aura Double Triple Zombie Defend Physical immune Magic immune.
Zell:
Punch rush: now is fixed damage.
Booya: now is fixed damage.
Heel drop: now is fixed damage.
Mach kick now is fixed damage.
Dolphin blow: Magic attack, attack power 100, element Water.
Meteor strike: Physical attack, attack power 64, element Earth.
Burning rave: Magic attack, attack power 250, element Earth.
Meteor barret: now is fixed damage.
Differrent beat: Magic attack(ignore target SPR), attack power 220.
My final heaven: Physical attack(ignore target VIT), attack power 100.
Duration: 3/6/10/17 seconds.
Selphie: Changed slot array.
Slot: All maximum of number of attack magic are 3 times.
Removed useless magic from slot.
Add Unused magic in to slot.
Rinoa:
Angelo cannon: renamed shinning moonlight, chance to our ally get random buff.
Angelo strike: renamed angelo drop, magic attack(ignore target SPR), attack power 240, elemet Earth.
Invincible moon: renamed angelo boom, Kamikaze.
wishing star: Physical attack(ignore target VIT), attack power 50.
Angel wing: renamed Divine wing, Change herself to get physical immune and magic immune.
Irvine: Critical bonus up to 50%
Normal shot: now is fixed damage.
Scatter shot: Physical attack, attack power 80, element Earth.
Dark shot: Magic attack, attack power 140, element Poison, Confusion instead of Sleep.
Flame shot: Magic attack, attack power 160, element Fire.
Canister shot: Magic attack(ignore target SPR), attack power 120, element Holy.
Quick shot: Physical attack, attack power 80, element Holy.
Armor shot: Physical attack(ignore target VIT), attack power 40.
Hyper shot: now is fixed damage.
Duration: 8/16/24/34 seconds.
Seifer:
No mercy: Kamikaze
Edea:
Ice striker: now is 18 times fixed damage.
Laguna:
Desperado: Magic attack(ignore target SPR), attack power 140.
Kiros:
Blood pain: Magic attack, attack power 100.
Ward:
Massive anchor: Magic attack(ignore target SPR), attack power 150.
Battle Items: only effect in battle.
Potion: 1000HP, target ally only.
Potion+: 2000HP, target ally only.
Hi-Potion: 3000HP, target ally only.
Hi-Potion+: 4000HP, target ally only.
X-Potion: 5000HP, target ally only.
Mega-Potion: 4000HP, target ally only.
Phoenix down: target ally only.
Mega Phoenix: target ally only.
Megalixir: renamed Delicious food, summon angelo reverse.
Antidote: add cure Stop, target ally only.
Soft: add cure berserk, target ally only.
Echo screen: add cure confusion, target ally only.
Eye drops: add cure Sleep, target ally only.
Holy water: add cure VIT0, target ally only.
Remedy: Only cure Darkness Silence Poison Zombie Curse Petrify Petrifying, target ally only.
Remedy+: target all, add cure Angel wing.
Hero-trial: renamed strange things, get random items in battle.
Holy war-trial: renamed Dessert, our ally get Float Double Triple.
Shell stone: renamed Field deployer, target all, add Defend.
Protect stone: renamed Biological Bunker, target all, add Zombie.
Aura stone: renamed Euphoriant, target all, add Haste.
Death stone: renamed Netherworld's Stare, target all, add Petrify.
Holy stone: renamed Pyros, target all, Summon chocofire.
Flare stone: renamed Glitter Powder, target all, Summon chocoflare.
Meteor stone: renamed Asteroid, Summon chocometeor, remove random target.
Ultima stone: renamed Sumerian Poem, Summon Gilgamesh Excaliber.
Friendship: renamed Clean Break, Summon Suddenly Death.
Weapons:
Revolver: attack power 80, STR bonus 60, Renzokuken Finishers Rough Divide.
Shear trigger: attack power 100, STR bonus 50, Renzokuken Finishers Rough Divide/Lion heart.
Cutting trigger: attack power 120, STR bonus 40, Renzokuken Finishers Rough Divide/Fated circle.
Flame saber: attack power 140, STR bonus 30, Renzokuken Finishers Rough Divide/Fated Circle/Blasting Zone.
Twin lance: attack power 160, STR bonus 20, Renzokuken Finishers Rough Divide/Blasting Zone.
Punishment: attack power 180, STR bonus 10, Renzokuken Finishers Rough Divide/Blasting Zone/Lion heart.
Lion heart: attack power 200, Renzokuken Finishers Rough Divide/Fated Circle/Blasting Zone/Lion heart.
Metal knuckle: Physical attack(ignore target VIT), attackpower 20, Hitrate 175%
Maverick: 25% physical damage, Hitrate 175%
Gauntlet: Physical attack, attackpower 200, critical bonus 50, Hitragte 175%
Ehrgeiz: Fixed damage, attackpower 40.
Valiant: Physical attack(ignore target VIT), attackpower 20, Hitrate 200%
Ulysses: 25% physical damage, Hitrate 200%
Bismark: Physical attack, attackpower 200, critical bonus 50, Hitragte 200%
Exeter: Fixed damage, attackpower 40.
Chain whip: Physical attack(ignore target VIT), attackpower 40, Hitrate 100%
Slaying tail: 50% physical damage, Hitrate 100%
Red scorpion: Physical attack, attackpower 200, critical bonus 100, Hitragte 100%
Save the queen: Fixed damage, attackpower 80.
Pinwheel: Physical attack(ignore target VIT), attackpower 20, Hitrate 125%
Valkyrie: 25% physical damage, Hitrate 125%
Rishing sun: Physical attack, attackpower 200, critical bonus 50, Hitragte 125%
Cardinal: Magic attack, attackpower 80.
Shooting star: Fixed damage, attackpower 40.
Flail: Physical attack(ignore target VIT), attackpower 20, Hitrate 150%
Morning star: 25% physical damage, Hitrate 150%
Crescent wish: Physical attack, attackpower 200, critical bonus 50, Hitragte 150%
Strange vision: Fixed damage, attackpower 40.
Hyperion: Physical attack, attackpower 200, critical bonus 50, Hitragte 255%
None: Magic attack, attackpower 150.
Machine gun: Physical attack(ignore target VIT), attackpower 20, Hitrate 200%
Katal: Physical attack(ignore target VIT), attackpower 40, Hitrate 175%
Harpoon: Physical attack(ignore target VIT), attackpower 80, Hitrate 125%
Abilities:
Med data: add auto-Potion
Counter: add auto-reflect
Return damage: add auto-shell
cover: add auto-protect
Initiative: add auto-haste
move-HP up: add med data/return damage
Status Bonus: cancelled all bonus.
auto-potion: add move HP up
Expendx3-1: add expendx2-1
Ribbon: add auto-protect/auto-shell/auto-reflect
Luck+50%: Luck+150%
Recover: renamed Leapt, get Float Double Triple
Revive: renamed Stimulation, get Haste Regen Reflect Aura
Treatment: renamed Purge, remove all status included in Angelwing/Charged/Defend/Invincible
Mad rush: renamed Awaken, our allies get Haste Protect Shell Reflect Petrifying Defend AngelWing Death Berserk.
Doom: add Slow Stop Curse Death Zombie
Absorb: renamed Abyss's Gaze, makes Sleep Petrifying Confusion Darkness Silence Berserk Poison Petrify.
Kamikaze: renamed The 7th Seal, makes 7 times detonate damage.
Defend: renamed Hole up, add Protect Shell
GF SumMag modify: 10%/20%/40%/80%
Magic: all attack magic damage cap is 60,000
Draw resist: all attack magic draw resist equals their attack power, rest of them equals their status attack parameter.
All of Status magic's status attack are 200.
Fire/Blizzard/Thunder magic basic/advance/master attackpower 40/80/160
Water/Aero/Bio attackpower 140
Holy attackpower 160
Flare/Quake attackpower 180
Tornado attackpower 120
Demi attackpower 50%
Meteor attackpower 80
Ultima: Ignore target SPR, attackpower 150, Ignore damage immune.
Apocalypse: Ignore target SPR, attackpower 240, Ignore damage immune.
Cure/Cura/Curaga attackpower 36/72/120 target ally only.
Life/Full-life: target ally only.
Dispel: add remove Invincible AngelWing SummonGF
Confuse: add Backattack
Break: renamed Encase, target ally only, get Protect Shell Reflect Curse Petrifying Darkness Silence Zombie
Death: renamed Mince, add Petrify
Drain: 32.5% Physical damage
Pain: renamed Incantation, get Doom Petrifying
Meltdown: renamed Elapse, Fixed damage
Full-Cure: ignore Immune
Percent: renamed Pulse, physical attack, attackpower 240, Hitcount 3.
Catastrophe: Physical attack(ignore target VIT), attackpower 80, ignore damage immune, Hitcount 3, random target.
The End: renamed Lullaby, Force Sleep.
Junction: remove most of magic junction except as follows
HP: Life 1200
STR: Regen 18
VIT: Protect 20
MAG: Double 18
SPR: Shell 20
SPD: Haste 50
EVA: Float 23
HIT: Stop 120%
Luck: Aura 20
GFs Compatibility:
Most of magic gain revelant GFs compatibility by 1-3
GF: All GF damgage cap is 60,000
All GFs ignore immune
All GFs removed SumMag GFHP and most of character's parameter benefit.
All GFs compatibility will minus by 1-3 when they got summoned.
GF abilities learn table:
Level1: basic ability
Level10: Junction of Defence
Level20: Junction of Attack
Level30: Junction of Elemental or Status
Level40: Magic Refine
Level50: Refine ability
Level60: Party ability
Level70: Individual parameter Up
Level80: Individual extra ability
Level90: Medicine Refine
Level100: Battle Ability
Quezacotl: add Darkness
Quezacotl: major ability: T Mag-RF/STMag-RF/RareItem/Mug
Shiva: add Slow
Shiva: major ability: I Mag-RF/L Mag-RF
Ifrit: add Berserk
Ifrit: major ability: F Mag-RF/SuptMag-RF/Kamikaze
Siren: add Sleep/Silence
Siren: major ability: HighMag-RF/Move-Find/Ammo-RF/Tool-RF/Treatment
Brothers: add Drain
Brothers: major ability: Cover/MedLVUp
Diablos: Attack type: HP-1
Diablos: major ability: TimeMag-RF/Enc-Half/Mug/Abilityx3/Darkside/Card
Carbuncle: add Protect/Shell
Carbuncle: major ability: Auto-Reflect/Abilityx3/RecovMed-RF/Defend
Leviathan: add Poison
Leviathan: major ability: Mid Mag-RF/GFRecovMed-RF/STMed-RF/MadRush
Pandemona: add Backattack/Silence
Pandemona: major ability: Darkside/Absorb
Cerberus: add Haste
Cerberus: major ability: Alert/Expendx2-1/Abilityx3/Auto-Haste
Alexander: add Zombie
Alexander: major ability: Auto-Potion/Abilityx3/MedData/ForbidMed-RF/Revive
Doomtrain: Remove VIT0
Doomtrain: major ability: JunkShop/Auto-Shell/Darkside/Absorb/Recover
Bahamut: add Doom
Bahamut: major ability: ForbidMag-RF/Expendx2-1/Counter/Move-HPUp/Abilityx4/Initiative
Cactuar: Damage cap is 25000
Cactuar: major ability: Move-HPUp/Expendx2-1/Auto-Potion/Initiative/Defend/Doom
Tonberry: add Death/ attack type: Kamimaze
Tonberry: major ability: Haggle/Familiar/Sell-High/CallShop/Auto-Potion/Initiative/LVDown/LVUp
Eden: add Eject
Eden: major ability: Expendx3-1/Ribbon/CardMod/GFAblMed-RF/MadRush/Devour
NonJuction GF: All GF damgage cap is 60,000
Zantetsuken(Odin): Anime changed
Rebirth Flame(Phoenix): GF(Ignore target SPR), Attack power 180, Non-Elemental
ChocoFire(Boko): Magic attack, attack power 160, Holy
ChocoFlare(Boko): Magic attack(Ignore target SPR), attack power 180
ChocoMeteor(Boko): Physical attack(Ignore target VIT), attack power 80, Hitrate 200%
ChocoBocle(Boko): Fixed damage
Excaliber(Gilgamesh): Kamikaze, Hitrate 200%
Excalipoor(Gilgamesh): GF, attack power 0, add VIT0/Petrify
Masamune(Gilgamesh): Percent GF Damage, add Stop/Death
Angelo Rush(Angelo): renamed Moomba's Retaliation, Attack type HP-1
Angelo Reverse(Angelo): Revive at full HP
Angelo Search(Angelo): renamed Angelo's Care, Random get Haste/Protect/Shell/Aura/Float/Double/Triple/Defend
FriendShip: renamed Suddenly Death, Magic attack, attack power 0, add Eject
Devour: You can try some thing else...
Tastes Okay... HP+50
Delicious!!! HP+100
Refreshing! HP+200
No Good! HP recover by 25%/HP+25
All systems go! HP+255 and all status +1
Battle Commands:
Treatment: target enemy only
Revive: target ally only
Enemy Attacks:
All enemy attack Hit rate increased
Elemental attack add revelant status attack
All enemy attack power increased
Some special attack of Boss can ignore Immune, YOU CAN NOT HIDE BEHIND THE INVINCIBLE ANY MORE, COWARD!!!
Some special attack of Boss can force to add status attack, you can not immune them
Enemy Parameters:
All enemy's Elemental defence and status resist are rearranged, please use Scan to check.
All enemy's looting are Rearranged
All enemy's Parameters are going up, some of them can reach the top cap.
Enemy's Level change are changed, Lv1-49 are Low, Lv50-89 are Medium, Lv90-100 are High
Enemy's skill will change when the Levels changed.
Battle Frame:
All enemy in the worldmap are random Level.
Boss's level in scenario are approximately doubled.
Enemy's level in scenario not exceed to 50
Enemy's level in dreamworld not exceed to 65
Most of enemy's level in stages not exceed to 89
The 4th dreamword scenario boss, RubyDragon's level fixed by 49, to prevent too difficulty
All the World Boss level, included but not limited in Jumbo Cactuar/Diablos/Tonberry King etc. always higher than characters by 50.
All enemy's level in Sorceress Castle, Fixed by 100.
All enemies in stage are rearranged.
Island close to Heaven and Island close to Hell are rearranged by Boss in scenarios you met before, you can challenge them again.
There are some Easter eggs in Esthar City somewhere and in Whole Sorceress Castle, Hyyyyper hardcore.
Draw point of Siren and Alexander are changed, no longer on Elvoet and Edea.
Drop rate:
Mug rate fixed by 50%
Drop rate fixed by 75%
JunkShop and ReFine
Rearranged, but description is no reliable (I don't have that tool to fix that). please check it when you wanna to refine.
Others:
All status duration are changed.
Doom 4 seconds (お前は、もう死んでいる)
Sleep 6.66 seconds
Invincible 8 secouds
Petrifying 11.73 seconds
Stop 13.33 seconds
Protect/Shell/Reflect 16 seconds
Haste/Slow 32 seconds
Float 35.2 seconds
Curse 42.66 seconds
Regen 64 seconds
Aura 66.66 seconds
Angelo and Gilgamesh will come more often than original (approximately 4 times short)
Crisis value:
Only Aura can gives Crisis value by 80.