I doubt any player even bothered about the score they used to get here until there was actually a goal. The original minigame is totally broken and people didn't reset the game if they didn't get the "best" score... which was totally arbitrary (and how would you know the highest score without a Guide?). It's amazing me that so many people are complaining about this change. As if their lives depend on getting the best score. Toning down the difficulty will simply make it so everyone can get the best score easily - and that's pointless. There is no one-time item being missed by not getting the best score. If people are resetting the game, they are clearly complicit in the "problem". There isn't a problem if you just settle for a lower score. After 3 fails, the minigame reverts to a much simpler version.
I'll make the minigame easier for the ordinary play through, but I am not sure what this is going to accomplish. Aside from everyone getting the best score easily... which, as I said, completely misses the point. It's almost like this is one of those sport prizes for anyone who takes part - which ruins completely the whole idea of a competitive sport. If this difficulty was stopping people from progressing the storyline, then that would be an issue. But it's the difference between 49% and 50%. Is the 1% really worth multiple resets? If it is, then you are a competitive person who presumably wants the challenge? I'm seeing a causality loop.
Also, the Snowboard and Coaster best times and best scores are far harder to do than this minigame.
Anyway, as I said I will amend it to be easier for the normal play through.