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Miscellaneous Forums => General Discussion => Topic started by: Guilkwe on 2011-07-08 03:52:35

Title: FFVII multiplayer mod
Post by: Guilkwe on 2011-07-08 03:52:35
There is the possibility of making a multiplayer mod for Final Fantasy VII?
Anyone interested in the project send me a private message.
Title: Re: FFVII multiplayer mod
Post by: jeffdamann on 2011-07-08 08:52:01
Theres definitely a possibility if it were implemented like some console versions. Where second player made the second attack in a battle.
Title: Re: FFVII multiplayer mod
Post by: nfitc1 on 2011-07-08 12:05:11
Is this a question of existence or statement offering a feature you want help developing? The inclusion of a question mark at the end of that declarative sentence makes the entire thing ambiguous. I suggest you go review the proper usage of a question mark and/or how to write a interrogative statement.
Title: Re: FFVII multiplayer mod
Post by: Tekkie.X on 2011-07-08 12:42:41
Theres definitely a possibility if it were implemented like some console versions. Where second player made the second attack in a battle.

It was in FFIX yeah but wasn't exactly great.

It's plausible since IX did it out of the box, but actually doing it for VII, I have no knowledge of coding but it comes across a lot of work for something that might not even be possible.
Title: Re: FFVII multiplayer mod
Post by: Bosola on 2011-07-08 12:48:38
What on earth would a multiplayer FF7 even look like?
Title: Re: FFVII multiplayer mod
Post by: nfitc1 on 2011-07-08 13:11:56
What on earth would a multiplayer FF7 even look like?

I think a little like the multiplayer version of FF6. Different players control specific characters in-battle.
Title: Re: FFVII multiplayer mod
Post by: Bosola on 2011-07-08 13:29:09
Ooh.

So, like vanilla, except crippled by communications issues?
Title: Re: FFVII multiplayer mod
Post by: ultima espio on 2011-07-08 15:20:47
FFIX had multiplayer? :-o

It would probably be really hard to implement.
Title: Re: FFVII multiplayer mod
Post by: Tekkie.X on 2011-07-08 17:20:57
Yeah, in the option for IX you could assign a 2nd pad for certain characters.
Title: Re: FFVII multiplayer mod
Post by: -Ric- on 2011-07-08 18:16:38
FFIX had multiplayer? :-o

It would probably be really hard to implement.

most final fantasies up to 6 had multiplayer, then it got skipped on 7-8 and bought back on ff9

was actualy cool.. on FF9 the 2nd controller would only work for specific (and pre-defined by players) characters in battle.
Menu, walking around etc was only for controller 1

on previous ones (at least on ff6) 2nd controller could also move on the world map but still no menu/walking in towns
Title: Re: FFVII multiplayer mod
Post by: jeffdamann on 2011-07-08 18:36:32
Me and my cousin played 2 player mode because we had only one system, so instead of watching each other play as we took turns, we played together.
Title: Re: FFVII multiplayer mod
Post by: Guilkwe on 2011-07-09 05:18:15
Is this a question of existence or statement offering a feature you want help developing? The inclusion of a question mark at the end of that declarative sentence makes the entire thing ambiguous. I suggest you go review the proper usage of a question mark and/or how to write a interrogative statement.

I still do not know use English correctly, I understand that but I want to help me develop a multiplayer mode in FFVII.

Do not use slang when communicating with a foreign language for only learned without them.
Title: Re: FFVII multiplayer mod
Post by: BloodShot on 2011-07-09 05:18:49
Couldn't you set up 2 gamepads, and replace the keyboard controls with the gamepad controls using Xpadder or something? That way, each player could take control and you could manually designate who is who in battle.

That, and you could always have one person use the keyboard and the other a gamepad. Sure, the other player can screw with you, but if he/she is reliable, you guys could switch whoever controls it and take turns running around when the other is tired.
Title: Re: FFVII multiplayer mod
Post by: Guilkwe on 2011-07-09 22:47:59
Couldn't you set up 2 gamepads, and replace the keyboard controls with the gamepad controls using Xpadder or something? That way, each player could take control and you could manually designate who is who in battle.

That, and you could always have one person use the keyboard and the other a gamepad. Sure, the other player can screw with you, but if he/she is reliable, you guys could switch whoever controls it and take turns running around when the other is tired.

Sure but this test should be done in that version of FFVII?
PSX or PC?
Title: Re: FFVII multiplayer mod
Post by: BloodShot on 2011-07-10 04:37:11
PC, I don't think PSX version has support for multiple inputs.
Title: Re: FFVII multiplayer mod
Post by: xLostWingx on 2011-07-16 04:42:38
There are only 3 characters in battle.  Multiplayer would be Player 2 controlling 1 character, or 2, but then Player 1 only controls 1 character.  Sounds boring.

Player 1:  "I'm gonna use 4x-Cut/KOR/Ultima."
Player 2:  "Alrite, maybe I will get to attack next battle."

However, assuming someone could get the 2nd controller to work...what if Player 1 controlled the Party, and Player 2 controlled the enemies (even if P1 controlled 2 party members and P2 controlled an auto-manipulated enemy/enemies)?  That sounds awesome.  Doesn't sound like too much of a stretch for the collective wisdom of qhimm forums.

Title: Re: FFVII multiplayer mod
Post by: poofacetherisen on 2011-07-16 09:39:08
There are only 3 characters in battle.  Multiplayer would be Player 2 controlling 1 character, or 2, but then Player 1 only controls 1 character.  Sounds boring.

Player 1:  "I'm gonna use 4x-Cut/KOR/Ultima."
Player 2:  "Alrite, maybe I will get to attack next battle."

However, assuming someone could get the 2nd controller to work...what if Player 1 controlled the Party, and Player 2 controlled the enemies (even if P1 controlled 2 party members and P2 controlled an auto-manipulated enemy/enemies)?  That sounds awesome.  Doesn't sound like too much of a stretch for the collective wisdom of qhimm forums.

THAT is a good idea, if one were to pursue multiplayer...
But before anyone jumps on the bandwagon for this shouldn't we (or the coders) try finishing what they're doing now. I mean I'd like if I could mo-cap animations for battle/field/world map. And a bunch of other things that we have knowledge of, but shouldn't our priorities be in order?
Title: Re: FFVII multiplayer mod
Post by: Guilkwe on 2011-07-26 12:44:42
Okay, but when one appears free time, I think can be done a multiplayer mode.
Title: Re: FFVII multiplayer mod
Post by: theosiris2010 on 2011-08-14 04:31:11
Multiplayer for Final Fantasy VII would kind of throw off the game, but at the same time make it a million times funner. If your second player is a noob and he sucks, you can always smack 'em outside the head. Sweeper isn't that hard....
Title: Re: FFVII multiplayer mod
Post by: Guilkwe on 2012-03-18 06:42:06
anyone know how to do this mod?
Title: Re: FFVII multiplayer mod
Post by: Bosola on 2012-03-18 12:31:33
There are three big barriers to this project:
- no-one knows what a multiplayer FFVII would even look like, and how well those concepts would translate into gameplay (see LostWing's objection above - he identifies a case where 'naive' multiplayer controls would create a poor mp experience)
- implementing something like that probably isn't feasible until we complete Q-Gears and then can do our work in high-level languages
- no-one has verified that there's enough demand in the world to make it worth the while

Even if we *did* clear those three problems, there's a _huge_ amount of analysis and design work to be done. That's really not trivial.
Title: Re: FFVII multiplayer mod
Post by: Tsuna on 2012-03-18 16:42:34
Hmm only thing i can contribute to ideas for this would be that if for example, system link option in the title screen which would bassically run the game along side the other player's but run on a different save folder. If we could find a way to create a script to play the barret part of the game whilst the other pc played the cloud part (being as they are the main people) it would mean creating a whole new story though but through another characters eye's. I did see at some stage someone was able to create there own FFVIII-2 so he has the knowledge of creating a new story if he will be intrested. When apart they run there own story's sepreratly, there own battle's with the team they have and gather the info that cloud is told in the game. I understand ALOT of work is nessesary but omg it would rule. It would help the fact that all 8 people running around at once in single player seems a little odd so it would make sense to have 2 teams. When together they can see each other running around and have there own encounters even if teamed together. Setting the bomb for example in the reactor requires both barret and cloud so if one isnt there then you cant load the script to do it so that's pretty much done itself. I dont know whether this massive idea is make belief and a waste but regardless id love to see it happen. Try not to critisize me too much lol
Title: Re: FFVII multiplayer mod
Post by: LeonhartGR on 2012-03-18 17:01:10
Hmm only thing i can contribute to ideas for this would be that if for example, system link option in the title screen which would bassically run the game along side the other player's but run on a different save folder. If we could find a way to create a script to play the barret part of the game whilst the other pc played the cloud part (being as they are the main people) it would mean creating a whole new story though but through another characters eye's. I did see at some stage someone was able to create there own FFVIII-2 so he has the knowledge of creating a new story if he will be intrested. When apart they run there own story's sepreratly, there own battle's with the team they have and gather the info that cloud is told in the game. I understand ALOT of work is nessesary but omg it would rule. It would help the fact that all 8 people running around at once in single player seems a little odd so it would make sense to have 2 teams. When together they can see each other running around and have there own encounters even if teamed together. Setting the bomb for example in the reactor requires both barret and cloud so if one isnt there then you cant load the script to do it so that's pretty much done itself. I dont know whether this massive idea is make belief and a waste but regardless id love to see it happen. Try not to critisize me too much lol

+1 support for different play views but it would be fun to create an online random multiplayer like mmos :D
Title: Re: FFVII multiplayer mod
Post by: DLPB_ on 2012-03-18 17:02:49
The problem like always is the effort vs payoff.  I can see no reason people would slave away to add such a feature...

It may seem like it is easy?  I mean, you see all these wonderful tools pop up around the place and assume that there is nothing that can't be done in that length of time.  Sadly, that simply isn't how it works...

Coding something into the game that was not there originally is very difficult, especially using low level language.  If we had square source code, then yeah, sure, a whole heap of things would already be done I'd wager.


Title: Re: FFVII multiplayer mod
Post by: Tsuna on 2012-03-18 17:09:53
+1 support for different play views but it would be fun to create an online random multiplayer like mmos :D

Well random online -- EPIC but way too hard id say. Lets start a little smaller lol. If we had pure online mode then you could have up to like 8 people excluding aeris dieng lol. Only thing is they would either have to be all online at once OR someone that played it more than others would be stuck trying to finish the game when the other people aren't arriving to help. Lol stood at the notheren crater thinking selfish @~{}£"@ never shown up lol, looks like ill do this myself XD
Title: Re: FFVII multiplayer mod
Post by: LeonhartGR on 2012-03-18 17:15:19
Well random online -- EPIC but way too hard id say. Lets start a little smaller lol. If we had pure online mode then you could have up to like 8 people excluding aeris dieng lol. Only thing is they would either have to be all online at once OR someone that played it more than others would be stuck trying to finish the game when the other people aren't arriving to help. Lol stood at the notheren crater thinking selfish @~{}£"@ never shown up lol, looks like ill do this myself XD

lol I can early smell a million bugs yet on both!!!
Title: Re: FFVII multiplayer mod
Post by: Tsuna on 2012-03-18 17:20:03
Hmm just thought, granted making the different views would be solid to do, BUT if like me you have polayed game's that have the same coding method my example is neverwinter nights which has the EXACT same single/multiplayer story but you can both go of and complete seperate quests that all add together to all players meaning you then dont have to do the quests that they do for you. It is multi screen and have the same dialogs and same storyline. Would this not work very simular?
Title: Re: FFVII multiplayer mod
Post by: syntax error on 2012-03-18 19:58:29
You could get an MMORPG engine in C and rebuild the whole world as blender graphics and design it portable to older computers and phones, but thats a full-time job,not a mod.
Title: Re: FFVII multiplayer mod
Post by: Tsuna on 2012-03-18 20:10:40
Could we not take out the scripts for a game that already has the ability to do this and use that to make ours?
Title: Re: FFVII multiplayer mod
Post by: gjoerulv on 2012-03-19 12:21:21
most final fantasies up to 6 had multiplayer, then it got skipped on 7-8 and bought back on ff9

was actualy cool.. on FF9 the 2nd controller would only work for specific (and pre-defined by players) characters in battle.
Menu, walking around etc was only for controller 1

on previous ones (at least on ff6) 2nd controller could also move on the world map but still no menu/walking in towns

wait, all previous to 7 had multiplayer?? I know 9 had, but 6? FF1 - 6? I dunno about the remakes, but as I remember it none of them had.

Adding some sort of multiplayer to ff7 sounds very challenging. I can't imagine anyone doing it for free. Then again, you never know...
Title: Re: FFVII multiplayer mod
Post by: Bosola on 2012-03-19 13:08:15
Anyone?

This would require a dedicated team. It would be a challenge even for a commercial outfit.
Title: Re: FFVII multiplayer mod
Post by: ultima espio on 2012-03-19 13:22:39
Too much work for so little gain really.

Are you sure you can't have a keyboard and a pad at the same time, giving it a 2player like feel?
Title: Re: FFVII multiplayer mod
Post by: Tsuna on 2012-03-19 15:20:30
That is why i proposed a multi screen multiplayer rather than 2 on 1 pc, the controlls are far too hard for that
Title: Re: FFVII multiplayer mod
Post by: DLPB_ on 2012-03-19 16:58:19
You can map keyboard to another joypad can't you?  There's a program out there that allows it.
Title: Re: FFVII multiplayer mod
Post by: xLostWingx on 2012-03-19 17:25:40
I'm still thinking that a player versus player option utilizing some type of enemy control/manipulation would be the only worthwhile "multiplayer" FFVII mod.  Allowing for a 2nd input device would probably be necessary, but ppl already seem to have some ideas for that.  Think of the possibilities that would open up if someone were able to do this...with the right mods, you could have something very close to a Party vs Party option.  You know you all wanted to pit your Cloud, Cid, Barret, versus John Q's Cloud, Aeris, Yuffie.  Off course I'm getting ahead of myself and it has already been mentioned that nobody really has the spare resources to start a project like this.  Anyway, since it got revived for a day or two, figured I would add my 2 cents.

Assuming you did have 2 human beings sitting at a screen, one with a joypad and the other with a keyboard and this was functional...
could you rig the AI to have one of the characters in the player's party Auto-Manipulate one or all of the enemies?  If you use PrC to open up all a monster's abilities for use while Manipulated and to make all enemies able to be manipulated...well now you have:

"Player 1" has control of 2 characters in the party.

"Player 2" has control of 1 or more enemies.

FFVII Versus is born!

Hell, even without the Auto-Manipulate feature, if you made the proper changes to the scene.bin and you could get 2 controllers/keyboards working you could have Multiplayer Cloud & Friends, and if that got boring, you could just manipulate anything tough to try and kick you friends ass.  Of course, someone would have to figure out a way to make it so that Manipulate doesn't go away after getting physically attacked.  Idk...seems like this could be more feasible than anticipated
Title: Re: FFVII multiplayer mod
Post by: Tsuna on 2012-03-21 00:37:10
That's me out then, i know to start small and work into the advancements cuz i know its hard. But i know im a little rushing here but i think it would be kinda boring tbh just having battles against each other would last like maybe 2 minutes max esspecially when its the ai vs the team. Plus its already biast im most sense's. I dont mean to bust the fun outta this but id much love to see the idea i posted before. Dont hate me lol i just wanna put the point out
Title: Re: FFVII multiplayer mod
Post by: xLostWingx on 2012-03-21 02:19:36
Well at the very least I need to remember to test some things out.  You can use Proud Clod to design the enemies to have any stats and practically any ability that you want - controlling a buffed up Safer Sephiroth to attack your buddy's party sounds like fun to me. 
Title: Re: FFVII multiplayer mod
Post by: Grimmy on 2012-03-27 03:22:48
This is a little beside the point, but for those wanting a quick fix now for FFVII as a multiplayer game there are a few options.

The Midgar Mod for JKA is an excellent online multiplayer hack and slash style game.
http://www.ff7online.net/category/midgar-v3-0/ (http://www.ff7online.net/category/midgar-v3-0/)
You will find me online playing this from time to time. It is hosted by FF7online so I do thank them for that.

The most excellent Avalanche game by our former member Mr. Adults also supports multiplayer, but i don't think it is online. At least not in anyway I've ever experienced.
http://www.ff7online.net/category/avalanche/ (http://www.ff7online.net/category/avalanche/)

A MMORG style of FFVII could be done as a mod to the original game or by redoing it in any other engine. The real problem is how are you gonna pay for it.
Title: Re: FFVII multiplayer mod
Post by: BloodShot on 2012-03-27 22:22:29
I remember seeing that JA FF7 mod but I didn't realize that was multiplayer. How does that work, and how did they get such large levels into the Q3 engine?

Also, there isn't a "classic" Cloud model is there, instead of the AC one?
Title: Re: FFVII multiplayer mod
Post by: Grimmy on 2012-03-28 02:57:26
I remember seeing that JA FF7 mod but I didn't realize that was multiplayer. How does that work?

Well you install JKA and all the mods from that link. Then sign on to the server (midgar v3.0 by ff7online is the name off the top of my head) and run around and kill people. There are always at least 4 bots, so if no one is online the bots are there to kick your ass. Not sure about the original style cloud. I don't think so, just AC style.
Title: Re: FFVII multiplayer mod
Post by: Guilkwe on 2012-04-04 17:55:56
This is a little beside the point, but for those wanting a quick fix now for FFVII as a multiplayer game there are a few options.

The Midgar Mod for JKA is an excellent online multiplayer hack and slash style game.
http://www.ff7online.net/category/midgar-v3-0/ (http://www.ff7online.net/category/midgar-v3-0/)
You will find me online playing this from time to time. It is hosted by FF7online so I do thank them for that.

The most excellent Avalanche game by our former member Mr. Adults also supports multiplayer, but i don't think it is online. At least not in anyway I've ever experienced.
http://www.ff7online.net/category/avalanche/ (http://www.ff7online.net/category/avalanche/)

A MMORG style of FFVII could be done as a mod to the original game or by redoing it in any other engine. The real problem is how are you gonna pay for it.

You got it wrong, I want a way for two players on the same team see the picture:

(http://desmond.imageshack.us/Himg37/scaled.php?server=37&filename=ftoft282027.jpg&res=medium)
Title: Re: FFVII multiplayer mod
Post by: Bosola on 2012-04-04 18:51:08
Well, what are you going to do about it?
Title: Re: FFVII multiplayer mod
Post by: Guilkwe on 2012-04-04 21:55:16
Well, what are you going to do about it?

the means to do?
Title: Re: FFVII multiplayer mod
Post by: Vgr on 2012-04-05 00:41:39
You can't have more than one player at the same time. Period. I'm not going into details, but even for someone like Aali it would be nearly impossible.
Title: Re: FFVII multiplayer mod
Post by: Costa07 on 2012-04-05 02:30:13
doesn't final fantasy 9 on ps have a 2nd player option? But even if so happened to manage a way to do so it would suck to have to use the same keyboard or even PC to play multiplayer.
Title: Re: FFVII multiplayer mod
Post by: PH03N1XFURY on 2012-04-05 07:31:07
this mod will never happen ever you would have to completely break down and then rebuild the game from code it would take dozens of teams working around the clock to pull this off which would take years anyway multiplayer just wouldnt work with ff7 i know first thought is it would be great but it wouldnt not with this game just think about it when i 1st player decides to goto the golden saucer and play the mini games what would the 2nd player do wait for 2 hour for player 1 to get bored same go for when your there in the main game also when your in clouds dream and parts at nibelheim when its just player 1 running around as for the vs mode that wouldnt work either as you only need to keep doing your strongest move as the enemy take emerald weapon for example all you need to do is stamp on them a couple on times and its over keep doing this over and over then player 1 doesnt want to play anymore and you would get bored waiting for the other player to make there move plus who has the money to host the game 24/7

if this was for something like ff12 it would work great as its as an engine that could be worked with as its an open battle field and freedom of movement and positioning but yet again the time it would take and the money to run it
Title: Re: FFVII multiplayer mod
Post by: syntax error on 2012-04-05 10:59:04
if you write a simple FF VII MMORPG you should give the players a Avalanche/Cosmo Canyon guy
on a materia hunt not a FF VII character.
Just code a 2d prototype in php or java and  later switch to something in c using opengl and semi realistic physics for events like snowboarding or the gold saucer park.
Title: Re: FFVII multiplayer mod
Post by: Bosola on 2012-04-05 12:00:34
'Just', he says.
Title: Re: FFVII multiplayer mod
Post by: PH03N1XFURY on 2012-04-05 12:45:31
'Just', he says.
lol

if you write a simple FF VII MMORPG you should give the players a Avalanche/Cosmo Canyon guy
on a materia hunt not a FF VII character.
Just code a 2d prototype in php or java and  later switch to something in c using opengl and semi realistic physics for events like snowboarding or the gold saucer park.
it not like putting lego to together ya know
Title: Re: FFVII multiplayer mod
Post by: Guilkwe on 2012-04-05 13:25:31
this mod will never happen ever you would have to completely break down and then rebuild the game from code it would take dozens of teams working around the clock to pull this off which would take years anyway multiplayer just wouldnt work with ff7 i know first thought is it would be great but it wouldnt not with this game just think about it when i 1st player decides to goto the golden saucer and play the mini games what would the 2nd player do wait for 2 hour for player 1 to get bored same go for when your there in the main game also when your in clouds dream and parts at nibelheim when its just player 1 running around as for the vs mode that wouldnt work either as you only need to keep doing your strongest move as the enemy take emerald weapon for example all you need to do is stamp on them a couple on times and its over keep doing this over and over then player 1 doesnt want to play anymore and you would get bored waiting for the other player to make there move plus who has the money to host the game 24/7

if this was for something like ff12 it would work great as its as an engine that could be worked with as its an open battle field and freedom of movement and positioning but yet again the time it would take and the money to run it

To perform such a way, I need to rebuild the whole game?
Title: Re: FFVII multiplayer mod
Post by: Bosola on 2012-04-05 18:56:38
I would imagine at least a three year project. That's assuming progress continues happily with Q-Gears.

I think enthusiasts seriously underestimate how arduous this work is.
Title: Re: FFVII multiplayer mod
Post by: LeonhartGR on 2012-04-05 19:56:02
I think enthusiasts seriously underestimate how arduous this work is.

Not at all ;) Nice use for Q-gears too ;) Maybe this forum should get a practice fund by the state for this too lol ;D  >:(  :-X
Title: Re: FFVII multiplayer mod
Post by: DLPB_ on 2012-04-05 20:54:34
It is just hard for people to differentiate between adding/changing significant game code and creating tools/tweaking game code.  There is a huge difference.  It's easy to see all these tools and expect that miracles can happen. 
Title: Re: FFVII multiplayer mod
Post by: PH03N1XFURY on 2012-04-05 21:34:25
It is just hard for people to differentiate between adding/changing significant game code and creating tools/tweaking game code.  There is a huge difference.  It's easy to see all these tools and expect that miracles can happen.
well said some people dont understand that the whole process takes a long time and that the whole gaming code will have to be rebuilt
Title: Re: FFVII multiplayer mod
Post by: Guilkwe on 2012-04-05 22:08:24
ok, maybe I can make it a future project.
Title: Re: FFVII multiplayer mod
Post by: LeonhartGR on 2012-04-06 10:47:09
...a future project.
http://www.youtube.com/watch?v=5Ay5GqJwHF8 (http://www.youtube.com/watch?v=5Ay5GqJwHF8)  :mrgreen:
"when you built it... they wil come..." looooooool
Title: Re: FFVII multiplayer mod
Post by: Bosola on 2012-04-06 20:19:49
It is just hard for people to differentiate between adding/changing significant game code and creating tools/tweaking game code.  There is a huge difference.  It's easy to see all these tools and expect that miracles can happen.

It's not just the development, though, it's the design work. Creating designs that don't impose constraints on other elements of the work (meaning designs and previous code have to be completely uprooted). Designing lobby and general mechanics to work well in the early stages of a mod's life, when there isn't a critical mass of players available. Performing analysis to find play elements that turn out non-sane before the devs commit time to earlier, faulty specifications. Organizing a large development team. Maintaining high-standards of development and effective technical documentation.

It's a really big thing.