Hmmm, doesnt sound good.
with the current level of compression it will need 48 sections instead of 33, so just a standard scenefile will take up 393,216bytes.
(I dont think that will work in game, but im going to try it anyway till i get something better)
Im just using the GZipStream compression & Decompression methods provided with .net, maybe i should be using different ones.
*edit*
tried in game, just caused crashes.