Qhimm.com Forums
Miscellaneous Forums => Gameplay => Topic started by: Datapack on 2012-08-21 17:39:59
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Does any1 how to control him in battle?
2012release
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No one can control him. He controls Cloud. ;D
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If you could control Sephiroth, it wouldn't be a RPG anymore.
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I could fairly easily create a new Cloud field model using data from Sephiroth's field model, and then simply overwrite Cloud's battle model with (AI, party member) Sephiroth's battle model (tested; works - non-AI, controllable). But, the storyline would fall flat, and it would be silly.
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There are a few mods which allow controlling Sephiroth to some extent:
patch for ice_cold513 sephiroth patch.zip anifiga New Sephiroth Model Qhimm (http://forums.qhimm.com/index.php?topic=10223.msg144429#msg144429) FILE (https://rapidshare.com/files/1244191284/patch%20for%20ice_cold513%20sephiroth%20patch.zip)
patch for Scorpicus Sephiroth Patch.zip anifiga New Sephiroth Model Qhimm (http://forums.qhimm.com/index.php?topic=10223.msg144429#msg144429) FILE (https://rapidshare.com/files/216130825/patch%20for%20Scorpicus%20Sephiroth%20Patch.zip)
seph.zip Sladevi Missing Sephiroth Patch Animations Qhimm (http://forums.qhimm.com/index.php?topic=5921.msg112747#msg112747) FILE (http://bin.mypage.sk/FILES/seph.zip)
Sephiroth Trainer V1 By Kranmer.exe Kranmer FF7 Trainer with Less Cheating Qhimm (http://forums.qhimm.com/index.php?topic=9890.msg138642#msg138642) FILE (http://www.mediafire.com/?gnmdzmlfylm)
Sephiroth_Cut_Scene_Pack.zip Scorpicus Play As Original Sephiroth Cutscenes Qhimm (http://forums.qhimm.com/index.php?topic=6957.msg86239#msg86239) FILE (http://www.filefactory.com/file/a001672/n/Sephiroth_Cut_Scene_Pack_zip)
Sephiroth_Patch.zip Ice_cold513 The Play as Sephiroth Patch Qhimm (http://forums.qhimm.com/index.php?topic=5921.0) FILE (http://spinningcone.com/ff/stormmedia/projects/Sephiroth_Patch.zip)
Scorpicus Sephiroth Patch V1.1 Scorpicus Play as Original Sephiroth Qhimm (http://forums.qhimm.com/index.php?topic=6957.msg86239#msg86239) FILE (http://www.gamefront.com/files/service/thankyou?id=8841182)
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Does any1 how to control him?
Possibly. Depends what you mean by 'control'.
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Also, it depends on whether you're talking about the PSX or PC version (or new PC version).
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Just so i can control him in battle, 2012 version.
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use black chocobo and use the workaround
http://www.youtube.com/watch?v=gj-s-OlTQXo&feature=youtu.be
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the "workaround" ?
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Still no answer..
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PitBrat gave you answers. You're just not paying attention.
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Tried every single one of them, nothing there works...
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You are doing something wrong.
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Re tried some of them, still doesnt work..
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Can you specify which methods you tried?
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Ive tried with Aalis patch and some exe injectors.
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keep in mind the new ff7 has different paths and those patches and such may not b finding the right files to edit
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Well is there any WORKING files for the new version?
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Datapack, if the installers aren't working, you can do this yourself by using Wallmarket to edit Sephiroth's character AI in the KERNEL.BIN. If you set the 60 01 on the fourth line of his pre-battle script to a 60 00, that should make him controllable.
Also, stop demanding stuff, and don't double post just because you haven't had a response yet. That sort of behaviour makes you look needy and entitled, neither of which are particularly admirable qualities.
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Datapack, if the installers aren't working, you can do this yourself by using Wallmarket to edit Sephiroth's character AI in the KERNEL.BIN. If you set the 60 01 on the fourth line of his pre-battle script to a 60 00, that should make him controllable.
Also, stop demanding stuff, and don't double post just because you haven't had a response yet. That sort of behaviour makes you look needy and entitled, neither of which are particularly admirable qualities.
Suddenly I am a bit intrigued. Has anyone tried actually reversing the edit. Instead of making Sephiroth controllable. To go the other way and make a character like Cait Sith for example Ai controlled. I feel like this could make the game have a different dynamic if you sort of chose a character to represent yourself and your party played as if they were other people.
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it is interesting but i would not want a gambit system on my characters
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Suddenly I am a bit intrigued. Has anyone tried actually reversing the edit. Instead of making Sephiroth controllable. To go the other way and make a character like Cait Sith for example Ai controlled. I feel like this could make the game have a different dynamic if you sort of chose a character to represent yourself and your party played as if they were other people.
Pretty simple enough. Copy part of Sephiroth's Init script (the one that enables the Main script) and add whatever behavior you feel appropriate. Everyones' scripts with the exception of Vincent's and Sephiroth's are completely expendable (http://forums.qhimm.com/index.php?topic=7928.msg97889#msg97889). Get rid of that "Love Battle Points" script that isn't even considered and you'll have room for more complex behaviors.
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Pretty simple enough. Copy part of Sephiroth's Init script (the one that enables the Main script) and add whatever behavior you feel appropriate. Everyones' scripts with the exception of Vincent's and Sephiroth's are completely expendable (http://forums.qhimm.com/index.php?topic=7928.msg97889#msg97889). Get rid of that "Love Battle Points" script that isn't even considered and you'll have room for more complex behaviors.
Ah, thank you very much for the information. I will do some tests and see if I can come up with a decent partner-esque ai script.
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Thanks Bosola!
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Datapack you might want to try to reinstall in you c:\games folder because the program (86) doesnt allow the modifications to go through. I had the same problem and did what I suggested and it works fine. I have the Sephiroth Scorpicus patch with FF7music along with the mako reactor. I am working on the script since the links for editing the script with the one provided don't work. Once I get that done i'll try to export it for everyone. The only thing I couldnt get to work was the cutscene pack so dont bother. Don't worry about the kernels part because I didn't have any to edit but it still worked fine without it. You can still use achievements and character booster so dont worry. Also you can look in the bootleg tifa's tutorial to get the converter needed for the mods to work. Don't worry about the ISO part for the disc check. I didn't need it and it works fine without it. I posted a youtube video just look up Final Fantasy VII Re-Release and it'll be under the username Revan.
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There are a few mods which allow controlling Sephiroth to some extent:
patch for ice_cold513 sephiroth patch.zip anifiga New Sephiroth Model Qhimm (http://forums.qhimm.com/index.php?topic=10223.msg144429#msg144429) FILE (https://rapidshare.com/files/1244191284/patch%20for%20ice_cold513%20sephiroth%20patch.zip)
patch for Scorpicus Sephiroth Patch.zip anifiga New Sephiroth Model Qhimm (http://forums.qhimm.com/index.php?topic=10223.msg144429#msg144429) FILE (https://rapidshare.com/files/216130825/patch%20for%20Scorpicus%20Sephiroth%20Patch.zip)
seph.zip Sladevi Missing Sephiroth Patch Animations Qhimm (http://forums.qhimm.com/index.php?topic=5921.msg112747#msg112747) FILE (http://bin.mypage.sk/FILES/seph.zip)
Sephiroth Trainer V1 By Kranmer.exe Kranmer FF7 Trainer with Less Cheating Qhimm (http://forums.qhimm.com/index.php?topic=9890.msg138642#msg138642) FILE (http://www.mediafire.com/?gnmdzmlfylm)
Sephiroth_Cut_Scene_Pack.zip Scorpicus Play As Original Sephiroth Cutscenes Qhimm (http://forums.qhimm.com/index.php?topic=6957.msg86239#msg86239) FILE (http://www.filefactory.com/file/a001672/n/Sephiroth_Cut_Scene_Pack_zip)
Sephiroth_Patch.zip Ice_cold513 The Play as Sephiroth Patch Qhimm (http://forums.qhimm.com/index.php?topic=5921.0) FILE (http://spinningcone.com/ff/stormmedia/projects/Sephiroth_Patch.zip)
Scorpicus Sephiroth Patch V1.1 Scorpicus Play as Original Sephiroth Qhimm (http://forums.qhimm.com/index.php?topic=6957.msg86239#msg86239) FILE (http://www.gamefront.com/files/service/thankyou?id=8841182)
Any of these lets you PHS him (ingame) to the team formation?
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Any of these lets you PHS him (ingame) to the team formation?
that'd be a really simple edit actually. "unlock sephiroth in party menu" ( of course that would need to be injected somewhere in the flevel sadly )
no idea how these patches handle vincent though, you'd have to remove the bit that sets the flag that seph turns into vincent in phs and menu
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Any particular reason why Vincent and Sephiroth share the same data?
I mean, code-wise.
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I think it mostly deals with how they act in combat. Vincent almost cast magic the same way as him just brings both arms up a few inches and drops down kind of like Sephiroth. It could also be since Sephiroth wasn't planned to be fully playable they probably had to get the animations from somewhere. Its much easier to use existing data and tweak it then make a new one, but this is pure speculation on my part because I don't know exactly what goes into making the game. So I think basically they comped out.
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Sephiroth basically is Vincent in terms of code
there is a flag that switches them around but they occupy the same ID slot as party member
The animation data has nothing to do with that. They're still completely independent files.
We will never know for sure why it is as it is, but my guess is that either the kalm flashback was made after they had already created cait sith and vincent or vice versa. They had already worked out so and so much code tailored to so and so many character IDs and they didn't want to re-do all that. So they used the same space for both means and simply set a flag that would call the data of the others from somewhere else ( that vincent and cait siths initial data / equip are in the .exe and not the kernel suggests that both of them were added AFTER the kalm flashback though )
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If you could control Sephiroth, it wouldn't be a RPG anymore.
You do know rpg means role playing game?
its just a game where you control the characters in a movie. It doesn't matter who u control the story is still the same
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its just a game where you control the characters in a movie.
Game != movie
It doesn't matter who u control the story is still the same
controlled character == story progression
did you even play FF7? or just watched AC?
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Sephiroth basically is Vincent in terms of code
there is a flag that switches them around but they occupy the same ID slot as party member
The animation data has nothing to do with that. They're still completely independent files.
We will never know for sure why it is as it is, but my guess is that either the kalm flashback was made after they had already created cait sith and vincent or vice versa. They had already worked out so and so much code tailored to so and so many character IDs and they didn't want to re-do all that. So they used the same space for both means and simply set a flag that would call the data of the others from somewhere else ( that vincent and cait siths initial data / equip are in the .exe and not the kernel suggests that both of them were added AFTER the kalm flashback though )
Yeah some of that is what I thought but I think it was after myself.
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Game != movie
controlled character == story progression
did you even play FF7? or just watched AC?
you dont know what role playing means do you - you cant change how the story goes it's preset
Mate i played and finished FF7 when it first came out prob before you even played it, i've also played and finished all of the FF games up to XII
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you cant change how the story goes it's preset
It is. But that doesn't mean you can freely change the character(s) and go away with it. "Hey, my car won't work anymore. Before I go to repair it, I'll smash it with a hammer. It's the same thing after all."
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I never once said you could change the character freely, i was disputing your definition of rpg. You completely went of the topic