Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - unstable

Pages: [1]
1
Thanks. that helped

2
Thanks for your responses.
Quote
You'll need to copy the \mods\DK\ files into your old mods path.
Then change the mods path in ff7_opengl.cfg.
Could you please clarify?
I read a few pages in MO thread and cannot find info to fix the problem.
As clarification, I used Bootleg0038 to install mods.
I've checked the mod path and it is "modpath = DK"
Cache folder is empty.
What else can it be? Do I need to reinstall something?

Here is my  ff7_opengl.cfg:

Code: [Select]
# ff7_opengl-0.7.11b config file - modified by Bootleg

## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1024
window_size_y = 768
#internal_size_x = 640
#internal_size_y = 480
preserve_aspect = yes
fullscreen = no

#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = DK

# check your driver settings if this option doesn't seem to work
enable_vsync = no
refresh_rate = 60

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
enable_postprocessing = no
post_source = shaders/Bloom2.post
yuv_source = shaders/yuv.frag
frag_source = shaders/main.frag
vert_source = shaders/main.vert



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
#enable_lighting = yes
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
#max_lights = 12

#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no
skip_frames = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
use_vbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

# Disable Error Notifications
disable_popup = on

# Load Multiple DLLs
#load_library = Multi.dll

3
I installed the latest version of Menu Overhaul mod.
Unfortunately, although it fixed this bug, it also affected in-game graphics in a bad way.
Graphics now looks like texture filtering is turned off. Do you now what mod was disabled.
Take a look at image below for comparison.



2DPLB:
It wasn't so easy to find solution just by using forum search. I spend a couple of hours before I found an answer.
BTW, Thanks for your work!

4
Solved. Thanks you

5
Hi,

I have a following problem when trying to open safe in Shinra Mansion.
Safe lock digits are only partially visible. Because of that it is really hard for me to see current number.
Does anyone know how this is can be fixed?
Screenshot is attached.



6
thanks for reply,
I already update to the most latest driver from manufacturers website.
Is there a custom driver for Intel HD I can use?

7
Hi,

I'm trying to make FFVII work in windowed mode on my laptop. (Lenovo T410, Intel HD 3000, Win7 64bit)
I used Bootleg to install default mods.
In FF7config I set the custom driver.
In the  full screen the game works fine. In windowed mode, however, it fails to load correctly.
I get a message "OpenGL renderer appears to be Microsoft software... blah-blah"
I've updated my video driver but it didn't help.
Does anyone has a clue how to fix it?
Thanks.

here is my app.log:
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Microsoft Corporation GDI Generic 1.1.0
INFO: GDI software renderer detected
INFO: VBO not supported
INFO: PBO not supported
INFO: Subtractive blending not supported
INFO: No swap_control extension, cannot control framerate
INFO: NPOT textures not supported
INFO: Max texture size: 1024x1024
INFO: Number of texture units: 1
INFO: Original resolution 768x480, window size 1280x720, output resolution 960x720, internal resolution 640x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 960x720
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
ERROR: NPOT textures not suppported, will not be able to load C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\/mods/bootleg/cr/opback_d_00.png
ERROR: NPOT textures not suppported, will not be able to load C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\/mods/bootleg/cr/opback_e_00.png
ERROR: NPOT textures not suppported, will not be able to load C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\/mods/bootleg/cr/opback_f_00.png
ERROR: GL_INVALID_VALUE
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: texture dimensions exceed max texture size, will not be able to load C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\/mods/bootleg/menu/buster_00.png
ERROR: NPOT textures not suppported, will not be able to load C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\/mods/bootleg/menu/buster_00.png
ERROR: GL_INVALID_VALUE
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

Pages: [1]