Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)  (Read 4923301 times)

Tavarcio

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2700 on: 2016-02-17 12:58:59 »
Well I feel foolish... Btw, is there really a battle agaisnt 2 safer sephiroths before getting to the actual sephiroth? if that's true, what do you fight in the final battle if you already fought 2 safer sephiroths?

Also, I was thinking about how challenging some of the fights are, I remember getting wiped out by that house-monster thing. Knowing this, how hard are the Ruby and Emerald Weapon fights?

Dracozombie

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2701 on: 2016-02-17 15:32:07 »
It's not a battle against two actual Safer Sephiroths, it's Cait Sith's New Threat quest at the Temple of the Ancients. They're a pair of bosses that are similar in design and AI, but they don't seem to be as strong as the Safer Sephiroth in the original game (and probably not as strong as the real one in NT, but I haven't tried fighting him yet). It's something you gotta see to believe. I literally paused the game, stared at the screen for a few seconds, and thought, "Yup. This is happening."

I haven't tried Ruby and Emerald yet, and honestly I might just skip them completely until 1.4. The New Threats and the Dark Cave are challenge enough. Emerald and Ruby terrify me.

And oh man, that Ochu thing freaked me out. I thought it was a boss fight or a scripted event because I couldn't run. I got destroyed, prepared myself... and never ran into it again. :P I was halfway expecting one to pop out after getting to the Apocalypse treasure box, but, haha, I am grateful nothing attacked me. :D

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2702 on: 2016-02-17 18:10:44 »
While on the topic of morphing for weapons. Is it intended that you cannot run from Ochu in the Ancient Forest?

Edit: And offtopic; did you fix the 4x-cut bug with back row? :>

Probably not, I'll change the escape flag.
Well I feel foolish... Btw, is there really a battle agaisnt 2 safer sephiroths before getting to the actual sephiroth? if that's true, what do you fight in the final battle if you already fought 2 safer sephiroths?

Also, I was thinking about how challenging some of the fights are, I remember getting wiped out by that house-monster thing. Knowing this, how hard are the Ruby and Emerald Weapon fights?

Ruby and Emerald actually have less HP and stats overall than their vanilla counterparts. In the default game, they were specced to fight parties with 9999HP, high stats, and all the trimmings but in NT those caps aren't as reachable so they needed to be brought down a bit. The two bosses that you unlock after beating them, though, are a bit stronger.

Dracozombie

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2703 on: 2016-02-17 18:38:32 »
They unlock new bosses?! :o Oh dear. Hmm, if Ruby and Emerald are weaker than in vanilla, then that might also explain why Ultimate went down so suspiciously fast on my damage output. Okay, Ruby and Emerald are less terrfying now. Whee.

Speaking of bosses, I've been having problems with the Mime materia cave fight. They're a bunch of Tonberry enemies that use [Something] Grudge attacks. Granted, most of my attempts at that fight have been half-hearted, but I can't think of a strategy because I can't tell what values the Grudge attacks are drawing from. I mean, it might not help much even if I did know, it'd still be nice to know where the damage is coming from just so it's less confusing. I have the same problem with the battle for the Dragon Force enemy skill. The Imperial Guards' attacks as far as I know just seem to be completely random, either doing manageable damage or OHKOing my party for 7777 damage, so I have no idea how to guard against their attacks. Is there something I'm missing, or is it indeed completely random?

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2704 on: 2016-02-17 18:57:56 »
They unlock new bosses?! :o Oh dear. Hmm, if Ruby and Emerald are weaker than in vanilla, then that might also explain why Ultimate went down so suspiciously fast on my damage output. Okay, Ruby and Emerald are less terrfying now. Whee.

Speaking of bosses, I've been having problems with the Mime materia cave fight. They're a bunch of Tonberry enemies that use [Something] Grudge attacks. Granted, most of my attempts at that fight have been half-hearted, but I can't think of a strategy because I can't tell what values the Grudge attacks are drawing from. I mean, it might not help much even if I did know, it'd still be nice to know where the damage is coming from just so it's less confusing. I have the same problem with the battle for the Dragon Force enemy skill. The Imperial Guards' attacks as far as I know just seem to be completely random, either doing manageable damage or OHKOing my party for 7777 damage, so I have no idea how to guard against their attacks. Is there something I'm missing, or is it indeed completely random?

The Guards have 7778 max HP, which means they'll get the Lucky 7's effect whenever Royal Decree is used on them (it inflicts 1HP damage). You can prevent that by healing them again, a Cure-All maybe, and set their damage back to normal. A Sneak Attack combined with anything non-elemental, like Ultima or Comet, should get through the Shield status that they get from Decree and have the same effect.

The tonberries are set up to be confusing by nature, with a set of identically named counter-attacks that have different effects. They also get Peerless when moving left, and reflect when moving right (peerless' gold glow won't appear until the enemy is struck); they lose both of these whenever they move forward. Fastest method is to nuke them with quadded Ultima and then hope that the counter-attack wave doesn't hurt too much, otherwise target them individually (starting with A), using Debarrier followed by strong single-target damage. Their signature knife attack forces the Petrify status on, so you want to avoid having status defence against Petrify otherwise the status will be locked permanently onto the character.

Dracozombie

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2705 on: 2016-02-17 19:49:41 »
Mwahahahaha. Now I know the secrets. >:D Good thing I asked because those fights would've been a nightmare to navigate on my own. Though, the precise 7777's in the Imperial Guards should've tipped me off to what was going on, but OH WELL DRAGON FORCE HERE I COME

EDIT: OH NEVER MIND I DECIDED TO GO AFTER ARMOR KEEPER IN THE DARK CAVE INSTEAD AND I LITERALLY CAN'T EVEN

No, really, I can't even. How did you even. And please don't say something like spam Ultima + Quadra Magic + MP Turbo because no one will have the HP to survive anything for long with that setup. Shield doesn't block anything either.

How did you even.

EDIT EDIT: OKAY NEVER MIND I FREAKIN' FINALLY MANAGED TO KILL IT BUT EVEN THOUGH I KILLED IT I STILL SAY THAT FIGHT WAS IMPOSSIBLE LIKE SERIOUSLY WHAT THE CRAP GUYS OUCH THAT HURT

EDIT EDIT EDIT: O HEI I FOUND A GLITCH. I sure hope nothing important was in that treasure chest in the Armor Keeper fight room, because I left the room to save because I was paranoid about dying to monsters a gazillion levels under me and having to do that fight all over again, and when I came back the Armor Keeper was back on the field but I can't interact with it and it's blocking the shiny box and it's mocking me, guys, it's mocking me and I really really really hate that Armor Keeper.
« Last Edit: 2016-02-19 03:58:19 by Dracozombie »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2706 on: 2016-02-19 05:52:54 »
Mwahahahaha. Now I know the secrets. >:D Good thing I asked because those fights would've been a nightmare to navigate on my own. Though, the precise 7777's in the Imperial Guards should've tipped me off to what was going on, but OH WELL DRAGON FORCE HERE I COME

EDIT: OH NEVER MIND I DECIDED TO GO AFTER ARMOR KEEPER IN THE DARK CAVE INSTEAD AND I LITERALLY CAN'T EVEN

No, really, I can't even. How did you even. And please don't say something like spam Ultima + Quadra Magic + MP Turbo because no one will have the HP to survive anything for long with that setup. Shield doesn't block anything either.

How did you even.

EDIT EDIT: OKAY NEVER MIND I FREAKIN' FINALLY MANAGED TO KILL IT BUT EVEN THOUGH I KILLED IT I STILL SAY THAT FIGHT WAS IMPOSSIBLE LIKE SERIOUSLY WHAT THE CRAP GUYS OUCH THAT HURT

EDIT EDIT EDIT: O HEI I FOUND A GLITCH. I sure hope nothing important was in that treasure chest in the Armor Keeper fight room, because I left the room to save because I was paranoid about dying to monsters a gazillion levels under me and having to do that fight all over again, and when I came back the Armor Keeper was back on the field but I can't interact with it and it's blocking the shiny box and it's mocking me, guys, it's mocking me and I really really really hate that Armor Keeper.

That's kinda funny that he came back; the treasure chest contains a Minerva Band, which you may already have. It's definitely obtainable in other locations at least. If I do leave AK in this location, I'll address that oversight with his field model respawning.

One thing before you progress though, toward the very end of this sidequest there's a glitch with the script that's fixed in the flevel hotfix patch; make sure you apply it before tackling the final segment: http://www.mediafire.com/download/11apu0lz43b4n43/NT+Mod+HotFix+flevel+28th+September+2015.zip

lionheart82

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2707 on: 2016-02-19 07:31:45 »
Lol dracozombie please finish your sentences, our chief is freaking out here! ^o^
We dont want him going cloud on us just before finishing 1.4! :-O

Sent from my Xperia ZR using Tapatalk
« Last Edit: 2016-02-19 07:33:20 by lionheart82 »

Arikadoo

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2708 on: 2016-02-19 12:44:55 »
Hi Sega Chief, just wanted to say your mod is the best, got in love with it after the battles in Reactor 1.

I was wondering if you could tell us where to find ultimate armors for the entire party, i've already got yuffie's and barret's (this one was weird, I remember stealing it from someone in junon leagues first battles).

Also I just defeated Yahcobo but it didnt drop Dragon Armlet, same thing happened when I defeated VIRAGE and it didnt drop Shinra Alpha, ( Dark Cave was a pain, I started it too soon haha, good thing I stole Tifa's ult weapon there, and just recently crafted Princess Guard). Also, there is some issue with the description in equipment menu for the escort and Mineva band in the kernel2 of November 3rd, but i think i solved it by using kernel2 from pre patches, hope i didnt ruin anything.

Have to say , I loved resetting the game for some rare steals and morphs (though i think if you hard reset and rush to the enemy you want to steal, you have high chances of getting it, Because i got ribbon in 3 attempts i hard reseted from brass dragon , i was trying to morph him and failing so hard beacuse of the new ally lol)

Now, I'm waiting for 1.4, I'm excited for the new innates and changes.
Thanks for this awesome mod, :)

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2709 on: 2016-02-19 22:52:09 »
Ultimate armours are a bit all over the place, it was something that was implemented later and I missed a few drops here and there. As for Virage and Yahcobo, I think it may be because they both end the battle in unique ways which may mean no rewards get dished out. I'll need to review that.

Dracozombie

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2710 on: 2016-02-20 05:16:33 »
Er, in the Dark Cave I can't climb up the wire to take me to Shinra HQ. I already recruited Red XIII, Cait Sith, Cid, Yuffie, and Vincent. Do I need to do something else, or is this a glitch? Or is it related to that patch you linked me, even though I thought you only needed it if you downloaded the client before the date it says.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2711 on: 2016-02-20 05:36:24 »
I think you're missing Aeris; she's in the rafters of the Church. At the moment, I think the only two characters you don't need are Yuffie and Vincent.

Dracozombie

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2712 on: 2016-02-20 05:56:19 »
Ah, yup, just found her. I've been to the church but I didn't know you could get to the part of the rafters where Aeris is until I stumbled upon it by accident.

eXistenZe

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2713 on: 2016-02-20 12:58:49 »
Hey. Don't forget the mega read me / faq with the changes from vanilla game. It's not like I don't enjoy a good search and find on a new game, but on a game you already know upside down it's tough.

Dracozombie

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2714 on: 2016-02-21 03:00:25 »
Why oh why does the ViagraVirage sometimes freeze the game randomly? The music and character animations still play, but no one can take any action and I have to restart the fight AGAIN. And that assumes he doesn't just destroy me with all those status effects and hard-hitting attacks.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2715 on: 2016-02-21 06:26:09 »
Why oh why does the ViagraVirage sometimes freeze the game randomly? The music and character animations still play, but no one can take any action and I have to restart the fight AGAIN. And that assumes he doesn't just destroy me with all those status effects and hard-hitting attacks.

I was trying to use an animation glitch that allows two to play at the same time but it's since proven to be unstable. It'll be gone from the next build; to make this fight faster, use the Holy element for 2x damage; Restore + Elemental in the weapon, the Pearl spell (on Planet/Ultima Materia), Alexander, and the Alpha Enemy Skill should be effective. I think the crucial thing though is to prevent him from getting statuses like Regen and Auto-Crits; try applying the Resist status to him early on and keep Dispel handy to counter some of his nastier status combos like Deep Sleep (Sleep, Dual-Drain, and Resist).

mexico

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2716 on: 2016-02-21 15:35:44 »
Hi!

Is it normal that I can't select the ennemies vith the steal materia ?

Dracozombie

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2717 on: 2016-02-21 15:45:40 »
I was trying to use an animation glitch that allows two to play at the same time but it's since proven to be unstable. It'll be gone from the next build; to make this fight faster, use the Holy element for 2x damage; Restore + Elemental in the weapon, the Pearl spell (on Planet/Ultima Materia), Alexander, and the Alpha Enemy Skill should be effective. I think the crucial thing though is to prevent him from getting statuses like Regen and Auto-Crits; try applying the Resist status to him early on and keep Dispel handy to counter some of his nastier status combos like Deep Sleep (Sleep, Dual-Drain, and Resist).

But otherwise is there no actual way to prevent the glitch from happening? Also, Holy + Elemental on weapon is a bad idea because it'll fully recover Mirage Weapon in the previous fight, and my Turbo Ether supply is almost out. Also also, the Resist strategy is hit-or-miss because Virage usually uses Fantasia (or whatever it is that lets him absorb elements) in the beginning of the fight, before I can do anything (he's another one of those multiple-moves-in-one-turn jerks), which makes Holy + Elemental in weapon an even worse idea. Because of this, I wound up casting Resist AFTER Fantasia, so he's locked into absorbing every element except Ultima, except my characters don't have the MP for that kind of consistent casting -- I'm already splitting my MP Pluses up among characters as it is, and even if I had more, I don't have enough materia slots for them without sacrificing something else I really need. And as I said, my Turbo Ether supply is running out.

Oh and even when I try to do the Resist thing, he'll just keep using Fantasia to reapply that buff while at the same time completely smashing my characters -- if I use an Added Effect + Status defense for one thing, I'll be vulnerable to something else equally debilitating. Depending on what combination of multi-moves he decides to use, my characters literally have no time to react. I swear, MULTIPLE-MOVES-IN-ONE-TURN JERK GO DIE IN A DISHWASHER PLZ
« Last Edit: 2016-02-21 16:39:36 by Dracozombie »

Mithrain

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2718 on: 2016-02-21 16:21:21 »
Hi!

Is it normal that I can't select the ennemies vith the steal materia ?

Happens if you're using Aerith (with a healing weapon?).


But otherwise is there no actual way to prevent the glitch from happening? Also, Holy + Elemental on weapon is a bad idea because it'll fully recover Mirage Weapon in the previous fight, and my Turbo Ether supply is almost out. Also also, the Resist strategy is hit-or-miss because Virage usually uses Fantasia (or whatever it is that lets him absorb elements) in the beginning of the fight, before I can do anything (he's another one of those multiple-moves-in-one-turn jerks), which makes Holy + Elemental in weapon an even worse idea. Because of this, I wound up casting Resist AFTER Fantasia, so he's locked into absorbing every element except Ultima, except my characters don't have the MP for that kind of consistent casting -- I'm already splitting my MP Pluses up among characters as it is, and even if I had more, I don't have enough materia slots for them without sacrificing something else I really need. And as I said, my Turbo Ether supply is running out.

If all else fails, you can cheese it with Sleep and ultimaspam.
« Last Edit: 2016-02-21 16:23:11 by Mithrain »

Dracozombie

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2719 on: 2016-02-21 17:04:55 »
... It's... vulnerable to sleep?

HOLY STRAWBERRIES IT IS VULNERABLE TO SLEEP

Mwahahaha take that you piece of --

NO NO YOU ARE ASLEEP YOU CANNOT CAST TARTATUS WHILE YOU ARE ASLEEP YOU CANNOT INSTA-RECOVER FROM PEARL BECAUSE YOU ARE ASLEEP AND YOU CANNOT CAST THE THING THAT LETS YOU RESIST THE OTHER THING

Gaiz this dungeon isn't fun anymore


Dracozombie

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2721 on: 2016-02-21 18:54:43 »
HYYYYYYPE

Great, because I've decided to pull back from Dark Cave (again). I managed to get far but a lot of it was more frustrating for me than anything else. With 1.4 around the corner I might as well wrap up the main game and maybe get the ultimate weapons and lv. 4 limits that I can. For ultimate weapons, though, I noticed that some of the catalysts, like the Micro Engine for Premium Heart, were found in the Dark Cave... which I *cough* tactfully retreated from. Is there another place to find the catalysts, or are some of my party members just gonna have to go ultimate weapon-less until 1.4? I also read somewhere that the X-ATM Core for Missing Score is supposed to be unmissable, but I have yet to find it. I even went back to try and steal AND morph it from the X-Atmo rematch in Corel, which turned out to be unnecessary pain for me.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2722 on: 2016-02-21 19:25:14 »
Hi!

Is it normal that I can't select the ennemies vith the steal materia ?

Steal still uses the weapon's target data, so if Aeris has a weapon equipped that targets allies she won't be able to steal from enemies. I've corrected this for the 1.4 build.

HYYYYYYPE

Great, because I've decided to pull back from Dark Cave (again). I managed to get far but a lot of it was more frustrating for me than anything else. With 1.4 around the corner I might as well wrap up the main game and maybe get the ultimate weapons and lv. 4 limits that I can. For ultimate weapons, though, I noticed that some of the catalysts, like the Micro Engine for Premium Heart, were found in the Dark Cave... which I *cough* tactfully retreated from. Is there another place to find the catalysts, or are some of my party members just gonna have to go ultimate weapon-less until 1.4? I also read somewhere that the X-ATM Core for Missing Score is supposed to be unmissable, but I have yet to find it. I even went back to try and steal AND morph it from the X-Atmo rematch in Corel, which turned out to be unnecessary pain for me.

Those are the only places to get them, I'm afraid. If you're preparing for the last story bosses, then I'd buy up and grow enough of the essential Materia to outfit three parties (Restore, Barrier, etc.) Same thing with equipment, items, etc. You can also get some more Turbo Ethers by feeding Ethers to Magic Pots. There's a new opportunity to save between Jenova and Bizarro as well.

Dracozombie

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2723 on: 2016-02-21 19:54:29 »
I'm back to materia grinding, so no problem in getting enough to fill three parties. In the final battle, will this be necessary? In the original game I was able to through all three fights with a single party, but knowing this mod it might be a better idea to divide things up. Yeah, I knew about the Turbo Ethers from Magic Pots (that's where my supply came from), but MP Turbo + high level spells means my characters can burn through those things fast. If it weren't for Cloud's Ultima Weapon + 4x-Cut, I'd need even more because of how much I otherwise rely on magic.

Luckily I at least managed to snag Ultimate Weapon, and now Princess Guard, which I consider the 'important' ones. tbh Barret's Pile Banger with its +50 vit/spr wound up saving the day more than Missing Score probably could have. Fights like Armor Keeper made me bleed out every possible stat I can get just to survive.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2724 on: 2016-02-21 23:02:00 »
I'm back to materia grinding, so no problem in getting enough to fill three parties. In the final battle, will this be necessary? In the original game I was able to through all three fights with a single party, but knowing this mod it might be a better idea to divide things up. Yeah, I knew about the Turbo Ethers from Magic Pots (that's where my supply came from), but MP Turbo + high level spells means my characters can burn through those things fast. If it weren't for Cloud's Ultima Weapon + 4x-Cut, I'd need even more because of how much I otherwise rely on magic.

Luckily I at least managed to snag Ultimate Weapon, and now Princess Guard, which I consider the 'important' ones. tbh Barret's Pile Banger with its +50 vit/spr wound up saving the day more than Missing Score probably could have. Fights like Armor Keeper made me bleed out every possible stat I can get just to survive.

The Bizarro fight is always a three-party fight so having enough stuff to reasonably equip your other teams is essential. Team 1 will be the ones that go through to fight Safer, so give them your best stuff if possible.