Author Topic: *Team Avalanche: WMRP(WorldMap Retexture Project)*  (Read 193751 times)

sl1982

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #375 on: 2010-01-14 15:22:10 »
are the colored icons part of this release??
i totally forgot those..  :-D

Good question, I have them but not sure if i included them in the installer

Soul

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #376 on: 2010-01-15 08:58:26 »
hmm.. why not? hehe..  :-D
those are one of the good graphic improvements for ff7..
but its okay, at least you will include them in the next release..  :lol:

makina323

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #377 on: 2010-01-16 20:55:14 »
Did you guys fix the bugs? is it safe to re download ??

sl1982

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #378 on: 2010-01-17 05:50:13 »
Did you guys fix the bugs? is it safe to re download ??

I havnt re-uploaded it yet. Give me some time, the high res one is almost done. The low res will be much more work

Soul

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #379 on: 2010-01-17 06:14:16 »
hmm.. when i downloaded the low res release, it doesn't updated the towns and retextured the world map..

Grimmy

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #380 on: 2010-01-17 08:05:44 »
Run the installer a second time selecting only the WMRP. Make sure that the Diamond Weapon field model is deselected.

Timber

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #381 on: 2010-01-17 09:15:15 »
Run the installer a second time selecting only the WMRP. Make sure that the Diamond Weapon field model is deselected.

Thanks Grimmy, that worked!

Just played on the new WMRP, it is really coming together nicely! Great work!

The_Scarred_Raven

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #382 on: 2010-01-17 19:07:43 »
I am using the 9 Beta release. And I did the fix where you run the installer a second time, with the absence of the diamond weapon add-on being checked.
And it seemingly worked... But there is a lot of "wear and tear" that wasn't there previously... Now I may pass off as an idiot, cause i didn't really read this entire thread.. cause well i am about 6 pages behind, I rarely get onto the computer. hehe.

here is one of the issues i found:



the tracks look like a different texture than the snow. I don't know if this is a known problem, is it is fairly obvious. Just wanted to point it out. ^.^.

P.S

Also, i don't know what you folks are talking about when you say "Print screen" doesn't work on windows 7, it did for me.

sl1982

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #383 on: 2010-01-17 19:40:13 »
Those chocobo trails have not been redone yet as far as i know.

pyrozen

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #384 on: 2010-01-17 21:02:21 »
nope, those tracksaren't finished yet. Anything you find that looks out of place hasn't been redone yet, and i already know about it.  This release was put out as an update to the very outdated last release, not as a final. Any glaring ommissions will be fixed in the next version and will possibly be the final version.

Lee

Satoh

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #385 on: 2010-01-24 23:00:22 »
I'll take a look at the tracks if someone can get me the originals and the new base ground textures...

If you can't provide the originals I'll have to reinstall the game... which could take a while... I've lost my discs...(again... my damn cats decided to scatter all my CDs about my room... I can't find FFIX disc one either...)

Grimmy

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #386 on: 2010-02-14 16:36:38 »
I actually found a WMRP mistake in the new installer and it was my fault. I included the wrong jutmpl01.tex file. Instead of using the 64x64 template I used the 32x32. So the Temple of the Ancients was mapped wrong. I've fixed it now.

Correct jutmpl01.tex

http://www.filefront.com/15584459/jutmpl01.tex/

Just extract the world_us.lgp copy and replace the new jutmpl01.tex, and recompile the lgp.

Cloud1000

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #387 on: 2010-02-23 01:31:55 »
pyrozen is leaving WMRP so how will this project continue ?  :'(

pyrozen

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #388 on: 2010-02-23 02:21:35 »
that is really up to some interpid individual.
I have providedall the tools necessary, and will be available to help, but my contributions will be minimal otherwise. I may work on a texture hereand there, but at this point the damn thing is over 75% finished anyways.

lee

sl1982

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #389 on: 2010-02-23 02:38:30 »
pyrozen is leaving WMRP so how will this project continue ?  :'(

No worries, I am sure someone will pick up the torch.

Cloud1000

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #390 on: 2010-02-23 08:59:38 »
that is really up to some interpid individual.
I have providedall the tools necessary, and will be available to help, but my contributions will be minimal otherwise. I may work on a texture hereand there, but at this point the damn thing is over 75% finished anyways.

lee
Okay so where is the version with improved lakes and ocean too? Or hasnt it been released yet?

pyrozen

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #391 on: 2010-02-23 19:18:50 »
it is the newest version, but the rivers are not included. They wern't quite up to par with every thing else, and i think alberto has since disappeared. I can dig them up from my hd if your interested in the rivers.

Grimmy

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #392 on: 2010-02-23 19:45:19 »
Pyrozen please put up the rivers if you would.

Cloud1000

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #393 on: 2010-02-23 23:20:49 »
it is the newest version, but the rivers are not included. They wern't quite up to par with every thing else, and i think alberto has since disappeared. I can dig them up from my hd if your interested in the rivers.

Yes I sure am :) Upload

albertopsp

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #394 on: 2010-03-07 15:13:30 »
Hi all!
I've been very busy and have hardly had time to post anything. Pyrozen explicame How's the project.

Timu Sumisu

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #395 on: 2010-03-07 15:14:56 »
Hi all!
I've been very busy and have hardly had time to post anything. Pyrozen explicame How's the project.


http://forums.qhimm.com/index.php?topic=9449.0

albertopsp

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #396 on: 2010-03-07 15:25:33 »
Thanks.

obesebear

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #397 on: 2010-03-15 20:24:09 »
I just remembered I still have Genuine Fractals from a few months back.  So I can easily upscale all the textures with decent results.

sl1982

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #398 on: 2010-03-16 00:42:11 »
I dont really think that was the intention of the project. All textures have been remade, none have been upscaled.

Grimmy

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #399 on: 2010-03-16 18:00:10 »
Here is an add on pack for the WMRP. I used Pyrozen's original texture to fill in allot of the missing textures. Most every area is completed, but no rivers or shore lines. only a few grass-mountain textures are currently outstanding.

http://www.filefront.com/15846855/WMRP-add-on.zip/

These are not really intended to be final, but a step in the direction of a completed world map overhaul. Anyone out there who wants to modify-improve on them please do.