Final Fantasy 7 > Releases

[FF7 PC] Postscriptthree's Tweaks (1.47) Enemy/Item Randomizer!

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Final_Figue:
Hello postscriptthree.

I was thinking on the effect that has the save point in FFX, recover full HP and MP when you use it, what about to use the same idea in FF7?

Final_Figue:
Hello again.

I was testing "Battle Randomizer" and this happen at Fort Condor area:



Everyone disappear.

By the way, is it necesary to change the background? Would be really nice to have the background of the current area but with the random enemies.

Thank you for working on options like this.

postscriptthree:
Could you run from the fight at least or was it a softlock? And were you playing with any mods like New Threat? It's hardcoded around vanilla pretty hard at the moment, so compatibility would be inconsistent at best. It is also totally possible it's just an oversight by me, but I don't want to try to track down something that isn't meant to be compatible yet.

Right now, the only thing being randomized is what encounter number to pull encounter data from. I want to make this system more intelligent, which would make it easier to figure out how to do things like change the background to the local background. I kind of like the implementation of seeing the background to get a better idea of what encounter you are in and how dangerous it could be, but I get that it does break immersion teleporting around the world.

forkst:
I really like your mod so far, how about adding a boss randomizer on your mod please, would you be able on doing that

keep up the great work

Final_Figue:
Hello postscriptthree.

Sorry for the delay in the answer. I didn´t tried to run and yes, I´m using New Threat. Again, thank you so much for working on options like this, there are really useful and comfortable.

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