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[FF6-SNES] Ted Woolsey Uncensored Edition (2.08a)

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Rodimus Primal:
I know many have come up with really good translations of Final Fantasy VI, but some really love Ted Woolsey's work on the original FF3 for the SNES. Further releases of the game all have things that make people run back to the SNES version. That's why I made the Ted Woolsey Uncensored Edition. It makes fixes to the original script where needed, and uncensors it and the game as well. The graphics are reverted back to the Japanese original, including the title screen and the final battle. Also added was character classes in the menu, expanded spell and Esper names to match further releases, as well as renaming monsters and items (no more Fenix Down!).
urrent version has been updated to V2.08a. Updates include:

-Removed Description Disruption as it caused errors in various menus.
-corrected descriptions for Libra and Quake spells.

-B Button Dash updated to work WITH the Sprint Shoes.
-Sliding Dash and Description Disruption (silentenigma) added
-Line from Chancellor when Figaro dives is updated
-Line from Kefka when confronting the party at the Sealed Gate corrected and updated

-Battle background when fighting Mag Roaders is now fixed (thanks silentenigma at
 ff6hacking.com for finding the pointers)
-Added RMOVE to REMOVE (Gi Nattak) and modified to remove the CAPS.

-Typos found and corrected (thanks to Spooniest, wakkoswami, and Dzumeister for your help)
-Genji Glove updated to GenjiGloves to match description

-Numerous text and typo fixes
-Organyx weapon is now Ogrenix
-MidgardSormr and Seraphim corrected to Midgardsormr and Seraph
-Warp Stone updated to TelportStone
-Dead and Seizure status is now corrected to KO and Sap
-Banish and Warp spells are corrected now as Warp and Teleport

Update to V2.04
-Another round of text updates. Typos and incorrect capitalization (espers, moogles, king) fixed.
-Death Gaze is now Deathgaze
-sound effects in text now have asterisks to differentiate them from dialogue (example *cough,wheeze*)

Updates to V2.03:
-fix for Magitek menu allowing you to select blank spaces for everyone except Terra.

Updates to V2.02:

-Another MAJOR update to the script. Recently, Mato of Legends of Localization did a script
analysis of Final Fantasy VI. Thanks to his efforts, in addition to Kwhazit's translation notes,
TWUE was looked over for script errors and inaccuracies. Much thanks to BlazeHeatnix of RHDN
for his massive help in bringing this update. With this update, it still remains true to
the projects goals, but is now a better version than it was before!
-Dispel's spell description and Environmental Science fixed. (thanks Merudo of ff6hacking)

Updates to Version 2.01

-Typos that were found during a live stream are now corrected.
-Updated the Zombie/Ripper patch on the bug fix patches.

Updates to Version 2.00:

-Major update. Numerous script fixes and updates.
-Fixed event where an Actor walked through a WALL! (thanks to Gi Nattak for the fix!)
-Updated Opera patches now have the full Opera updated.
-Ensured that the Sketch bug fix was applied to all patches.
-Removed older version of Gerard and Sabin and replaced with current one.
-Added these to all bug fix patches:
   -Rage Restoration (Terii Senshi)
   -Pincer+Row Bugfix (assassin17)
   -Jump Megafix A (assassin17)
   -Miscolored Command Names - Gear Based (assassin17)
   -Recapture the Glory (assassin17)
   -Bridge Correction (Mike Ferrell)
   -Wrong Way, Idiot! (Mike Farrell)
   -Banon Riding (Leet Sketcher)
   -Backwards Jump (Leet Sketcher)
   -Bird Bars (Leet Sketcher)
   -Castle Party (Leet Sketcher)
   -Chain of Command - Gear Based (Leet Sketcher)
   -False Knight (Leet Sketcher)
   -Imp's Rage (Leet Sketcher)
   -Imp's Call (Leet Sketcher)
   -Imp Skimp (Leet Sketcher)
   -Item/Magic Counter (Leet Sketcher)
   -Lens Cap (Leet Sketcher)
   -Magitek Madness (Leet Sketcher)
   -Morph Mayhem (Leet Sketcher)
   -Phoenix Chest (Leet Sketcher)
   -Ultimate Damage (Leet Sketcher)
   -Unequipium (Leet Sketcher)
   -Vanish/Runic (Leet Sketcher)
   -Zombie/Tapir A (Leet Sketcher)
   -Zombie/Rippler A (Leet Sketcher)
-Added these additions to the Add-Ons patches:
   -Mini-Maps Upgrade (Madsiur)
   -Y Equip Relics (Leet Sketcher)
-Corrected naming with Music Player patches (Thanks again Madsiur)
-Added monster and item name lists
-Added Bugfixes Used Compendium document
-Updated patch compatibility document     

RHDN download

I have no clue why you didn't put this in releases or link to the RHDN page with a download, but I've fixed both of these things. Looks promising, I'll have to check it out if I ever decided to play FFVI again.

Rodimus Primal:
Wasn't sure what you allowed on the forum when I posted it, but thanks.

Saved for future Let's play! :)

Rodimus Primal:
Final Fantasy VI is worth playing again IMO more than FFVII. I truly wanted this to be the definitive SNES version.


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