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[Steam] Modding Secret of Mana Remake (.phyre engine files)

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Mcindus:

--- Quote from: BamiGorengo on 2018-03-15 15:34:07 ---Is there Amy was to geht in Touch with you? Im Doing a Database for the HD Remake in 5 languages. Would bei cool when I geht some Textures to make the Interface more beautiful.

And i try now for the first time to extract with TextureFinder2 a Texture Pack: steamapps/common/Secret of Mana/Media/D3D11/UI/common.phyre

I tryed with alot params, the best results i got with:

Pixel Formats: 8888 = 24+8
Width: 4096
Shift: 0

But the Colors look wrong... And i cant find any tutorial about this tool. anyone have any idea about the correct params?

--- End quote ---

Each texture is different, but I think most of them are dds1, not 8888.  Also, you will have to offset the pixels by 408 pixels or so.  Now, if you want better results, you can use the SAO extractor. (sword art online) and it should give you the models and textures in a better format.  Texture finder is great to 'see' what you've got, but it picks up the rest of the file header as an image, and includes the mipmaps in the preview (which you don't want until you export)

BamiGorengo:
Hmm i cant find any tool namend SAO Extractor: https://goo.gl/TRogz9
Where i can download it?

With TextureFinder2 i get the texture clean... But the Colors are totaly broken... https://prnt.sc/is4r6p
ideally i would need you with transparent background... i can keep the alpha channels of the textures with SAO Extractor?

And with DXT1 i need to set the Width on 16.384 to get any usefull result: http://prntscr.com/is52ym
But it sill looks ultra broken :P

And you got any contact ID? (mail, icq, skype etc..) i want to show you my project, maybe you are interested in it. ;)
I am a Frontend Developer. Im building the Website and App but maybe you want to imrpoove the Project with your skills. ;)

Mcindus:

--- Quote from: BamiGorengo on 2018-03-16 16:59:46 ---Hmm i cant find any tool namend SAO Extractor: https://goo.gl/TRogz9
Where i can download it?

With TextureFinder2 i get the texture clean... But the Colors are totaly broken... https://prnt.sc/is4r6p
ideally i would need you with transparent background... i can keep the alpha channels of the textures with SAO Extractor?

And with DXT1 i need to set the Width on 16.384 to get any usefull result: http://prntscr.com/is52ym
But it sill looks ultra broken :P

And you got any contact ID? (mail, icq, skype etc..) i want to show you my project, maybe you are interested in it. ;)
I am a Frontend Developer. Im building the Website and App but maybe you want to imrpoove the Project with your skills. ;)

--- End quote ---

With the common.phyre file, it's probably a .png - so 8888 works.  Try inverting the color spectrum (tick box in texturefinder)
But - SAO is a better extractor for these files.  Try this:  http://forum.xentax.com/viewtopic.php?f=16&t=17714

BamiGorengo:
Okay nice, this worked. (Strange im sure i clicked hundered times all checkboxs i find :P)
But in Texturefinder2 still the problem with the alpha chanels.

SAO Extractor can open some files... i also can open model files well. But the common.phyre is cursed.
the Tool cant find any information in this file. Is there maybe any other tool for stuff like that?

For better understanding my Alpha Channel (non transparent background) Problem check this image: http://prntscr.com/isci4k

Kaldarasha:
http://steamcommunity.com/groups/SpecialK_Mods

His tool can dump directx11 textures. It's used for FFX moding.

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