Final Fantasy 7 > Releases
[FF7-Steam][Port] Final Fantasy VII - Reunion R06j in Italian [j01]
usb:
FFVII The Reunion R06j in Italian
Download v. j01 HERE
Last Hotfix jXX to overwrite existing files HERE.
[Based on Caledor's Italian ReTranslation v.1.5: 1/May/2021]
Features
* Full porting of Caledor's Italian ReTranslation for R05c: http://forums.qhimm.com/index.php?topic=18903.0
* For Reunion R06i by Daniel Burke: website http://ff7.live/ or discord server (for gamma releases, help and bug report in english release) https://discord.com/invite/ZgATfHM
* Translated Letter Side Quest (see section below)
* Summon Origin Explained & other scene restored
* Miss Cloud's wig model will change based on the type of wig obtained
* Mod support with Reunion Framework (not all the mods are compatible)
* New chocobo minigame
* More info inside "What has been done" section
How to Install the Porting
* Install FFVII Steam
* Install R06j from the website. Please read documentation inside R06 zip file
* Rename the folder <your ff7 install folder>\FINAL FANTASY VII\The_Reunion\BASE\New_Translation in New_Translation_Eng
* Extract my zip file (New_Translation_R06j_ita_j01.zip) in <your ff7 install folder>\FINAL FANTASY VII\
* Extract my hotfix zip file (hotfix_jXX.zip) in <your ff7 install folder>\FINAL FANTASY VII\The_Reunion\ (overwrite existing files)
* Disable special modificator in <your ff7 install folder>\FINAL FANTASY VII\The_Reunion\options.ini by modifing line Post = y to Post = n
* Enable special modificator in options.ini: see options.ini section in Addons section
To-do List:
* Improve exe editing
* Uniformation of prelude/end credit translation
Known issues:
* DDS texture not supported: convert dds to png.
* R06 known bugs are listed in mod database (always check this file): https://docs.google.com/spreadsheets/d/1DUjmyW94zcYoX7gIW5yAT4giTPeNmCR4TCaHAiXOLlU
* Other to be discovered :o
Addons
Options.ini:
Stating with R06i the translation text are now external .txt files. Opening <your ff7 install folder>\FINAL FANTASY VII\The_Reunion\options.ini you can now choose specifics modifiers that will change the translation on the fly (not all are used in italian translation) and enable by changing n to y . Here a list:
* Pre : empty folder in <your ff7 install folder>\FINAL FANTASY VII\The_Reunion\BASE\New_Translation\text\Modify\Pre .Put inside a txt with modification and it will be read as the first one, before the entry below.
* American_English : enable this modifier only if you select New_Translation = 2, this will enable Fahrenheit degree and text °F (instead of °C)
* Imperial : enable this modifier if you want to change some text from meters to feet
* Series_Canon : not used
* Place_Canon : not used
* Name_Canon : not used
* Swap_XO : enable controller icons swap O to X controller icons (jap layout to western layout). Only enable one between Swap_XO and Controller, otherwise Controller will win as the latest
* Controller : enable controller icons (by default psx icons,jap layout). Only enable one between Swap_XO and Controller, otherwise Controller will win as the latest.
* Post : folder in <your ff7 install folder>\FINAL FANTASY VII\The_Reunion\BASE\New_Translation\text\Modify\Post .Put inside a txt with modification and it will be read as the last one. Inside there is already a file that enable controller icons only in menu, config, controller, costumize
SD font Xbox:
Extract the zip in in <your ff7 install folder>\FINAL FANTASY VII\The_Reunion\BASE\ (overwrite existing files) and the enable in options.ini Swap_XO or Controller modifier
* 360 version: https://drive.google.com/file/d/1KLgTdW6WN2ruf7G9xvRP-bMX2GcnXssl/view?usp=sharing
* One version: https://drive.google.com/file/d/1zZzaJUWsCpjfh2EfNadkNDXViQIIc5s0/view?usp=sharing
Hext addons: https://drive.google.com/open?id=1exwZ4YfDiPKH0_AHDuH1KWcfQiajS69d
HD Font:
* Satsuki HD Font v1.2.6 (also compatible with psx graphic texture addon): https://drive.google.com/file/d/1ccW9A68fUUFisCRzk8WoRwd2I5rAbk_P/view?usp=sharing
* Satsuki HD Font v1.0 (also compatible with xbox one graphic texture addon): updating
* Satsuki HD Font v1.0 (also compatible with xbox 360 graphic texture addon): updating
* ZomiPlayFont UI v0.98 (PSX version): updating .
* ZomiPlayFont UI v0.98 (Xbox one version): updating .
* AAvock UI HD Font (Xbox one version): updating .
HD texture:
* Magic texture ita v1: https://drive.google.com/file/d/1d6DQXHwgQmnSmgcxTRZcBPZjRAdHU8W7/view?usp=sharing . This pack include only italian HD translated texture. You can use as it is or download a full Hd magic pack and overwrite the file with this zip.
* Texture prelude ita v1: https://drive.google.com/file/d/1m1qHAz4x0StE89G7TKZrd2NbuGwGkIMm/view?usp=sharing
* Satsuki HD menu: https://drive.google.com/file/d/1HlFA4ymSx0hpSpdt_DCFh6FeO4pNPOFx/view?usp=sharing
* Different sword in main menu v1.1 (new game/continue screen): https://drive.google.com/open?id=1v-CKaX-vgZv3SezFln7n1we4dWswpHqW
* Satsuki upscaled textures (Battle, world map, fields): http://forums.qhimm.com/index.php?topic=19204.0 . Compatible reunion version https://ff7.live/reunion-mods.html
Models pack:
* Ninostyle chibi new models v1.1b: https://drive.google.com/file/d/1-BPcPnLX3cOtabdsE-o5uD9hag9nFqVj/view?usp=sharing .This addon will only adds the new chibi soldiers and miss Cloud with the corrected name for this port. You need first to download the full pack on nexusmod https://www.nexusmods.com/finalfantasy7/mods/4 for the other nino chibi models and then overwrite with this addon models.
* Optional Ninostyle chibi miss Cloud light brown hair: https://drive.google.com/file/d/1spPhwx339euGMt_AHQRa11DWpqz8IKg_/view?usp=sharing . This addon will only adds the light brown hair for miss Cloud instead of the dark brown. You need first to download the full pack on nexusmod for the other nino chibi models, then overwrite with Ninostyle chibi new models (above) and finally overwrite with this hair addon.
* Vannilla Cloud & Zack with dark uniform: https://drive.google.com/file/d/1BrIn48S718Sftsk1nMnhw2unCr2DzAOe/view?usp=sharing credits Sega Chief
How to Install Addons
After installing the porting
Spoiler: show
* Save everywhere: Download the save_everywhere.txt in the hext addon page and save in <your ff7 install folder>\FINAL FANTASY VII\The_Reunion\BASE\hext . Open the save_everywhere.txt with notepad and read the instruction inside
* Disable battle box transparencies (WIP): Download the trasparenze_battaglia.txt in the hext addon page and save in <your ff7 install folder>\FINAL FANTASY VII\The_Reunion\BASE\hext . Open the file trasparenze_battaglia.txt with notepad and read the instruction inside
* Slow damage number in battle: Download the slow_damage_number.txt in the hext addon page and save in <your ff7 install folder>\FINAL FANTASY VII\The_Reunion\BASE\hext . Open the file slow_damage_number.txt with notepad and read the instruction inside
* Psx, xbox, xbox360 icons: Extract Addon zip file in <your ff7 install folder>\FINAL FANTASY VII\The_Reunion\BASE\New_Translation (overwrite existing files)
* HD menu & font: 3 possible installations (choose one)
1) Inside New Translation_folder:
- Extract Addon zip file in <your ff7 install folder>\FINAL FANTASY VII\The_Reunion\BASE\New_Translation (overwrite existing files)
If you want more spacing with r character rename the file in <your ff7 install folder>\FINAL FANTASY VII\The_Reunion\BASE\New_Translation\hext from font_spacing.txt to font_spacing.txt.bkp and from font_spacing_hd.txt.bkp to font_spacing_hd.txt
(to revert back just do the opposite)
2) Inside GLOBAL folder
- Extract Addon zip file in <your ff7 install folder>\FINAL FANTASY VII\The_Reunion\GLOBAL
If you want more spacing with r character rename the file in <your ff7 install folder>\FINAL FANTASY VII\The_Reunion\GLOBAL\hext from font_spacing_hd.txt.bkp to font_spacing_hd.txt
(to revert back just do the opposite)
3) Inside CUSTOM folder
- Create a folder in <your ff7 install folder>\FINAL FANTASY VII\The_Reunion\CUSTOM with a name you want, for example HD (don't leave space)
- Extract Addon zip file in <your ff7 install folder>\FINAL FANTASY VII\The_Reunion\CUSTOM\<your folder name>
- Open with notepad the file <your ff7 install folder>\FINAL FANTASY VII\The_Reunion\options.ini , find the word Mod_ID = NONE and change to Mod_ID = <your folder name>
If you want more spacing with r character rename the file in <your ff7 install folder>\FINAL FANTASY VII\The_Reunion\CUSTOM\<your folder name>\hext from font_spacing_hd.txt.bkp to font_spacing_hd.txt
(to revert back just do the opposite)
* For different sword in the main screen: Extract Addon zip file in a folder of your choice
- choose one file and rename in buster_00.png
- move the png in <your ff7 install folder>\FINAL FANTASY VII\The_Reunion\BASE\New_Translation\texture\menu or <your ff7 install folder>\FINAL FANTASY VII\The_Reunion\GLOBAL\texture\menu or <your ff7 install folder>\FINAL FANTASY VII\The_Reunion\CUSTOM\<your folder name>\texture\menu
* For different avatar: Extract zip in <your ff7 install folder>\FINAL FANTASY VII\The_Reunion\BASE\New_Translation\texture\menu or <your ff7 install folder>\FINAL FANTASY VII\The_Reunion\GLOBAL\texture\menu or <your ff7 install folder>\FINAL FANTASY VII\The_Reunion\CUSTOM\<your folder name>\texture\menu
What has been done
Spoiler: show- "Edited" (with hext for memory editing) a lot for menu dimension and positon in order to make space for italian words (most is done)
- The prelude (with the developer's name) is translated (used Sadnes, JordieBo and satsuki version)
- Developer room translated (alpha version).
- Edited font in order to have sex symbol for chocobo (from french translation team idea), symbol °, ª, º and revert back psx buttons
- Reverted secret cow level (i love diablo)
- Translated battle Miss texture
- Ported other Caledor script change
- Every texture should have italian translation
- Magic: supernova has italian planet name, and tarot (roulette magic from Death Dealer monster) are in italian
- Translated New side quest (starts in gongaga, from french translation team idea)
- Cloud will change model when using wig (thanks Sega Chief for flevel coding)
- Translated turtle paradise texture sign (iczf.tex)
- Some FF7 remake weapon, armor and accessory description
- Eight new field models (thanks Sega Chief for help and vanilla models): zzzz (cloud brown wig, vanilla and model overhaul)
zyzz (cloud frizzy wig, vanilla and model overhaul)
zxbd (Shinra red soldier with gun, vanilla and model overhaul)
zwab (Shinra red soldier no gun, vanilla and model overhaul)*
zvbd (Shinra Grey soldier with gun, vanilla and model overhaul)
zuab (Shinra Grey soldier no gun, vanilla and model overhaul)
ztbd (Shinra Green soldier with gun, vanilla and model overhaul)
zsab (Shinra Green soldier no gun, vanilla and model overhaul)
*from release e1.0.4 it's swapped with azhe
Not all soldiers models are used
- Recreated Sephiroth speech about summons in temple of the ancients (kuro_82), removed by developers in original game
- Recreated avalanche members speach before taking the trani in S7 (mds7st3), removed by developers in original game
- Re-added some dialogue box in the truck with Sephiroth (trackin), removed by developers in original game
- The rope in Corel Valley is now usable (sango1) and for now goes to an empty cave with some easter egg, removed by developers in original game
- New chocobo minigame from markul: hot n cold in FF9, talk to the girl on the right in chocobo square
Letter side quest
Spoiler: showThis quest, created by Néo-Midgar - French Retranslation Team and with little modification by me (in var), starts in Gongaga. If you have started a new game with my porting mod there shouldn't be any problem, but if you already have started the game with original Caledor release or english R06 and passed at least one of these point (spoiler) the quest will be broken:
- already obtained titan materia
- already asked to Cid for the airship in rocket town
- already obtained typhon materia
In order to avoid progression bug, I've created a debug function in Kalm Town by installing this field file or in <your ff7 install folder>\FINAL FANTASY VII\The_Reunion\GLOBAL or in <your ff7 install folder>\FINAL FANTASY VII\The_Reunion\CUSTOM\<your folder name>. In the house where the quest requires you to visit (on the second floor of the house with a dog and an old man), eep pressed L1/pag. UP and speak to the woman, a dialog will pop up with the description "Letter Quest Var Helper": select only one choice that you've already passed (they are in chronological order for the quest) and go on with the quest. If you have already progressed at the end of the game with other mod, go to gongaga and start the quest, go to kalm and select the first option, go on with the quest until you stop at the second progression, return to kalm and select the second option, and go on until you stop at the third progression (but now you know what to do)... Never select all the choice at the same time, progress in the quest first. Remeber to delete the field file and the text file after you finished.
Changelog
Spoiler: show- Release j01:m_endo bug fixes
- Release j00: ported previous update to R06j, fixed minor text error, added markul chocobo minigame, improved m_endo cave with new boss fight
- Hotfix i1.2: fixed missing files inside update 1.1 zip
- Hotfix i1.1: fixed crash with miss cloud (and other copy&paste code error), integrated SegaChief Proud Cloud Model Overhaul hands fix
- Hotfix i01 text bugfix
- Release i00: ported previous update to R06i, updated retranslation, added L@zar0 plate model in sinib35 and more characters in name screen, added red arrow for all materia in battle, fixed cloud missing sword in 4 field, sleeping cloud in aerith house now doesn't sleep over the sword, reinstalled _ character, updated chars.txt and font spacing.
- Hotfix g1.1: updated to retranslation 1.5, re-added unused text from jap psx version (mds7st3, trackin), fixed soldier position in trackin, moved kuro_82 unused scene before boss battle, in sango1 the rope is now usable, fixed missing music in elmin2_2
- Hotfix g01: fixed missing script in elmin2_2
- Release g00: ported previous update to R06g, minor improvement in text and bug fix, ported L@zar0 fix for parachute model and improvement in bigwheel cabin model, added sadnes prelude tex and magic.lgp from Caledor release, removed some hd italian texture and made optional pack, removed some hext txt and made optional download
- Hotfix f1.0.6: updated new model overhaul miss Cloud zyzz.hrc (now with long blonde hair)
- Hotfix f1.0.5: updated exe and phs menu fix (forgot to add in previous release), letter quest modification
- Hotfix f1.0.4: updated retranslation, changed rootmap background to faulked version
- Hotfix f1.0.3: update to Retranslation v1.12
- Hotfix f1.0.2: fixed dialogue box not appearing in chocobo farm
- Hotfix f1.0.1: fixed cos_btm bug (code by Daniel Burke), fixed chars.txt
- Release f00: ported previous update to R06f, added new green soldier model, changed battle to have green soldier, fixed psx/xbox wrong buttons
- Hotfix e1.0.6: hopefully last improvement in new vanilla model (head), fixed dialogue box bug in crcin_2, updated to retranslation 1.10b 2/may
- Hotfix e1.0.5: minor improvement in new vanilla model (head)
- Hotfix e1.0.4: translated rootmap text in ita instead of the original mixed characters with no sense (when Jessie explain Midgar structure in train monitor, used satsuki field texture), swapped zuab model with azhe (now train guard is zuab and red soldier/captain is azhe), changed field model for train guard swap, now reno vanilla model without face (dhaf) has a face
- Hotfix e1.0.3: updated to retranslation 1.10b, new jessie dialogue in nmkin_3, shop menu improvement
- Hotfix e1.0.2: updated to retranslation 1.10a, forgot to add model overhaul new character
- Update e1.0.1: missing new scene.bin updated in retranslation 1.10 20/apr
- Release e00: ported all previous update to R06e, improvement in kuro_82 new script
- Hotfix d1.4.1:update italian retranslation to 1.10 18/apr, added new weapon/armor description from ff7 remake, fixed missing character name in 2nd position when using a cure materia inside menu, now for submarine missile is translated siluro
- Update d1.4: improved minigame textures (chocobo and fort condor), fixed new field with cloud missing sword, improved model overhaul fhaa.hrc (Carry armor, now it has the back arms), updated italian retranslation to 1.10
- Update d1.3: fixed cloud missing sword in gaiin_6
- Update d1.2: text fixes, re-enabled dialogue in md5_w, limit level in stauts menu now is mandatory (for tutorial, integrated in ita_fix)
- Update d1.1: AIO packege for fix texture\magic folder, changed battle magic translation of death dealer tarots to reflect italian texture
- Update d01: fixed flevel choice, limit level in status menu now is optional, field text fixes, model change, save everywhere patch
- Release d00: ported previous update to R06d, translated iczf.tex, fixed edea.hrc wrong animation, fixed cid disappearing bug in nivl_3, masamune new description, in status menu re-enabled exp bar, limit level and bar, used caledor translated movie (now can play)
- Hotfix c5.3: added new red soldiers field models in wutai, status menu fix, new buster sword description from ff7 remake ita, new barret initial weapon name and description from ff7 remake ita
- Hotfix c5.2: modified position of new models, fix akao broken, added model overhaul versions of new models, changed prelude png to satsuki version, changed sword background to remake version
- Hotfix c5.1: added 2 more model, changed submarine soldier model, fixed wrong choice in gongaga inn
- Update c5: added Sephiroth speech about summons in kuro_82, added 4 new models, when cloud use a wig in the story the model will change, added side quest (starts in gongaga), choco billy will tell if chocobo needs more race winning when mating, new transparent texture in chocobo race (automatic/manual) added optional file slow_damage_number.txt (code by Daniel Burke here http://forums.qhimm.com/index.php?topic=19635.msg273822#msg273822), ruby weapon world map model fix for model overhaul
- Hotfix c4.9.1: reverted back model in blin60_1, fixed submarine minigame text, fix color text in games_2
- Update c4.9: AIO package, fixed jenova_e.avi, fixed ending2.avi, fixed after_1_00, fixed some text alignment, added ff7 remake description of buster sword (translated from eng text)
- Hotfix c4.8.1: improvement item menu, re-enabled quit menu (optional)
- Hotfix c4.8: updated to retranslation 1.0.9, improvement config menu, avatar icon updated (probably my fault using old reuinion png)
- Hotfix c4.7.2: fixed choice bug in some fields
- Hotfix c4.7.1: AIO package, reverted back original spacing
- Hotfix c4.7: font spacing update, font a_h update, a lot of caledor exe modification, scene.bin Soccì fixed
- Hotfix c4.6: font spacing r update, chars.txt update
- Hotfix c4.5: updated Caledor translation with xy coordinates, improvement in status menu, forced Caledor default name (mod bug: old english name are shown)
- Update c4.4: one package for previous update and hotfix (series 4), improved font spacing, included R06c hotfix 11
- Hotfix c4.3: included R06c hotfix 10, included obesebear 60i vincent fix, reverted back xy coordinates, added possibility to disable battle box transparency (name and hp box) in hext\trasparenze_battaglia.txt (open with notepad and read the comments)
- Hotfix c4.2: included R06c hotfix 9, translated dual (with crisi) and dual drain (with crisi drain) state in exe, little font fix
- Hotfix c4.1: added updated Aali.dll and ddraw.dll, fixed missing debug room translation
- Update c4: updated italian translation to Caledor 1.0.8b, ported tower5 and mrkt2 Caledor script, changed xy position of dialogues box
- Hotfix c3.1: fixed missing frcyo script forgotten by Caledor for chocobo name (already contacted Caledor)
- Update c3: included R06c hotfix 7 by Daniel Burke, fixed highwind pilot choice swapped, fixed battle menu box (now reverted original Caledor translation), other menu box improvement, fixed prelude, translated battle texture Miss with Mancato
- Update c2: improved prelude, fixed wrong status "interceptor", modified 4 chocobo texture, fixed choice menu, fixed "corsa dei chocobo" chopped (thanks Caledor), frcyo script by Caledor (with sex symbol)
- Update c1: improved prelude, improved font spacing (no more abilit à :D), fixed save menu box, status elements and other menu dimension, chars fix
- Release c00: initial port of Italian ReTranslation 1.0.8a for R06c
Modified Fields list:
Spoiler: showThe following fields change slightly from the original R06 script (added code):
anfrst_2 (letter quest)
anfrst_5 (letter quest, also added 3d model)
canon2 (fixed cloud missing sword)
colne_1 (new cloud wig script, also added 3d model)
colne_2 (new cloud wig script, also added 3d model)
colne_3 (new cloud wig script, also added 3d model)
colne_4 (new cloud wig script, also added 3d model)
colne_5 (new cloud wig script, also added 3d model)
colne_6 (new cloud wig script, also added 3d model)
datiao_6 (fixed cloud missing sword)
ealin_2 (fixed cloud sleeping sword)
elmin2_2 (letter quest, also added 3d model)
frcyo (chocobo sex text, choco billy winning race help)
frmin (welcome text showed earlier)
gnmk (letter quest)
gongaga (letter quest, also added 3d model)
junele1 (fixed cloud missing sword)
junin_3 (fixed cloud missing sword)
kuro_12 (fixed cloud missing sword)
kuro_82 (Sephiroth summon explaination, fix Aerith text)
las2_ 1 (cow level)
md5_w (fixed kid dialogue impossible to see in vanilla)
mds7st3 (restored dialogue)
md8brdg2 (fixed cloud missing sword)
mkt_ia (new cloud wig script, also added 3d model)
mkt_m (new cloud wig script, also added 3d model)
mkt_mens (new cloud wig script, also added 3d model)
mkt_s1 (new cloud wig script, also added 3d model)
mkt_s2 (new cloud wig script, also added 3d model)
mkt_s3 (new cloud wig script, also added 3d model)
mkt_w (new cloud wig script, also added 3d model)
mktinn (new cloud wig script, also added 3d model)
mktpb (new cloud wig script, also added 3d model)
mrkt1 (new cloud wig script, also added 3d model)
mrtk2 (new cloud wig script, also added 3d model)
mrkt3 (new cloud wig script, also added 3d model)
mrkt4 (new cloud wig script, also added 3d model)
nmkin_3 (new jessie dialogue)
rcktin2 (letter quest)
rktinn2 (letter quest, also added 3d model)
sango1 (rope is now usable)
sininb35 (also added plate model)
subin_1a (fixed cloud missing sword, changed red to grey soldier)
subin_1b (fixed cloud missing sword, changed red to grey soldier)
subin_2b (fixed cloud missing sword)
tower5 (caledor italian text)
trackin (fixed soldier position)
tunnel_6 (fixed cloud missing sword)
yougan (fixed cloud missing sword)
yougan3 (fixed cloud missing sword)
The following fields change slightly from the original R06 (3d model change):
blin1
blin59
blin60_1
md1stin (ff7 remake continuity)
mds7plr1
mds7st3
mds7st32
mds7st33
mtcrl_2
rcktbas1
semkin_3
tin_1
tin_2
tin_3
tin_4
uttmpin2
uttmpin3
yougan
yougan3
zcoal_3
Modified Scene.bin list:
Spoiler: showFile #155 (Changed Red soldier battle model to green)
File #196 (Changed Red soldier battle model to grey)
File #203 (Changed Red soldier battle model to green)
File #204 (Changed Red soldier battle model to green)
* Some usefull tips by Kuraudo. for textures or mod installation HERE
* For english users my hext and 3d models (for 3d models flevel.lgp or scene.bin edit necessary): https://drive.google.com/drive/folders/1QIjQcjiAxOPetg1errOWy927nTGrLl4I
Credits:
- Caledor for:
Texture, Exe editing, Italian ReTranslation: http://forums.qhimm.com/index.php?topic=18903.0
Field script (frcyo, tower5 and mrkt2)
Major help
- Kuraudo. for:
Thread layout
Testing
Upscaled jenova_e video: http://forums.qhimm.com/index.php?topic=19493.0
- Daniel Burke for:
Reunion: http://ff7.live/ or https://discord.com/invite/ZgATfHM
Exe documentation
BoxFF7
Ochu
Textmod
- SadNes City Translations, authors of the first FFVII PC Italian localization
http://www.sadnescity.it/traduzioni/ff7/ff7.php
- Luksy for:
touphScript: http://forums.qhimm.com/index.php?topic=14914.0
- Myst6re for:
Makou Reactor: http://forums.qhimm.com/index.php?topic=9658.0
Vincent Tim: http://forums.qhimm.com/index.php?topic=15404.0
- Sega Chief for:
Added Field coding for Miss Cloud
Vanilla 3D soldiers models addition
Ninostyle chibi soldiers models porting
Green battle soldier model
Ozma battle model and ai
Help, help and help (+ patience :-D)
- Ninostyle
Original chibi soldiers models and textures: https://www.nexusmods.com/finalfantasy7/mods/4
Exclusive miss Cloud blonde with long hair
- Néo-Midgar - French Retranslation Team for:
Chocobo Gender Font: http://forums.qhimm.com/index.php?topic=17003.0
Letter Side Quest
- satsuki for:
Upscaled ending2 video: http://forums.qhimm.com/index.php?topic=19204.0
Upscaled avatar
Prelude png
- faulked
rootmap background png http://forums.qhimm.com/index.php?topic=18466.0
- 7th Heaven for (in old release):
JordieBo prelude font http://forums.qhimm.com/index.php?topic=19533.0
Magic tarot textures
- sithlord48 for:
Black Chocobo: http://forums.qhimm.com/index.php?topic=9625.0
- Vincent88 for:
HD Menu & Font ITA version (Avalanche for the original work, darkvadd7 for the font, Satsuki for the base & alignment)
Testing
- Panteleimon for:
ZomiPlayFont UI: http://forums.qhimm.com/index.php?topic=19863.0
- L@zar0 for:
plate model
more characters in name screen
- grimmy for:
m_endo field walkmesh and re-texture
- markul for:
chocobo hot 'n' cold minigame
As suggestion use the Caledor version as first-run and help him to improve the translation, and then try this port.[/list]
luksy:
Metterò su la nuova fix per touphScript a breve, è la stessa versione usata in R06c. Cercherò di sistemare anche eventuali problemi di compatibilità con il tuo progetto se si presentano. Tra l'altro sarebbe una buona opportunità per aggiungere supporto per people.bin se possibile.
Caledor:
BTW the sex symbol is not mandatory if you want to translate "Male" and "Female" for chocobos.
I know that trying to translate those words directly is a nightmare so i splitted the dialogues. If the game writes "Male" in the variable slot, i made it use a dialogue box with "Maschio" hardcoded in place of the variable slot, if it wrote "Female" it uses a different dialogue with hardcoded "Femmina"
--- Code: ---------------------------------
#cy 6
#cy 8
#cy 65
Nome: {MEM3 440 6}
Sesso: Maschio
Classe: {MEM3 44A 1}
------------------------------
#cy 6
#cy 8
#cy 65
Nome: {MEM3 440 6}
Sesso: Femmina
Classe: {MEM3 44A 1}
------------------------------
#xy 173 48
Virido
“Dai un nome a questo
chocobo maschio.”
------------------------------
#xy 173 48
Virido
“Dai un nome a questo
chocobo femmina.”
------------------------------
--- End code ---
usb:
--- Quote from: luksy on 2020-02-24 04:46:49 ---Metterò su la nuova fix per touphScript a breve, è la stessa versione usata in R06c. Cercherò di sistemare anche eventuali problemi di compatibilità con il tuo progetto se si presentano. Tra l'altro sarebbe una buona opportunità per aggiungere supporto per people.bin se possibile.
--- End quote ---
UPDATE: Completamente errore mio
Grazie, sto usando proprio quella di R06. Per ora ho un problema con i box quando è presente una scelta (choice): mi ne sono accorto in fship_25 (text 9) ma temo anche in altri che se non usavo lo stesso numero di righe della versione inglese la manina restava completamente buggata.
foto del problema
Spoiler: show
la mano parte sulla seconda scelta e se si muove il cursore giù scompare
Text ita
#h 4
Pilota esperto
“Che facciamo, {CLOUD}?”
{CHOICE}Andiamo
{CHOICE}Aspetta un attimo
text eng
#h 5
Qualified Pilot
“What are
your orders?”
{CHOICE}Let’s head out
{CHOICE}No orders yet
text funzionante? usato makou reactor ma credo sia giusto così
#h 5
Pilota esperto
“Quali sono gli ordini,
{CLOUD}?”
{CHOICE}Andiamo
{CHOICE}Aspetta
Inoltre devo controllare meglio (e magari è un mio errore) ma credo che in alcuni casi anche la dimensione della box con choice non è corretta. Testato solo con makou reactor
foto di sinin1_1
Spoiler: show
text ita
#h 4
"Ruota la manopola della cassaforte
con cura, ma rapidamente. Hai 15 secondi.
Non puoi ruotare la manopola indietro.
I 4 indizi per i numeri sono…"{NEW}
{CHOICE}Cifra 1
{CHOICE}Cifra 2
{CHOICE}Cifra 3
{CHOICE}
--- Quote from: Caledor on 2020-02-24 12:52:17 ---BTW the sex symbol is not mandatory if you want to translate "Male" and "Female" for chocobos.
I know that trying to translate those words directly is a nightmare so i splitted the dialogues. If the game writes "Male" in the variable slot, i made it use a dialogue box with "Maschio" hardcoded in place of the variable slot, if it wrote "Female" it uses a different dialogue with hardcoded "Femmina"
--- Code: ---------------------------------
#cy 6
#cy 8
#cy 65
Nome: {MEM3 440 6}
Sesso: Maschio
Classe: {MEM3 44A 1}
------------------------------
#cy 6
#cy 8
#cy 65
Nome: {MEM3 440 6}
Sesso: Femmina
Classe: {MEM3 44A 1}
------------------------------
#xy 173 48
Virido
“Dai un nome a questo
chocobo maschio.”
------------------------------
#xy 173 48
Virido
“Dai un nome a questo
chocobo femmina.”
------------------------------
--- End code ---
--- End quote ---
l'ho notato guardando il tuo script. Tutt'ora non saprei cosa scegliere ;D
DLPB_:
--- Quote from: luksy on 2020-02-24 04:46:49 ---Metterò su la nuova fix per touphScript a breve, è la stessa versione usata in R06c. Cercherò di sistemare anche eventuali problemi di compatibilità con il tuo progetto se si presentano. Tra l'altro sarebbe una buona opportunità per aggiungere supporto per people.bin se possibile.
--- End quote ---
I'm creating full people.bin support for R06d but if you want to add it to ts for non R06 then that's cool too. We could work on format together too so both are same?
An aside... I am not sure it's a good idea to overwrite BASE folder. But I guess with completely different translations, that's an exception and I should probably encourage it for that purpose. My installer will always delete BASE folder though, so mods will need to be placed back afterwards. Should be noted that anything that changes from this point will need to be revised in your release. It's not clear what things will stay the same or change with future revisions format wise. I certainly think the current BASE folder format is more or less complete. Also note that my flevel makes a LOT of fixes and is definitely not complete. I'd suggest waiting until a lot further in the future before making use of my flevel - if you are using it.
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