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Messages - trueshaggy2

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-24 05:36:25 »
Your stats are definitely correct. I'll check Omnislash over when I get home from work, but it seems unusual to be hitting 1-3 damage per hit.

Is there any chance that there's nothing wrong and I am misunderstanding something? Because Omnislash works fine against normal enemies, even the Golden Tonberries. It just does almost no damage against Absolute Jenova, Bizarro, even the behemoths toward the bottom of the Northern Cave. I assumed you did that intentionally, but apparently not lol. I'm most confused that Omnislash did 1 damager per hit with the Ragnarock, and then with Ultima Weapon it does 3 damage per hit. Very bizarre :D hope you're well, Sega!

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-23 06:09:54 »
Doesn't sound right, also the weapon formula isn't applied to the limits they typically use a physical formula. Could you post your stats cause I suspect you've had less sources than intended.

str 178
dex 86
vit 126
mag 52
spr 60
Luck 94

Atk 228
Atk% 100
Def 171
Def% 28
Mag Atk 52
Mag Def 66
Mag Def% 2

Level 99

Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-22 05:46:30 »
Hey Sega,

Doing my first playthrough of NT FF7 right now, and I have hit a snag that I can't seem to figure out:
Omnislash, it does 1 damage per hit on end-game enemies.

I thought maybe getting Cloud's Ultimate Weapon that might change.....and it did. To 3 damage per hit.
Is there a way to increase its power, or in this mod is it intentionally nerfed to prevent relying on that LB on end-game side quests and final boss?


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