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Messages - Rippa

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1
Hi!

I've tried to ear the achievement "The King of Rope", but I quit. So, I changed the memoria.ini "RopeJumpingIncrement=1" to "RopeJumpingIncrement=100" (and others numbers), but it doesn't seem to work. Can someone help me?

Another question: There is anyway to change my fps to 60?

Thanks so much!
Moguri Mod is insanely great!! Congrats!!

2
At the beginning of the last cinematic, the game automatically closes. The memoria file has the following message:
Obs.: I use Win10 64bits.

Quote
27.08.2020 07:27:53 |M| [SteamSdkWrapper] Initialized: True
27.08.2020 07:27:54 |M| Loading configuration Memoria.ini
27.08.2020 07:27:54 |M| [FontInterceptor] Dynamic font initialization.
27.08.2020 07:27:54 |M| [FontInterceptor] Pass through {Configuration.Font.Enabled = 0}.
27.08.2020 07:27:54 |M| [FontInterceptor] Loading font [Original: TBUDGoStd-Bold (UnityEngine.Font)]
27.08.2020 07:27:56 |M| [GameLoopManager] RaiseStartEvent
27.08.2020 07:27:56 |M| InitializeItemText
27.08.2020 07:27:56 |M| InitializeImportantItemText
27.08.2020 07:27:56 |M| InitializeAbilityText
27.08.2020 07:27:56 |M| InitializeCommandText
27.08.2020 07:27:56 |M| InitializeBattleText
27.08.2020 07:27:56 |M| InitializeLocationText
27.08.2020 07:27:56 |M| InitializeEtcText
27.08.2020 07:27:56 |M| InitializeEtcText
27.08.2020 07:27:56 |M| [ResourceExporter] Pass through {Configuration.Export.Enabled = 0}.
27.08.2020 07:27:56 |M| [ResourceImporter] Pass through {Configuration.Import.Enabled = 0}.
27.08.2020 07:27:56 |M| InitializeItemText
27.08.2020 07:27:56 |M| InitializeImportantItemText
27.08.2020 07:27:56 |M| InitializeAbilityText
27.08.2020 07:27:56 |M| InitializeCommandText
27.08.2020 07:27:56 |M| InitializeBattleText
27.08.2020 07:27:56 |M| InitializeLocationText
27.08.2020 07:27:56 |M| InitializeEtcText
27.08.2020 07:27:56 |M| InitializeEtcText
27.08.2020 07:27:56 |M| [AudioResourceExporter] Pass through {Configuration.Export.Audio = 0}.
27.08.2020 07:28:12 |M| [SteamSdkWrapper] Request stats: True
27.08.2020 07:28:13 |M| [AssetManager] Asset not found: FieldMaps/FBG_N45_CYSW_MAPX29_CW_MBG_1/spt.tcb

How fix it?

3
Is your windows 32 or 64bit?
Do what's the output of memoria.log after the crash?
I've written a guide for the launcher on the support page of the website. https://sites.google.com/view/moguri-mod/support
Win64bit

22.08.2020 04:14:01 |M| [SteamSdkWrapper] Initialized: True
22.08.2020 04:14:01 |M| Loading configuration Memoria.ini
22.08.2020 04:14:02 |M| [FontInterceptor] Dynamic font initialization.
22.08.2020 04:14:02 |M| [FontInterceptor] Pass through {Configuration.Font.Enabled = 0}.
22.08.2020 04:14:02 |M| [FontInterceptor] Loading font [Original: TBUDGoStd-Bold (UnityEngine.Font)]
22.08.2020 04:14:02 |M| [GameLoopManager] RaiseStartEvent
22.08.2020 04:14:02 |M| InitializeItemText
22.08.2020 04:14:02 |M| InitializeImportantItemText
22.08.2020 04:14:02 |M| InitializeAbilityText
22.08.2020 04:14:02 |M| InitializeCommandText
22.08.2020 04:14:02 |M| InitializeBattleText
22.08.2020 04:14:02 |M| InitializeLocationText
22.08.2020 04:14:03 |M| InitializeEtcText
22.08.2020 04:14:03 |M| InitializeEtcText
22.08.2020 04:14:03 |M| [ResourceExporter] Pass through {Configuration.Export.Enabled = 0}.
22.08.2020 04:14:03 |M| [ResourceImporter] Pass through {Configuration.Import.Enabled = 0}.
22.08.2020 04:14:03 |M| InitializeItemText
22.08.2020 04:14:03 |M| InitializeImportantItemText
22.08.2020 04:14:03 |M| InitializeAbilityText
22.08.2020 04:14:03 |M| InitializeCommandText
22.08.2020 04:14:03 |M| InitializeBattleText
22.08.2020 04:14:03 |M| InitializeLocationText
22.08.2020 04:14:03 |M| InitializeEtcText
22.08.2020 04:14:03 |M| InitializeEtcText
22.08.2020 04:14:03 |M| [AudioResourceExporter] Pass through {Configuration.Export.Audio = 0}.
22.08.2020 04:14:13 |M| [SteamSdkWrapper] Request stats: True
22.08.2020 04:14:14 |M| [AssetManager] Asset not found: FieldMaps/FBG_N45_CYSW_MAPX29_CW_MBG_1/spt.tcb

4
use the hotfix  assmebly-csharp released by ze_plot.
https://drive.google.com/file/d/1C0RLPwpWVtIKce84fhORiVRXg5esCK2B/view
then delete Mbg 116 from the moguri files folder under /StreamingAssets/ma/
Still not working. I placed the files in the directory folder (Steam\steamapps\common\FINAL FANTASY IX) and I deleted the file Mbg 116. Did I do something wrong?

5
Hi!

The game still close at the beginning of the last cinematic. How do I fix this?

6
Would It be possible to release a patch to fix the cinematics before Moguri 8.1? Only that remains for me to finally see the end of the game!! I'm anxious!! And I want see It with Moguri!! Thanks!!
Any chance of that happening? I haven't finished the game yet because of that and I would like to finish it with Moguri.
Only patch fix for cinematics hehe

Thanks!

7
Would It be possible to release a patch to fix the cinematics before Moguri 8.1? Only that remains for me to finally see the end of the game!! I'm anxious!! And I want see It with Moguri!! Thanks!!

8
Hi!

I finally finished the game! In fact, I almost finished ... the game closes right at the beginning of the last cinematic. How do I fix this?

I take this opportunity to say that I played from beginning to end with MoguriMod and it was just incredible! Congratulations!!

9
Are the battle animations too fast or is it just me? If so, how do I configure them in standard mode?
Obs.: I am not using accelerated mode. Normal mode is already very fast.

Thanks, this update is amazing!

10
Hi! Thanks for the amazing update! Moguri Mod is awesome! Congratulations to the developers and collaborators of this project!

Now a question... I tried to use a translation for the game with Moguri Mod, but it didn't work. Is there any way to use translation with Moguri?
Hi! Does anyone know about this?
Thanks!

11
Hi! Thanks for the amazing update! Moguri Mod is awesome! Congratulations to the developers and collaborators of this project!

Now a question... I tried to use a translation for the game with Moguri Mod, but it didn't work. Is there any way to use translation with Moguri?

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