Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - debaser1920

Pages: [1]
1
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9997)
« on: 2024-01-31 10:08:00 »
I'm doing a full series run where I get all the achievements on Steam for every game.

I loved New Threat when I last played it, and I'm excited to see what has changed in the 2.0 version. Will it be possible to earn all the achievements while also playing New Threat, or does it break/invalidate some of them? I was planning to do scenario B because I want to see all the cool changes you came up with.

2
I'm using Xpadder and I had a problem where the PSX buttons would only appear when a button on the controller is pressed - when it is released, the keyboard buttons appear again. I think this is because the game switches between detecting it as a keyboard (when a button is held down and xpadder is doing its thing) and as xinput the rest of the time (when no button is held down). Installing both the xpadder and xinput versions of this mod at the same time does not work - the buttons display all the time, but they are completely scrambled because of the conflicting inputs.

The simple and janky solution is: Do not connect your controller until AFTER you have started the game and skipped past the keyboard configuration screen by pressing X. At that point, the game stops looking for a controller and thus will only ever see keyboard inputs, which fixes everything. Janky but it works and I hope this helps someone.

I do have one question though - is there any way to make this button mod work without SeeD reborn? I really like the old PS1 fonts and would prefer to keep them, but the mod seems to stop functioning if you remove the Seed reborn hashmap.

Pages: [1]