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Messages - Yoids

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I am almost finishing with Lionheart mode, and it's been a blast.

I just got Ragnarok access, and I am really trying to get Bahamut. However, it is a very challenging fight since that dragon hits hard. I have lost against him maybe 8 times already. The main problem comes from his normal attack doing around 4-5k, which almost 1shots people, and his mega flare which does so much damage that kills anyone without shell on it. Add many other attacks, and a very good speed, and it is a very challenging fight. I will get there eventually.

So far the battles I remember as most challenging were some Laguna flashbacks, where the Esthar soldiers casted "Death" like crazy. It is very important to be able to protect from death there.
I remember the last battle against Edea + Seifer, it was a nightmare since they did so much damage. I had to level a little bit there, the only time I had to.
I remember the centra ruins, being impossible the first time I got there with the garden. I did not want to level, so I came back later to get Odin and Tonberi. Still Odin was a little pain, had 3 or 4 tries until I managed the winning combitation (good SPR, status defense to STOP, AoE heals with megapotions).

I have seen the "game over" screen dozens of times, and it has always been fun to figure out how to beat the encounter. It was always a matter of finding the correct magic spells to junction, or which abilities to use. I remember in the original game, the only challenge we faced were Marlboros, until we realized we needed status protection to Berserk, which was the real problematic status effect. Well, with this mode, it has happened several times.

Overall advice I can give is:
- Protect spell is KING
- In some encounters, SHELL is needed. You can heal with items which is very good as well
- Get Phoenix asap
- Cerberus is not so good to summon. Too slow for an effect you could get just casting double/triple directly.
- Diablos is as good as ever
- You will get many Mesmerizing Blades, which can turn into megapotions, which are VERY useful with a MEDUP character to heal 3k to all
- Remember to cure STOP by casting HASTE on the character
- Of all the command abilities, I think TREATMENT was the best one. It heals and cures all, even if you are silenced. It is very solid.
- You will cast FULL-LIFE a lot. You can get 20 from regen rings later on, which chimeras have a change to drop, IIRC. Forget about junctioning this until you can farm those chimeras, and use the 30 full-life spells you will get along the game for challenging fights!

And the best part, Phoenix summon is AWESOME. Since fights are actually hard, when he kicks in, it really really makes your day. It really shines.
(you can still get killed though, enemies can 1shot your party 3 times before you get a turn LOL)

Yes, it's still possible to get a Rosetta Stone from said card player, with the chance being slightly increased compared to the original game (4/256 instead of 3/256).

Furthermore, the item received after a card game is still determined by randomly generated number between 0 and 255, but the range that nets a Rosetta Stone has been changed in this mod: In the base game you need to roll either 253, 254 or 255 to win one, whereas in this mod, you'd need to roll either 239, 240, 241 or 242 - so I don't think that the known RNG manipulating tricks still work.

Here's an overview of what can be received from both card players:

Code: [Select]
Generated number Item 200 G player Item 500 G player

0-118 Potion+ Potion+
119-182 Eye Drops Eye Drops
183-214 Remedy Remedy
215-230 Wind Flute Gaia Drum
231-238 Mega-Potion X-Potion
239-242 Rosetta Sone Power Wrist
243-255 Hi-Potion+ Mega Phoenix

The chance for the one-time item is calculated independently from this and has been increased from 1/32 to 1/8 in this mod, and the reward itself has been changed as well: A Tri-Point card from the 200 G player and a Mobile Type 8 card from the 500 G player.

Ok I give up. I played 190 games and did not get the Rosetta Stone.
Are you certain that it is coded correctly? Maybe in the table you wrote "Rosetta Sone" instead of "Rosetta Stone" like you did here in the table, and that makes the prize impossible to get?

There isn't such a list available at this time, but you can check GF skill trees by extracting the kernel.bin file from main.fs archive (found in lang-en folder)

Just created an account to thank you for this mod. Amazing work.
As contribution, here you have the list for the GF abilities (all GF have "Item", "Magic" and "GF", so I will not list them):

His attack causes SLOW (low/mid chance)

SumMag+10%HP-JT Mag-RFHP+10%
SumMag+20%          MAG-J               Mid Mag-RF          Mag+10%
GFHP+20%Elem-Atk-J    Card Mod
No ExperienceElem-Def-J

Her attack causes STOP (low/mid chance)

SumMag+10%          STR-J               IMag-RF             Vit+10%
SumMag+20%    VIT-JDoom Vit+20%
SumMag+30%   SPR-J Spr+10%
GFHP+10%Elem-Atk-J      Spr+20%
GFHP+20%Elem-Def- J
No Experience Elem-Defx2

His attack causes VIT0 (low/mid chance)

SumMag+10%          STR-J               Return Damage       Str+10%
SumMag+20%    HP-J FMag-RF Str+20%
GFHP+10%Elem-Atk-J     Ammo-RF HP+10%
GFHP+20%Elem-Def- JMad Rush
No Experience

Her attack causes SILENCE (high chance)

SumMag+10%          MAG-J               Supt-Mag-RF        Mag+10%
SumMag+20%    ST-Atk-J LMag-RF Mag+20%
SumMag+30%    ST-Def-JSTMed-RF
GFHP+10%ST-Def-Jx2 Heal
GFHP+20% Treatment
Med Data

Their attack causes PETRIFY (low/mid chance)

SumMag+10%          STR-J               Step Mine/Traveler  HP+10%
SumMag+20%    SPR-J Abilityx3   HP+20%
SumMag+30%HP-JCover STR+10%
GFHP+30% Elem-Defx2     

His attack does not cause any status effect

GFHP+10%            HP-J                TimeMag-RF          HP+10%
GFHP+20%    MAG-J STMag-RF HP+20%
GFHP+30%HIT-J Enc-Half MAG+10%
GFHP+40%EVA-J Darkside MAG+20%

His attack grants REFLECT and REGEN

GFHP+10%            Luck-J              RecovMed-RF         Vit+10%
GFHP+20%    HP-J Counter Vit+20%
GFHP+30%MAG-JAuto-Reflect HP+10%
VIT-J Abilityx3  HP+20%

His attack causes DEATH (mid chance)

SumMag+10%          SPR-J               Tool-RF             Spr+10%
SumMag+20%    MAG-J GFRecovMed-RF  Spr+20%
SumMag+30%Elem-Atk-J     Treatment
GFHP+10%Elem-Defx2     MedData
GFHP+20% Auto Potion
GFHP+30%  Move-HPUp

Her attack causes CONFUSION (high chance)

SumMag+10%          STR-J               Initiative          SPD+10%
SumMag+20%    HIT-J Card   SPD+20%
SumMag+30%    SPD-J STR+10%
GFHP+10%Elem-Atk-J      STR+20%
GFHP+20% Elem-Def-J     
GFHP+30% Elem-Defx2     

His attack grants DOUBLE and TRIPLE

GFHP+10%            STR-J               Auto-Haste          SPD+10% 
GFHP+20%    MAG-J Doom  SPD+20% 
SPD-J Alert
HIT-J Expend2x1

His attack BLINDS (high chance)

SumMag+10%          SPR-J               MedData             Spr+10%
SumMag+20%    Elem-Atk-J   MedLvUp Spr+20%
SumMag+30%Elem-Defx2  HighMag-RF
GFHP+10%Elem-Defx4   Abilityx3
GFHP+20% Revive 
GFHP+30% Defend 


SumMag+10%          Elem-Atk-J          Auto-Shell         
SumMag+20%    Elem-Defx4   MadRush 
SumMag+30%ST-Atk-J Kamikaze
SumMag+40%    ST-Def-Jx4 Devour   
GFHP+20% ForbidMed-RF 

His attack does not cause any status effect

SumMag+10%                              Mug                 STR+30% 
SumMag+20%        Expend2x1   MAG+30% 
SumMag+30%  Expend3x1
SumMag+40%      Auto-Protect   
GFHP+10%Rare Item
GFHP+20% Move-HPUp   
GFHP+40% Abilityx4

His attack does not cause any status effect

GFHP+10%            SPD-J               Defend              Eva+30%
GFHP+20%    EVA-J  AutoPotion  Luck+30%
GFHP+30%LUCK-J Initiative Spd+10%
GFHP+40% HIT-J  MiniMog Spd+20%

His attack causes DEATH (high chance)

SumMag+10%                              Recover             Eva+30%
SumMag+20%    Auto Potion  Luck+30%
SumMag+30%    Initiative 
GFHP+10% Haggle 
GFHP+20% Sell-High
GFHP+30%   Familiar
Call Shop
Level Down
Level Up

His attack does not cause any status effect

SumMag+10%          HIT-J               Enc-None            Eva+30%
SumMag+20%    EVA-J  GFAblMed-RF  Luck+30%
SumMag+40%    Expend3x1
GFHP+10%Ribbon (at level 80)
GFHP+20% Devour 

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