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FFNx Custom FF7/FF8 Driver / Re: [FF7PC-98/Steam] FFNx - Next generation modding platform for FF7/FF8
« on: 2022-01-16 10:11:48 »Keep up the great work with this mod
Thank you

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Keep up the great work with this mod
Why is it basically mandatory if most mods aren't compatible with it? As a non-modder i'm just left scratching my head trying to figure out why texture mods aren't working and messing about with the config file because there's no documentation saying they don't work... only to find out weeks later through a forum that they don't work in the first place
Also I still haven't figured out how to get texture mods to work with this installed, I had them working before with Tonberry fine but Tonberry doesn't seem to work with this installed and I haven't figured out how to make them work without it.
Hello TrueOdin!
First of all, thank you for working on this!
I've been a fan of Final Fantasy 7-9 ever since they came out on Playstation back in the day and I've been a user on this forum for quite a while when I got into modding the original PC releases of these wonderful games to make them shine. Some amazing stuff has been made to happen in this forum for sure!
Have not been active here or logged in for a very long time so when I saw your project I got VERY excited.
My question to you though is, as I'm currently running the Original PC Release version of FF7 extensively modded, and with Aali's latest driver with the error messages patched out - would it be possible to use FFNx as a drop in replacement for the Aali driver without having to change anything in terms of the mods installed etc?
Running Windows 7 64-bit fully up to date with an Intel Core i7 6700k, 64 GB RAM and an ASUS GTX970 graphics card.
are you sure ? satsuki told me at least a pc i5 windows 10 ssd and a gtx 1050
I know it, I ask if it works well enough with an nvidia gt 1030 card
I just read the changelog for the 1.8 release... hooooly fuck this is awesome; that integration with SoLoud gives me a biig smile.
dammit im gonna have to make my music mod in 7.1 now xd
Hello TrueOdin!
After a very long pause I have decided to revisit FF VII with all the new improvements and I wanted to test FFNx. After failing to simply install the game from my original discs on Windows 10 I opted for buying it again on Steam, hoping it would make things generally easier.
After the installation, I downloaded the latest canary and followed the FFNx installation instructions you kindly provided.
The installation itself was of course just a matter of dropping some files into the FF VII directory but I was wondering if you may consider creating a proper installer in the future?
When I run the game I noticed that FFNx seems to override the Full Screen choice I have selected in the Square Enix settings menu because it runs in a window.
I take this opportunity to again thank you and your team for FFXn, hoping that one day the community will be able to experience the best version of Final Fantasy VII yet (as a side note and knowing it is a sore subject I believe that not being able to include the Reunion translation is an unfortunate obstacle to that end).
Cheers!
Analog movement is broken in FF8 and FF9 (FF7 never supported it because it was released before the PS joypad with analog sticks). It doesn't support sensitivity (so you can walk without needing a dedicated button) and only allows 8 directions as if it was a D-Pad. I believe the Moguri mod fixes it in FF9, but no such mod exists for FF8.
i have no issues running final fantasy 8. it actually works better in my version of windows 10 than it did in windows xp(that goes for both steam and disc versions). even the installer worked perfectly. the steam version of final fantasy 7 also works perfectly. i have tested them recently. final fantasy 7 and 8 on steam i tested while i was writing this.
Did you manage to implement proper analog support? Also, is it possible to use Tonberry with this driver (I think it wasn't last time I checked)?
EDIT: Never mind, the answer is no to both. I got hopeful when XInput support was mentioned.
Congratulations on this newest release!
The change-log is indeed impressive and if I understand correctly now it will be possible to have the animated background working also when using upscaled background textures?
Cheers!
Does it mean it will look like the PS1 original game? 'cause that would be cool
What sucks is, if you use mods on Steam. Then that wont unlock the steam achievements : (
[00000000] TRACE: BGFX Capabilities (renderer OpenGL 2.1, vendor 0x10de, device 0x0000):
Just information:
I have installed again the Steam version of the game with the proprietary Linux drivers. It run into original form by Wine -->DirectX but lag sometimes into combats, I have previously had the same lag on another Linux OS installation.
But with "Nouveau" Driver, DirectX don't run at all here. I will try now the FFNx version and maybe some tweaks in Wine for accurate speed with this material. Normally my graphic card is Dx9 compatible.
So what is the actuel necessary OpenGL version for the FFNx pack to work actually?
I use this option for force OpenGL 2.1 version that's the maximum version my card can doing natively normaly but maybe there is a wrapper inside Wine that can downgrad the OpenGL version or in Mesa, I don't know about it. Also there is already something like DirectX wrapper to openGL I think in Wine. But the open-sources 'Nouveau' driver are not good for D3D softwares throught Wine here...I think I cannot use this one for it must go to Nvidia proprietary drivers...But what is the OpenGL version FFNx needed in brief?
I was be able to play with the Aali original driver and not FFNx for now but when I played with Aali drivers I have some text box trouble in battle of the game and in same times the characters became transparents...I thinked FFNx was based on Aali drivers...
@trueOdin seams bgfx supports both OGL 2.1 or OGL 3.1+ so we might need to add an option that forces the loading of the OGL 2.1 backend?
Hi,
True Odin, I attempt to rune FFnx on Linux by the Wine app. I am based here on the CD Version.
So I can run the Aali Driver as well with some few bugs(transparency) about textures in battles with the dialogs inside battle.
Then I try to run your Mod based on it but I simply can make it work. I have rune Aali mod on Windows XP compatible install in Wine and for your one I try with Windows 7 compatibility but...Not work. So I asking you what are then necessary component for make this Mod work on Windows 7? I am talking about VCrun 200x 20xx? Also .NET necessary for it? Can it run with only DirectX9c installed?
I have tried OpenGL and DirectX option but don't work here. But I precise my graphic card is old but work on Aali drivers, Geforce Go 7400 128MB. (OpenGL 2.1 compatible)
Thanks for reply
I am not like True Odin. I never want to be.
I commend you on the bug fixes and joypad support in case that isn't clear. All i asked for when i came to you 2 years ago was that kind of thing. Despite the fact im never going to work with you from this point on nor acknowledge your existence again after this post, i want you to know i believe in full credit and people will know exactly what additions in reunion come from you. I'll also continue to supply bug reports as that aids my project as well.
Finally, let's look at the net result of TO's betrayal 2 year's ago.... the reunion has simply added all benefits from ffnx anyway meaning it was pointless. everything i wanted i got anyway in the end. My source is closed because of the kind of behaviour you displayed 2 years ago. You must have a short memory as only 2 weeks ago we argued about this and your response was "lol. so?" I'll provide screen shots as evidence in the next gpl license
I see you've also added extensions such as jpg and so on... I take it this is just cosmetic? pnglib doesnt support these formats does it?