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Releases / Re: FF7 Crisis Core Upscale Project
« on: 2020-10-03 14:05:52 »
Thanks. I realized that during the FMV where Zack calls Sephiroth on his phone, there's a shot of Goblin's Bar so I decided not to edit it really, although I made the hinge in the middle more noticeable.
I also decided to replace this door texture because I didn't like the look of it (too uneven and filtered):
Instead of trying to salvage it, I found a free door texture online which resembled it a bit and edited the lighting, so do that for whatever purpose if you think the situation is appropriate. I was concerned it looks too photorealistic, but in the end, I think we should aim for photorealism as much as possible.
I also like the addition of the awning mural above the door, I think it adds finesse. I know it's not exact to the original, but in this case, I'd say it's a worthy addition. If you can find places to insert extra detail not there originally, go for it. I also like the door handles, so if you can find situations to make logical sense of things (why are there no door handles in the first place?), add it.
With that said, I think I'm done Loveless Alley for now. Just don't spend 10 hours on those shop signs since you can't even tilt the camera up in this game, so don't spend a lot of effort on things which the player probably will never see. I'd say other than Wing Motors and the Three Stars cafe, the other signs are barely noticeable and not worth that much effort.
I am going to see if I can fix that car tho (if you look at the tire area, you'll see it has weird masking).
I also decided to replace this door texture because I didn't like the look of it (too uneven and filtered):
Instead of trying to salvage it, I found a free door texture online which resembled it a bit and edited the lighting, so do that for whatever purpose if you think the situation is appropriate. I was concerned it looks too photorealistic, but in the end, I think we should aim for photorealism as much as possible.
I also like the addition of the awning mural above the door, I think it adds finesse. I know it's not exact to the original, but in this case, I'd say it's a worthy addition. If you can find places to insert extra detail not there originally, go for it. I also like the door handles, so if you can find situations to make logical sense of things (why are there no door handles in the first place?), add it.
With that said, I think I'm done Loveless Alley for now. Just don't spend 10 hours on those shop signs since you can't even tilt the camera up in this game, so don't spend a lot of effort on things which the player probably will never see. I'd say other than Wing Motors and the Three Stars cafe, the other signs are barely noticeable and not worth that much effort.
I am going to see if I can fix that car tho (if you look at the tire area, you'll see it has weird masking).