Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - KnifeTheSky77

Pages: 1 2 3 4 5 [6] 7 8 9 10 11 ... 22
126
General Discussion / Re: FF7 Remake Gameplay Reveal
« on: 2015-12-13 17:08:53 »
I think the really well maintained hair threw them off.

127
A 1/1 scale of a planet would roughly be 25k miles around... Your telling me Square is going to make a 1/1 scale of a planet? Apparently you didn't graduate middle-school astronomy class.

You are making some astronomical assumptions here. Not all planets have the same circumference.

128
Omg, it reminds you of it. Good for you. That's not an argument.

Okay, that was hilarious. I can leave this thread now.

Zetaman: I hope SE proves your theories wrong. They might drop the ball, but they also might not. It is just too early to tell.

129
Size has no meaning, hian is clearly referring to the density of those areas. What is impressive about miles and miles of empty space?

130
Support / Re: Need help on starting up.
« on: 2015-12-13 04:32:35 »
The wiki would be a good place to start. I also recommend picking up a solid regiment of meditation, as using kimera will be an ultimate test of your patience.

There is a guide floating around here somewhere...

131
lets take FFX make Yuna who was a priest into a slutty gunslinger and re use almost all of the same assets, OH and lets have more than half of the bosses be a color swap of Aeons from the last game... MY GOD that game was horrible

I never said it had a great plot, but it was a genuine effort by SE at trying to make a "full-game" sequel.

132
X-2 was a full game, yes.

They have to get money from something NFITC1, I can't imagine the FF-XIII saga sold dump trucks of copies as planned. Good god I hated a lot of those characters.

133
My grief with the multi episods is actually that there is no room for a worldmap, which also means they have to summerize content (Cosmo Canyon could be made easiely to a part of a sector in Midgar).

Atm it looks like as if they made out of Pong a Tennis Simulator. Sure Tennis can be much fun but it's simply not the same as Pong.

I would have a pretty big problem with that as well. Stealing vehicles and raising chocobos to get around to places were a big part of the game. Have you played XV Episode Duscae at all? I think that level of "wordmap" would be the worst case scenario for FF7r. They could AT LEAST do that, but I feel that they are motivated at the revenue prospects to do something even more worldmap-esque than that - maybe even something on par with the original. 

134
There are a lot of flaws in your argument. I will regurgitate this well known information again: each "episode" is a full game. Did you think that FFX-1,2/FFXIII-1,2,3 were separately worth the weight of a "full game" in your opinion? "Episode" isn't even the right word to use here, it was a term that was loosely translated from a japanese gaming magazine.


Here is a better translation of this information for you.
I think we can all understand how not all translations are created equal.

You are also trying to make a comparison to the cost, time and manpower involved in building games between FOUR console generations, do you see how absurd a comparison that is? Maybe it is because I am a software dev and I see how these things get fleshed out, but I feel like this argument is really misinformed.

I am personally cool with paying for multiple $60 games if each game is long and awesome. There are definitely some holes that I would hope to be covered or expanded on such as what happened to Cloud after crisis core to pre bombing mission, what happened to everyone else from crisis core during FF7 etc.

If they make three "full" games out of FF7 AND they are awesome, I'd certainly rather pay the price of three of these full games than an ultra condensed, verbatim plot and strategy of the OG FF7. I'd also rather FF7 get this multi-volume remake treatment than any of the other FFs.

I really can't understand how I am seemingly in the minority on this. Maybe I am talking about this on the wrong forum lol

135
You're making a lot of generalizations there, so I guess we will just have to wait and find out what it really is. I think you've spent so much time tearing apart the original, that anything new just doesn't seem right, I understand that perspective.

136
More content?  You mean more bloat, surely?  The vast majority of it will be crazy long cutscenes.
I don't know what you mean or how you would know - do you work at SE?

And since when did gaming hit such a low that it has to release one game in multiple parts?  It's bad all round. Bad management or greed or both.
I think you would appreciate a crash course in software development. Everything is perpetually expensive and behind schedule, video games exponentially so. I also think you are missing the point as far as the multiple pieces are concerned, each piece has been mentioned to be a full game and they intend to expand and deepen the story/scenario. It isn't a carbon copy of the original in the form of an action-esque game.

137
I don't understand why people are complaining about getting more content. You like ff7, and SE wants to spend so much money and resources on a remake that they are forced to make a developmental and economical decision to split the game into parts. At least TWO full FF7 AAA productions would be the product of this decision instead of one. Go ahead and beg them to put less time and resources into the franchise, you won't be happy with any decision they make anyway. Your petition is silly.

138
General Discussion / Re: FF7 Remake Gameplay Reveal
« on: 2015-12-09 03:47:53 »
Their voice acting really is crappy compared to other media at that budget. I can't watch advent children in English. Too much cringe. Here's to hoping the remake will be better.

139
General Discussion / Re: FF7 Remake Gameplay Reveal
« on: 2015-12-08 19:03:58 »
I can't guess how long they will take but can assume that development in general should be much faster with ff7 than 13 or 15. Three big factors for why I think this: they already have the main plot points of the story and characters worked out, square is contracting out dev work this time around instead of struggling to do it all in-house, and they chose to use a well supported, pre built 3rd party engine. Even if they choose to take their time, the dev process should still be far more productive than the last few games they've made.

140
General Discussion / Re: FF7 Remake Gameplay Reveal
« on: 2015-12-08 17:56:11 »
I'm actually fine with Cloud's sickly appearance now that I think about it.  Even within the original, you find out that he was experimented on and that Zack had to look out for him for weeks until he was able to snap out of it.  My problem with it now is that when playing the original, all of that info was a complete surprise.  I'd like Cloud to not look well at the start of the remake, but only so much so that you wouldn't really know, so that once you reached the part where you find out about him and Zack you could kinda look back at the beginning and think "Yeah, I can totally see how he was sick".  Right now it's just too in your face I think.
I also like that the old style buster is back, and am really curious about the reasons he chose to cover the gold hilt(?) like that.

My thoughts exactly. Cloud was totally drugged/poisoned? out of his mind at the end of Crisis Core, he also saw his only friend shot into swiss cheese by Shinra soldiers right in front of his eyes, with blood everywhere. I don't know how much time passed between the end of Crisis Core and the bombing mission but Cloud should probably be fairly emotionally damaged, confused and full of vengeance at the beginning of FF7. He should look slightly deranged and angry.

141
Totally hypothetically, getting the character models, or anything really, from the remake and putting them into qgears would be an interesting sight.

142
General Discussion / Re: FF7 Remake Gameplay Reveal
« on: 2015-12-07 23:52:34 »
Thank god the cross dressing scene will be in there, everything will be fine.

I wonder how they'll cut this up into separate games. In the original, you can't start disc two until you've finished disc one. Square is implying that you could just buy the second game and start there with no save data or carnal knowledge of the first game, it just feels dirty. I can't complain about them wanting to produce the largest possible version of VII that they can. At least I like the characters in ff7, can't say the same about ff13.

143
General Discussion / Re: FF7 Remake Gameplay Reveal
« on: 2015-12-07 04:13:26 »
I hope the remake touches on what happened to the drugged and defenseless Cloud at the end of Crisis Core and how he made his way into the bombing mission, I never understood how he survived on his own inbetween those two time periods

144
FF7 Tools / Re: [FF7PC] Trainer - Ochu (2.0)
« on: 2015-12-06 22:55:54 »
@DLPB I'm interested to know what decisions you would have made with the FF7 remake, just have SE's art dept pickup Team Avalanche's work?

I think the slightly deranged, malnourished look makes sense for Cloud, given the end of crisis core

145
Team Avalanche / Re: Monster Remodels!
« on: 2015-11-15 20:49:07 »
I can't recall this, is there an actual hard max poly count for with the original ff7.exe?

I would wager that if you make something awesome, someone will invariably help cut it up and get it into the game.

146
Q-Gears / Re: Q-gears Custom Story Project
« on: 2015-10-30 21:39:50 »
Care to post some basic examples or documentation on how to write scripts? I know that it's lua but I wouldn't know where to look to find specific °7/q/hotdog-gears functions.

Edit:

Is this the repo where the project is stored? https://github.com/paulsapps/7-Gears
I'll fork it and poke around but the latest build in this repo looks a little dusty and a little not build-able?

147
Are these scripts a product of SUDM?

148
I see what you did there ;)

Where in the pantheon of github is this new proj

149
Kimera is crap, you should convert to a mainstream model format

150
This looks interesting, is this just a plan or have steps actually been taken to migrate from ogre?

Pages: 1 2 3 4 5 [6] 7 8 9 10 11 ... 22