Author Topic: [PC] Save editor - Memoria (0.6.3.1)  (Read 440472 times)

Tirlititi

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Re: [WIP/REL 0.5b] Memoria - FFIX Save editor
« Reply #50 on: 2013-05-09 10:18:55 »
Be sure epsxe is not running when you use Memoria. I guess that may cause the bug.
Or maybe you don't have the rights to open the file (epsxe000.mcr) ? You would need to run Memoria as administrator (right-click on the program should display that option).

makeyo.kao

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Re: [WIP/REL 0.5b] Memoria - FFIX Save editor
« Reply #51 on: 2013-05-09 20:47:10 »
can you make a 'new game+' function???

Blankamarant

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Re: [WIP/REL 0.5b] Memoria - FFIX Save editor
« Reply #52 on: 2013-05-14 17:18:22 »
Hi guys.  :)
Since FFIX is my favourite Final Fantasy, i've found this tool very interesting. I'm trying it out now.
Anyway, i was wondering if i can replace card images, or maybe add more than 100 cards (but seems to me difficult).
I have made a lot of card images (about 50 at the time) from FFIX monsters, characters and such, which are not featured ingame, (also from FFX and other FF) and i would try to fit them ingame!
If someone think this is possible, please let me know answering here.
If someone is interested to see how my cards looks, just ask me and i will upload them on my Deviantart page as soon as i can.


(and sorry for my english)
« Last Edit: 2013-05-14 17:39:40 by Blankamarant »

Tirlititi

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Re: [WIP/REL 0.5b] Memoria - FFIX Save editor
« Reply #53 on: 2013-05-15 08:37:19 »
Hi Blankamarant.

As far as I know, it hasn't been tried yet to replace the card images. Zidane_2 made a tool that extracts some images from the game but cannot replace them inside. Plus, I'm not sure cards have the "TIM" data format (the format Zidane_2's tool can extract).

About possibilities, It should be quiet doable to replace images but it'd be really hard to create new cards.
« Last Edit: 2013-05-15 08:41:01 by Tirlititi »

Blankamarant

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Re: [WIP/REL 0.5b] Memoria - FFIX Save editor
« Reply #54 on: 2013-05-15 15:16:58 »
Quote
About possibilities, It should be quiet doable to replace images but it'd be really hard to create new cards.
Sorry but, i've said that i already have made over 50 cards! why you say it's difficult to make cards?
you are talking about scripting?
EDIT: ops sorry i've just figured out that you was talking about the code

« Last Edit: 2013-05-15 15:30:13 by Blankamarant »

Tirlititi

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Re: [WIP/REL 0.5b] Memoria - FFIX Save editor
« Reply #55 on: 2013-05-15 15:26:50 »
I'm talking about having (for instance) a card menu with more than 100 slots for more than 100 different card types.

Blankamarant

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Re: [WIP/REL 0.5b] Memoria - FFIX Save editor
« Reply #56 on: 2013-05-15 15:39:10 »
Quote
I'm talking about having (for instance) a card menu with more than 100 slots for more than 100 different card types.
Yes i know but it would be amazing to raise the number of cards to 200! i like to collect cards in FFIX ahah

apex

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Re: [WIP/REL 0.5b] Memoria - FFIX Save editor
« Reply #57 on: 2013-10-01 14:44:50 »
Thank you for this great tool. Nice to see that FF9 gets some attention too.
I was playing around with the tool and noticed in the card section that card type "A" is missing in the drop-down list. I've only read about there being A-type cards and I've never actually seen one myself so maybe M,P,X are the only available types.
« Last Edit: 2013-10-01 14:48:34 by apex »

gjoerulv

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Re: [WIP/REL 0.5b] Memoria - FFIX Save editor
« Reply #58 on: 2013-10-01 20:33:56 »
You are right. I didn't know that as I've never seen one. But according to the ff wiki it seems type 'A' exists.

EDIT: I uploaded a new release for the with the card type A included. Figured it was worth it. 0.5.1b available in op.
« Last Edit: 2013-10-16 09:00:28 by gjoerulv »

aladore384

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Re: [WIP/REL 0.5.1b] Memoria - FFIX Save editor
« Reply #59 on: 2014-06-28 21:41:05 »
Some non-interesting data :

Alleyway Jack's Tetra Master tutorial works the same way as Mogster's tutorial. The value decreases as you read an entry.

There you go :

Alleyway Jack's Tetra Master tutorial

These adresses is about if you read or not the tutorial ("New!" icon).
The values are set to FF by default, and they decrease by the amount associated.
8007B30F
GameShark 3007B0C4 :
01 : How do play the card game ?
02 : How does the card game proceed ?
04 : What's a card battle ?
08 : What's a combo ?
10 : What's a perfect ?
20 : What's a collector level ?
40 : Can we try a game ?
80 : How do play the card game ? this value seems to be used either before or at the same time as 01

I'm not sure this address is on the savemap though...

EDIT : Mitten the Kitten Sidequest

Ok, I'm not 100% sure on how it works.

Gameshark 3007B0C1 :
00 : Quest not started
01 : Quest accepted
02 : Mitten spotted (running away)
03 : Mitten captured
04 : Vivi rewarded (received Bomb Card)

EDIT 2 : Mognet Sidequest

Gameshark 3007B317 :
80 : Being told about Mognet

Gameshark 8007B307 :
08 : Accept letter from Kupo to Monty

Gameshark 3007B2FA = 01
Gameshark 3007B2FB = 04
=> "You have a letter from Kupo to Monty"

EDIT 3 :

Gameshark 3007B0CA
+02 => Queen Brahne gave you a Moonstone
+04 => Talk to Blutzen and Kohel

EDIT 4 :
Gameshark 3007B30F
+10 => Read letter from Kupo to Mosh (about Jump Rope)

EDIT 5 :
Gameshark 3007B0D1
Pluto Knight Quest
01 : Mullenkedheim
02 : Haagen
04 : Weimar
08 : Breireicht
10 : Dojebon
20 : Laudo
40 : Blutzen (already input as you start the quest)
80 : Kohel (already input as you start the quest)
Gameshark 3007B0D0 = 01 => Blank (Knight of Pluto)
« Last Edit: 2014-06-29 01:23:32 by aladore384 »

aladore384

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Re: [WIP/REL 0.5.1b] Memoria - FFIX Save editor
« Reply #60 on: 2014-07-08 16:57:59 »
ATTN gjoerulv :

If you're interested into adding an option for Tetra Master that will max cards and their stats, I made a 600 lines GS code.

US version : http://aladore3viii4.free.fr/files/FF9/FF9%20-%20Tetra%20Master%20AR%20-%202%20-%20US.txt

FR version : http://aladore3viii4.free.fr/files/FF9/FF9%20-%20Tetra%20Master%20AR%20-%202.txt

This gives the legit. maximum stats cards. Arrow distribution is aiming for 1700 pts so they're all different, the cards with the more combined stats having the more arrows.

gjoerulv

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Re: [WIP/REL 0.5.1b] Memoria - FFIX Save editor
« Reply #61 on: 2014-07-09 10:38:52 »
@aladore384
Thanks. Lazy as I am didn't bother figuring out how the game calculated the score (I started research, but didn't finish). At first I assumed maxed out stats and arrows would max out the score.

aladore384

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Re: [WIP/REL 0.5.1b] Memoria - FFIX Save editor
« Reply #62 on: 2014-07-10 16:30:09 »
Unique card : 10 pts
Unique arrow set : 5 pts
Attack type X : 1 pts. Attack type A : 1 more pts for a total of 2 pts.
Total per card : 17 pts max

17*100 = 1,700 pts - max collector rank.

As for the Attack, Physical Defence, Magical Defence they provide no pts for the collector rank. However each card's stats can be improved and each card has its own limits (or maximum stats).

Rebirth Flame provided a list with 2 small errors (decimal values are given in the parentheses right after the displayed value by the game) :

http://www.gamefaqs.com/boards/197338-final-fantasy-ix/56828459#10

First error was Sahagin's max stats that are corrected on post #13 and goes like this : Attack 25, PDefence 18, MDefence 4.

Second error was Ozma's original (basic) type attack which is not M as Rebirth listed it but rather P as corrected by espritduo who provided us with a full corrected list (values are listed in decimal) :

http://www.espritduo.com/random/ff9_card_data.txt

Zara9

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Re: [FF9] Save editor - Memoria (0.5.1b)
« Reply #63 on: 2015-08-03 11:13:25 »
hey

this ff9 save editor locked up my game today

while i was playing ff9 on the psxfin emulator

i tried letting vivi go trance at the start of this game

can vivi not learn trance until black waltz 3 then
« Last Edit: 2015-08-03 11:56:21 by Zara9 »

gjoerulv

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Re: [FF9] Save editor - Memoria (0.5.1b)
« Reply #64 on: 2015-08-04 03:33:06 »
I cant't recall if Vivi's trance is on hold until then. In any case, certain editing will make the game prone to crashes/soflocks etc. Giving Vivi trance early might just do that. Certain early battles are very scripted and trance may interfere with some scripts.

Zara9

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Re: [FF9] Save editor - Memoria (0.5.1b)
« Reply #65 on: 2015-08-04 18:09:19 »
hey

you guys should take out the trance option on beatrix party member selection on this editor

since beatrix can't do trance

gjoerulv

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Re: [FF9] Save editor - Memoria (0.5.1b)
« Reply #66 on: 2015-08-05 19:09:22 »
Perhaps I need to work on the "max all" function to prevent issues like these, yes.

Zara9

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Re: [FF9] Save editor - Memoria (0.5.1b)
« Reply #67 on: 2015-08-07 11:11:03 »
hey

is the have all cards and have all items on your save editor safe to use on my ff9 game

and what does status bits mean on your save editor
« Last Edit: 2015-08-07 11:19:58 by Zara9 »

gjoerulv

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Re: [FF9] Save editor - Memoria (0.5.1b)
« Reply #68 on: 2015-08-07 13:59:50 »
It should be safe. I have tested it multiple times. As for the status bits, read the help. It is explained there.

Zara9

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Re: [FF9] Save editor - Memoria (0.5.1b)
« Reply #69 on: 2015-08-07 14:25:03 »
hey

i found a glitch bug on your ff9 save editor

when someone uses block 1 on your ff9 save editor and then tries to load up there save on block 1

the game softlocks on the memory card selection screen

gjoerulv

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Re: [FF9] Save editor - Memoria (0.5.1b)
« Reply #70 on: 2015-08-07 14:26:45 »
Yes, ty I saw your message. I can't look into it now, but I'll check once I get home.  8-)

Zara9

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Re: [FF9] Save editor - Memoria (0.5.1b)
« Reply #71 on: 2015-08-07 17:55:45 »
hey gjoerrulv

i have found another bug on your save editor

when i used the jump command, the game went into inf spear loop forever

gjoerulv

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Re: [FF9] Save editor - Memoria (0.5.1b)
« Reply #72 on: 2015-08-08 09:36:51 »
Yeah, that is not necessarily a bug in the program. If you mess around enough with the save file, the game may not like it. Do you remember what you edited?

Zara9

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Re: [FF9] Save editor - Memoria (0.5.1b)
« Reply #73 on: 2015-08-08 13:23:38 »
hey

i think the bug happen when i made 1 party member jump when turned into trance mode

and all i used was the have all items and have all cards and max status stuff

gjoerulv

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Re: [FF9] Save editor - Memoria (0.5.1b)
« Reply #74 on: 2015-08-08 13:35:53 »
You mean Freya? She is the only one that can jump. And the jump mechanics doesn't have anything to do with the items or cards I think. Maxing the stats and magic stones is not a good idea depending on how far into the game you are. Not all characters have all magic stones for instance. Trance Jump may get values the game can't handle. Again, cheating like this can confuse the game. it's not a bug in the editor.