Author Topic: [REL/WIP] Felix Leonhart's Enhancements  (Read 280267 times)

FeliX Leonhart

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Re: [REL/WIP] Felix Leonhart's Enhancements
« Reply #350 on: 2011-09-05 05:59:04 »
Teaser incoming >_>

Hellbringer616

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Re: [REL/WIP] Felix Leonhart's Enhancements
« Reply #351 on: 2011-09-05 06:47:38 »
CIIIIDDDDD!!!!

Nightmarish

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Re: [REL/WIP] Felix Leonhart's Enhancements
« Reply #352 on: 2011-09-05 11:39:26 »
And that's why i love russians.

fantasycloud

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Re: [REL/WIP] Felix Leonhart's Enhancements
« Reply #353 on: 2011-09-06 00:59:09 »
yeah it's cid..........

Keenmachine80

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Re: [REL/WIP] Felix Leonhart's Enhancements
« Reply #354 on: 2011-09-06 10:07:28 »
Looks great, i especially like the water on the beach. I look forward to future updates  :lol:
Yea first posts! I see this community is so talented and uplifting to one another. Ive been on forums b4 that just dogged each other

Tamtocs

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Re: [REL/WIP] Felix Leonhart's Enhancements
« Reply #355 on: 2011-09-11 19:24:24 »
Your world map textures look ace, better than the WMRP  :-D

RecycleYourself

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Re: [REL/WIP] Felix Leonhart's Enhancements
« Reply #356 on: 2011-09-13 20:30:11 »
Your world map textures look ace, better than the WMRP  :-D

Seconded

killuminati777

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Re: [REL/WIP] Felix Leonhart's Enhancements
« Reply #357 on: 2011-09-15 19:18:42 »
Daaaaaamn, the spells and everything look amazing, can't wait for the release. You are a genius.

Epic sh*t right here, excuse my language, but i tend to curse alot when im happy, haha :P
It's like a long awaited dream coming true.
« Last Edit: 2011-09-15 23:29:37 by killuminati777 »

Devil May Cry

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Re: [REL/WIP] Felix Leonhart's Enhancements
« Reply #358 on: 2011-09-20 23:08:53 »
Really nice mod. I just got into this ff7 modding stuff and I wanna' thank you for making this.

ff7maniac

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Re: [REL/WIP] Felix Leonhart's Enhancements
« Reply #359 on: 2011-09-29 16:43:24 »
version lgp for wolrd texture ?

Beavii

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Re: [REL/WIP] FL's Battle-Scene/World-map Enhancement
« Reply #360 on: 2011-10-04 18:01:26 »
All the remaining textures lay inside a folder, so no problem with that. The only thing is that sometimes it's hard to find their location ingame

would these be esier to find if you edited them to a bright illuminous colour to make them stnd out like a sore thumb

Sequence

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Re: [REL/WIP] Felix Leonhart's Enhancements
« Reply #361 on: 2011-10-06 10:40:29 »
Hi guys !

Well, i have an issue for battle scenes. I have the latest Aali custom driver. What we have to do? I listened something to convert PNG to LGP.

I followed phillman tutorial but i don' t understand some steps notably with "the copy paste with transparency". Please, I need a perfect tutorial for this battle scenes.

World map scenes work perfectly due to the good tutorial of Felix:P

Thx

DLPB_

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Re: [REL/WIP] FL's Battle-Scene/World-map Enhancement
« Reply #362 on: 2011-10-06 11:25:03 »
would these be esier to find if you edited them to a bright illuminous colour to make them stnd out like a sore thumb

good idea.

dkma841

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Re: [REL/WIP] Felix Leonhart's Enhancements
« Reply #363 on: 2011-10-06 18:32:39 »
@sequence you don't have to convert them to LGP since you have the latest custom driver if you have a mods folder like (DK) or (avalanche) just place the battle folder there

PitBrat

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Re: [REL/WIP] Felix Leonhart's Enhancements
« Reply #364 on: 2011-10-06 20:07:01 »
Aren't all these scenes already available in LGP format?


Battle Scene enhacement lgp use.zip             Felix LeonHart  Battle art enhancement for LGP          Qhimm FILE

Magochocobo Battle Scenes (lgp use).rar         Magochocobo     Battle art LGP Packs 1, 1.5 and 2       Qhimm FILE

magochocobo ff7 battle.rar                      Magochocobo     Magochocobo Battle LGP Packs 1 & 1.5    Qhimm FILE

magochocobo ff7 pack 3 lpg.rar                  Magochocobo     Battle art enhancement as LGP Pack 3    Qhimm FILE MIRROR


Sequence

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Re: [REL/WIP] Felix Leonhart's Enhancements
« Reply #365 on: 2011-10-14 20:45:52 »
@sequence you don't have to convert them to LGP since you have the latest custom driver if you have a mods folder like (DK) or (avalanche) just place the battle folder there

Yo e1sunz:P

Mate, can u link me the driver? Cose i m convinced i have the latest ...

PitBrat

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Re: [REL/WIP] Felix Leonhart's Enhancements
« Reply #366 on: 2011-10-15 06:30:14 »
Aali's OpenGL Driver 0.7.11b

ff7_opengl-0.7.11b.zip                          Aali            OpenGL Driver from the god              Qhimm FILE


Check the file APP.LOG located in the game folder to identify the version you're currently using.

Sequence

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Re: [REL/WIP] Felix Leonhart's Enhancements
« Reply #367 on: 2011-10-15 09:01:27 »
Aali's OpenGL Driver 0.7.11b

ff7_opengl-0.7.11b.zip                          Aali            OpenGL Driver from the god              Qhimm FILE


Check the file APP.LOG located in the game folder to identify the version you're currently using.

Hi mate, i using 7.9b i downloaded ur file. I ll tell u if it works. It worked on 7.9b. Dude have u got a good char.lgp file? i need Menu Overhall of DLPM but using a french version . Should it work?
« Last Edit: 2011-10-15 09:47:54 by Sequence »

KaidenJames

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Re: [REL/WIP] Felix Leonhart's Enhancements
« Reply #368 on: 2011-10-15 23:13:03 »
Sequence, the Menu Overhaul Project is for the English game only. Read the first post of that thread.

Vgr

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Re: [REL/WIP] Felix Leonhart's Enhancements
« Reply #369 on: 2011-10-16 19:46:39 »
Bonjour Sequence :)

You might have to hex-edit and do stuff to make it work with the French version. Seeing as much of the people I know have French version, I would maybe do it.

J'aimerais bien te parler par msn, [email protected]

Shadk

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Re: [REL/WIP] Felix Leonhart's Enhancements
« Reply #370 on: 2011-10-19 17:52:34 »
Hy guys!!
 FeliX Leonhart, thanks for your word it sounds really good!! I said "sounds" because I think i've missing something. I've installed Aali graphic stuff, Avalanche graphic overhaul, FFVII PRP, but I cannot find any "mods" directory opr FFVIIconfig.cfg. How can I have them?
Thanks

tylerkschrute

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Re: [REL/WIP] Felix Leonhart's Enhancements
« Reply #371 on: 2011-11-03 15:28:11 »
Shadk: both the mods directory and config file should be included with the driver download. At least, it was when I downloaded it. If you download from the following link it will have everything you need in it - http://backup.ninjaloot.se/share/ff7_opengl-0.7.11b.zip

Now, I have a question of my own. When using this world map retexture it majorly screws up world map dialog boxes. It pretty much has all the text going vertical on the left side of the screen. Anyone heard of something like this / have a way to fix it?

Really great work by the way, game is absolutely beautiful with this.

Vegadawg2

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Re: [REL/WIP] Felix Leonhart's Enhancements
« Reply #372 on: 2011-11-04 03:06:37 »
It's not these textures that are causing the text to scroll on the side of the screen like that.  I'm pretty sure it's DLPB's Menu Overhaul Project that is making that little snafu occur.  He briefly mentions it on his thread.  I also believe he said there will be a fix for it when he releases his final version of his project.

luksy

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Re: [REL/WIP] Felix Leonhart's Enhancements
« Reply #373 on: 2011-11-04 05:27:39 »
It's a bug in my app touphScript, not DLPB's fault, I've fixed it in next version  ;)

FeliX Leonhart

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Re: [REL/WIP] Felix Leonhart's Enhancements
« Reply #374 on: 2011-11-05 12:09:39 »



Uh, it's a hell to paint on my UV's T_T