Everybody might have noticed, that the sound system of FF7PC is worse then in FF7PSX.
The stereo sound in battle is wrong placed sometimes (Barret shoot right and the sound came out of the left speaker, because the enemy is left). The High minigame (Motorbike minigame) has problems to play every sound (slash->hit->enemy fall down, but often with no sound). Then some scenes have background sound, which disappear if another sound is played (take the alarm sound in the mako reactor after setting the bomb, it is disabled after a fight, because of the battle swirl sound.)
Well, actually I want set some immersive background sound to some scenes like the motor noises from the ship to the machine room in the Highwind. I found a channel which isn't cancelled through another sound, but if another sound is played (moving the menu cursor for example)
1 it volumes down (from 100%-->60%?) and then it slowly volumes up.
And the last thing is the another problem I have noticed: after a sound is called, it is stored to the channel. So it plays on other fields too, if I do not disable it. Ok, I thought, if it's there already then I could use it less noisy, so you got even more the feeling to be in a flying working airship. It works, but after a while it ramps up, so that it is same loud as if you would stand in the machine room.
1 The funny thing is, if I reduce the effect volume, the volume down effect is reduced, too.
I don't know if this problem was there from begin with or not. Because I have played FF7PC only on win7, which does not support directsound and I don't know if the rerelease has these issues, too. But, isn't there a way to make it work with OpenAL? Maybe there is a way to fix the sound issue with it.