Ah so that's my objcode trying to gobble up that mesh, huh?
That's why we've got to either have all objcodes or all hashcodes :/ -- objcodes work for the entire game unless overridden by other objcodes. hashcodes are the same way, but they vary per scene/disk/language. not sure if objcodes are the same for all languages, but lunar cry seems to have the least problems replacing textures out of the box, but because of it's determination to ALWAYS replace a mesh ID unless told otherwise, made it really hard to work with until this point. I think if we had all objcodes mapped (characters, npcs, enemies/bosses) that we could reduce the amount of actual codes we use by a LOT, which will also make getting new codes easier when tonberry gets its update (i'm working on trying to get people involved).
Maybe it's time to get the objcodes working?

Message me on twitter or discord and let me know when you might have time to live/voice chat so that we can sort some of this stuff out. I was even thinking of getting some documentation together.