Oh duh! Now you mention it I remember reading about that around here before! well, that'll be the next step once I get my new computer then
EDIT: Ok, up and running again. But I have to confess I can't wrap my mind around the summon directory. It's one of those type 0x03 hierarchical directories, right? So that means what's listed inside is subdirectories? But how do you know how many files each subdirectory contains? Are there headers for them?
EDITEDIT: it's now been remade to use shaders for animation, which is much better (despite being visually identical). Also finally realized what I'd gotten wrong with the lower bits of angles: they're optional, some anims don't contain them, signalled by a zero offset. I can kinda detect which anims match which models now - sorta. The method gives false positives so you can get some aberrant anims, but it's better than nothing. I still don't get how to go through the summons (well, effects, really) directory or find the character textures in the room/worldmap clusters.
I was wondering about exporting though. I wanted to use .OBJ format but it doesn't allow animations...