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Messages - genesis063

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101
Says multi media so maybe look up the path it is giving.  If you get an error message then you to try to fix it.

102
Maybe run the converter again it usually fixes everything for me.

103
Nothing yet but mine will appear here soon.

104
Saw it with my parents and even the most cynical reviewers I have seen have gave it a good rating.  They did not slam everything out the gate and saving alot for the other movies.  Well worth going to go see and the actors where great and alot of nice little nostalgia thrown in.

105
Hey guys real quick like to happily announce that my new mods to add support for Sephiroth and Cloud's different models and weapons will be added to the new update.  Also Safer Sephiroth will be added into it aswell.  Few things to note the various kernel text changes have their separate Iro.  You also need the proper exe found in my topic with the original Sephiroth Story Iro.  More will come making a little mini-expansionish mod.

106
Like I said anytime you change something other then what you set it to when running the converter it will crash.  That is why you need to run it again to set it to the right configuration.  I play with my tv.  When I take it out and fly home then I need to run it again to play it on my laptop.  It is weird but that is how the program is.

107
Hey guys real quick can anyone help me on how to make a limit exe patch so I can implement them in the iro itself.  I've tried to use Dan's tools and cant seem to still get it to work.  Is there anyway anyone could help me and give me a guide on how to do it?

108
Gave EQ2 files for my Safer and weapons and battle model swaps.  For now only Sephiroth weapons work right.  I may have to redo Clouds as there are issues with them showing up correctly.

109
7th Heaven / Re: I think I may have messed something up
« on: 2015-12-09 02:31:23 »
Yeah

110
7th Heaven / Re: I think I may have messed something up
« on: 2015-12-08 23:51:11 »
Run the converter again and use the option in 7th heaven below the settings it has it built in to prevent this.

111
In regards to rmarion you may need to run the converter again if you didn't use the special one for 7th Heaven.  They got a post about it on the first topic in the beginning.

112
FF7 Tools / Re: [FF7PC] Mod manager - 7thHeaven (v1.49)
« on: 2015-11-29 03:52:25 »
You need to get the disc mounting if you converted it.

113
I had a fix but for some reason when I patch it it gets messed up and affects the file I used in the folder.  It could be the operating system for some reason or a bug or something.

edit: seems like it only works with Tifa in the party.  When you first reach Corel when the three npc's get angry at "Barret" have Tifa in the party and in the third slot.  I hope this to be temporary and hope to figure out what is going on to make the map to fire off right.

114
Yeah this is pretty game breaking and weird.  Everything aside from the upload seems to run fine.

Edit: I'll have to reextract the file and re-edit it for some reason every file I have has that issue.

115
Real quick I think I may have come across an issue with windows 10.  It seems the change to the Corel area are not going through.  I tested this on my iro without uploading and everything works fine.  However when I try to upload a new revision it seems to not take affect.  Some of my changes have gone through.  I plan to test it on chrome as the new windows thing might have something weird preventing it.  I'll edit this post if it works on chrome or not.

116
Uploaded a new version.

117
I got the link for a 7th Heaven version on the first page just copy and paste it like you did with this one.

118
As soon as I get my own place I plan to start giving flevel modding guide and basically any other projects that I am doing as I learn the ropes.  If you guys like to leave feedback and comments to contribute to the video please feel free to give them.  I'll edit this when it finally happens with a link to it.  Hope you guys like the idea and hope this will also give you some encouragement of sorts I've learned so much from this site and my mods wouldn't be where they our now without the support.

119
General Discussion / Re: CLOUD IN SMASH BROTHERS
« on: 2015-11-13 00:40:50 »
We need Sephiroth and Roxas in next.

120
FF7 Tools / Re: [FF7PC] Trainer - Ochu (2.0)
« on: 2015-11-13 00:38:08 »
the only reason is that I have had trouble trying to create a hex document with the changes so the exe wouldn't matter.  Plus with 7th Heaven which is what the mod is used in people like to keep their stuff unchanged hence why I changed the name.  If you know a way though is there anyway you can post a guide about it?  I would like to incorporate it in with the iro so people can use any exe.

121
Sorry for the necro but will this allow to get the old Supernova and use it with my Sephiroth mod?

122
FF7 Tools / Re: [FF7PC] Trainer - Ochu (2.0)
« on: 2015-11-10 00:56:06 »
If you have it use the exe mentioned then yes.  My modded exe named as something else will not be supported.

123
FF7 Tools / Re: [FF7PC] Trainer - Ochu (2.0)
« on: 2015-11-06 16:12:42 »
So it relies on the exe name?  Is there anyway anyone can code it to allow for custom name ones when they use 7th Heaven?  If not I'll just use the default one to get my coordinates as I can confirm it still works on windows 10.

124
FF7 Tools / Re: [FF7PC] Trainer - Ochu (2.0)
« on: 2015-11-06 07:08:26 »
Sorry to necro post but I figured out my issue.  The weird thing is even though the windows says Final Fantasy 7 since I renamed my modded one as not to conflict with the old one and use with 7th Heaven as my mod mainly is.  So you will just have to use the old ff7 launcher to get coordinates unless you can program something in that allows for differently named exe launchers.

125
Haven't had any issues yet so it should be good.

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