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Messages - Grimmy

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176
Completely Unrelated / Re: Explain Your Name!
« on: 2010-03-16 19:01:07 »
Back in '95 I was signing up to play laser tag and needed a code name. I used part of a line from Hellraiser "Grimm Death". I started playing lot's of tag tournaments until '01. The other players got tired of calling me Grimm Death, so they shortened it to Grimmy. I still have many friends from then who know my real name but call me Grimmy IRL.

177
Here is an add on pack for the WMRP. I used Pyrozen's original texture to fill in allot of the missing textures. Most every area is completed, but no rivers or shore lines. only a few grass-mountain textures are currently outstanding.

http://www.filefront.com/15846855/WMRP-add-on.zip/

These are not really intended to be final, but a step in the direction of a completed world map overhaul. Anyone out there who wants to modify-improve on them please do.

178
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179
Your right I do get easily frustrated by others. I'm working on that and was trying to help. I don't think all the mini game models are replaced by the prp. I've never seen anyone have success with modding the snowboard game, and that makes me think many are left undone in the prp.

180
ice_cold said this on the 2nd to last page of the prp thread.

"00.lgp is the char.lgp and chocobo.lgp and 01.lgp is the rest on the mini games and the menu and the world LGP's"

I find it upsetting that people won't even go back one page on an important thread to find info.

181
Team Avalanche / Re: Stepping down from WMRP
« on: 2010-02-24 15:10:52 »
There is no need to make new models since most of the original models have been retextured already. They hold up against the WMRP and look great. Here is an example of my Tiny Bronco.



It comes down to a legal issue since the bonus disc textures were not included with FFVII PC. So you have to rip them to put them into the game, which breaks the no ripping rule.

Also unless that rule is altered in someway to make bonus disc textures okay here don't ask me for that model.

182
Team Avalanche / Re: Stepping down from WMRP
« on: 2010-02-23 19:49:03 »
I've taken up the call and have completed 6 0f the roughly 130 textures that are left. It won't take me long to finish the missing textures that have already been done by pyrozen. Excluding the beaches, gia's cliff area, and the forgotten city I should finish by next week.

183
Pyrozen please put up the rivers if you would.

184
I actually found a WMRP mistake in the new installer and it was my fault. I included the wrong jutmpl01.tex file. Instead of using the 64x64 template I used the 32x32. So the Temple of the Ancients was mapped wrong. I've fixed it now.

Correct jutmpl01.tex

http://www.filefront.com/15584459/jutmpl01.tex/

Just extract the world_us.lgp copy and replace the new jutmpl01.tex, and recompile the lgp.

185
Completely Unrelated / New look?
« on: 2010-02-10 20:09:39 »
So how does everyone feel about the new look to this forum?

For the record as long as it's still here I love it.

186
Troubleshooting / The APZ Cloud Project!!!!
« on: 2010-01-31 22:14:38 »
nope.

187
Archive / AC Custom Models
« on: 2010-01-31 19:04:35 »
To make the Field model work on the world map you need to save it in kimera as bbe.hrc then put it into the world_??.lgp. I think you could also just rename the aaaa.hrc to bbe.hrc, but I've never tested it that way.

188
Releases / Re: [Release] Slayersnext's Customized Models
« on: 2010-01-30 22:12:06 »
I do believe that weapon was included in the AC Mod, but if you didn't get it then you won't be able to now.

189
Team Avalanche / Re: Romeo Materia Final
« on: 2010-01-29 15:06:20 »
I agree these should be made the default.

190
Team Avalanche / Re: Towns
« on: 2010-01-18 17:58:11 »
Yes it would be great if the towns were models that could be edited in blender, because then you could adjust the uv map to fit on the above towns. As it stands now these are the only models that appear on the world map.

World map .hrc list

aaa- north crater dome
aba - buggy                 
aia - junon canon
aja - white chocobo
ata - cid
bbe - cloud
bkd - fort condor phoenix
ble - ancient key
bna - Diamond weapon
bud - emerald weapon
cec - sunken gelneka
cfc - gold saucer
cgd - highwind
cid - highwind 2
cmb - midgar cannon
cnb - anceint forrest
coc - Rocket town rocket
cpc - rocket town platform
cqc - ruby weapon
ddd - sud grey
dga - sub red
dic - stone henge thing
djc - red and white striped pole
dkc - metal key of anceints
dlb - tifa
dva - tiny bronco
dyb - ultima weapon
eje - underwater mako reactor
eke - shinra boat

Everything else is a texture being applied to the world map mesh. If someone find away to edit that thing it would be fantastic.

191
Team Avalanche / Re: Towns
« on: 2010-01-18 13:58:19 »
Kalm Town, Rocket Town, Corel Prison, Weapon Seller's House, Nibelheim, And Chocobo Sage's House all use the same 2 textures for their walls. The only problem with adding doors and windows to the textures is that the textures are applied differently in every location. So you get floating doors, windows cut in half, windows the size of the whole wall, and a bunch of other alignment issues. The reason I went with a simple texture is that the other texture with doors and windows made the game look stupid, unfinished, and trashy.

192
Team Avalanche / Re: Towns
« on: 2010-01-17 09:44:16 »
Since the Sister Ray is a model from CC that I already put into my game it will be hard to convince me to do a retexture of the original model. If I do decide that it needs to be done for the sake of others then it'll be done when I finish Midgar and the Gold Saucer. The Rocket also falls into this category.

193
Run the installer a second time selecting only the WMRP. Make sure that the Diamond Weapon field model is deselected.

194
Run the installer a second time selecting only the WMRP. Make sure that the Diamond Weapon field model is deselected.

195
Necro posting is bad. It puts unimportant threads like this above important ones.

196
Actually it's the arms and hands also. Depending on your purpose once you get the mesh and the UV it's easy to fix the rest.

197
Well using right click view image I was able to save a 1025X768, but if you have It bigger I'll take it. Oh, and thanks for doing that I really appreciate it.

198
Pyrozen could you do a version of that Start Screen that is sharp. I'm not a big fan of the blur.

199
The High res text works perfectly here, so it was just the 512 that needs work.

200
The letters are affected also in the low res install. Numbers seem to have horizontal lines under them, and letters had vertical lines next to them.

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