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Messages - Vehek

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101
My guess on how the chara.one files work. Might be incorrect because I didn't do any disassembly or testing in-game.

Code: (Chara.one Header Hypothesis) [Select]
0x00: Number of PC and NPC models (32-bit). Might not count for calculating offsets.
0x04: First model's header (detailed below)

PC Model chara.one header:
0x00: Pointer to animation data? (32-bit)
0x04: Size of the animation data or whatever it is. (32-bit)
0x08: Size again.
0x0C: MCH number? (32-bit? Upper 16-bits might determine whether header refers to PC or NPC)
0x10: 4 bytes
0x14: MCH name? Not sure if used. (4 bytes)
0x18: 4 unknown bytes

NPC header:
0x00: Pointer to first TIM (32-bit)
0x04: Size of TIM & Model data (32-bit)
0x08: Size again.
0x10: MCH-type header possibly starts here. Offsets are relative to the TIM image.
After the model data pointer: 8 unknown bytes.

Both types usually end with the hex bytes "EE EE EE EE" after the unknown bytes, though there may be exceptions.

Edit: The next to last section (the section pointed to by the DWORD at 0x38 of the model data header) of the MCH model data looks similar to what I guessed to be the animation data in the chara.one files. So that might be the pose information.

Code: (Animation Section hypothesis) [Select]
Section Header:
WORD Number of animations

Animation Header:
WORD Number of frames
WORD Number of joints (Koral labeled them bones.)

In that old thread, Qhimm said the animations were stored using 4 bytes per node. By counting I think there might also be an additional 6 bytes per frame, but I'm not absolutely sure.

102
If only we could locate the initial joint rotations...  :-(
Didn't Qhimm say something about animations being in the chara.one files? Does that mean even the initial pose is not in the mch files?
(I don't know enough to tell if this is actually the case.)

103
FF7 Tools / Re: Palmer
« on: 2009-05-21 22:57:06 »
While it wasn't an editor, Aeris was able to render those two fields Aali showed just fine. I don't think The_Saint released the documentation, and this is probably the first viewer since to properly render the fields.

104
Cathy Okada's translation said:
Quote
Claude: But I can't help it...

Aerith: Oh.... (teasingly)  Then why don't you just keep on brooding?

105
Archive / Re: FF8 Music on Vista broken?
« on: 2009-04-14 06:19:43 »
Isn't the question about FF8?

Does this help (for using DLS)?
You're not hearing all the instruments because of Vista's sound system.
You probably noticed that instruments are missing when you use "Microsoft Synthesizer" as a music device..which you have to use in order to get any good sound at all and for Samuel's DLS.

Soooo...to the point,you can fix it! :)
You have to place an "older" dmsynth.dll in the folder where your game is installed and that's it. :D
I uploaded the file here.

I have Vista 64bit and it works great.

106
Archive / Re: STICKY: FF7 Music
« on: 2009-04-04 02:07:25 »
In your last screenshot, the list of songs in FF7music is blank.
Do you have a proper FF7music.ini?

107
Q-Gears / Re: The purpose of Q-Gears
« on: 2009-03-02 22:43:12 »
I believe the FAQ is out-of-date.
I think it's more of a general 2.5d engine now.

The current Q-Gears does not use the original data; it uses converted data.

For an example of how things are different now:
http://community.livejournal.com/q_gears/15447.html?thread=37463#t37463

108
Archive / Re: Final Fantasy VII - Clever Hack Name Here
« on: 2009-01-20 01:59:59 »
http://www.ff7citadel.com/gameinfo/textfiles/ff7import1.txt
This old walkthrough by the deceased Kao Megura describes the clock puzzle.

109
According to the edit history, the FF9 model wiki entry was modified by Zande on the 15th.

There's still no information on FF8 in QhimmWiki.

111
I don't remember GyptInstant automatically skipping FMVs...
Do you have the proper codec installed?

112
http://forums.qhimm.com/index.php?topic=6961.msg86856#msg86856
Apparently, the PC battle models are identical to the PSX battle models.

I could never get those programs in that thread to work.

113
NPCs are stored in chara.one of the field archives (as in the individual locations) or something like that.

114
It only seems to be a viewer though. No apparent export capability.

115
A battle model viewer was shown here:
http://forums.qhimm.com/index.php?topic=7524.0

Unfortunately, the version I found tends to put the characters' heads on backward.
I don't really know anything about the format, but the PC battle model format is apparently very similar to the PSX's.

116
Does that mean the PSX version copies kernel.bin into the save data?


I don't know if you know this already or it's the problem, but I think I've read that the formation problem comes from the files not compressing as well after being modified, knocking many of the following scene files out of place.

http://forums.qhimm.com/index.php?topic=5136.msg67105#msg67105

QhimmWiki also mentions this.

117
Archive / Re: cloud lgp question (minigame bike)
« on: 2008-11-08 02:43:35 »
I'm pretty sure the motorcycle minigame cloud is caaa.hrc in high-us.lgp.

119
I don't know if this will work for you or it you're doing it already, but currently, I have to click on another script after changing the opcodes for it to save.

120
What exactly are you doing after you edit the opcodes?

121
You could use some software that can use soundfonts to play MIDIs.

122
Archive / Re: STICKY: FF7 Music
« on: 2008-06-21 04:54:14 »
Twipley, the music's restarting because you deleted the midi's from the LGP.

123
Completely Unrelated / Re: FF8 Models?
« on: 2008-06-12 01:05:04 »
http://www.ffsky.com/ff/downloadshow.asp?ID=2145
http://www.squarecn.com/ff/downloadshow.asp?ID=2145
These sites (both pretty much the same) have a copy of the model viewer.

Edit-I don't know about the version mariokart64n used, but the version I linked to doesn't render some things correctly.

This guy's head is on backwards!

125
Archive / Re: Guide to Installing FF7Music
« on: 2008-05-14 23:33:09 »
You don't need ficedula.dll.
Ficelib versions - should be completely irrelevant now since v1.5 doesn't require or use FICEDULA.DLL - you don't need any version present.

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