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Messages - Vehek

Pages: 1 2 3 4 5 [6] 7 8 9
126
Archive / Re: ff7music question
« on: 2008-04-15 04:55:00 »
Are you using an older version of ff7music.ini or ff7music.exe?

127
Gameplay / Final Fantasy VI - Definitive
« on: 2008-02-04 23:07:52 »
Once more, does anyone know how to change the battle text?
You can do that with a hex editor and a table file.
80=A
9A=a

128
Gameplay / Final Fantasy VI - Definitive
« on: 2008-02-03 14:24:28 »
Here's an example of the modifications to the GBA script.
Cid:    Ever since that day, the world's been sliding deeper and deeper into
     ruin. Plants wither, and animals waste away.
          There were others on this island when I came to, but they're all dead
          now.  One died quickly, another went mad and killed himself, another
          died of sorrow, one drowned himself, and the last jumped off the northern cliffs.
I've never seen any translation besides Sky Render's that went into such detail about the deaths of the people there. Not even a machine translation of the original Japanese text.

129
Neat! Barret mentions in the game that he wanted to bring Biggs, Wedge, and Jessie to Cosmo Canyon, but now here's a scene where he promises them.
Looking forward to other unused dialog!

130
Troubleshooting / Re: Sound Problems
« on: 2008-01-16 03:11:00 »
I don't know if my theory really works. Check the log file and see what it says after each "MIDI play".

131
Troubleshooting / Re: Sound Problems
« on: 2008-01-13 02:09:14 »
The problem there is that when you delete the MIDIs from the LGP, FF7 can't go "Oh, I'm already playing song x". So it says "reading midi file: XXXX.MID" again. FF7Music notices the message and plays the song. That's what I think is going on.

132
General Discussion / Re: Square translation mistakes
« on: 2008-01-02 06:27:43 »
http://www11.plala.or.jp/tonberry/ff7/ff7_frame.html
Says the Japanese name for "Heaven's Cloud" is 天の叢雲.

133
Archive / Re: [Release] Ultima espio's Sonic Patch [BETA]
« on: 2007-12-29 04:29:42 »
I've been having problems with this; I keep on getting "Failed to load ABIE.aki" error messages.

134
Are you sure about the deenglows only being in a demo?
I first read about them in Kao Megura's Debug room FAQ.
Quote
When you use the 'Battle999' option, it's much neater than in the US version.  Instead of a black background, you're standing on a large Shinra logo with a gold backdrop, and you're fighting several monsters called Test 2: Deenglow (and they look like Deenglows) instead of the jibberish used to describe the enemies in the US version (which look like gold pyramids).  However, their stats. are still the same, and beating them still gives you lots of AP, EXP, and 5 Turbo Ethers, just like in the US version.

135
Well, I think we (the people from the Chrono Compendium) don't really know what a "quad" is.

136
Quote
Edit: Oh cool, seems I've been here before...I recognize halkun's name. We added your comments on the Chrono Trigger PSX file structure to the Compendium's encyclopedia. Until your post, no one knew why that ROM was on there.
Or, it might be because I quoted Halkun's post here over at the Chrono Compendium.
Edit- (...which is likely why you visited...)

137
Is "Scream" just another name for the "Shout" element?

138
Archive / Re: now is Tifa - such a bad week ><
« on: 2007-10-13 17:35:23 »
Aren't battle models a LOT bigger than field models?

139
I guess I was wrong about the initial names (Ex-Soldier, etc.), but I'm pretty sure I'm right about the default names in the naming screen.

140
Quote
In the Nibelheim flashback, Cloud, in battle, is still refered to as Sephiroth - is this information kept in the scene.bin file?

The deafult name for Sephiroth is still Cloud - no idea how to change this...
Both are stored in ff7.exe.

141
Scripting and Reverse Engineering / Re: FFVII Text.
« on: 2007-08-06 16:14:15 »
If you access the "Materia" option in sailor Barret's menu in the east debug room, you get that scene from the trailer.
In the English version, the dialog is completely blank.
http://faceofthemoon.blogspot.com/2007/04/lost-scenes-of-final-fantasy-vii.html

142
General Discussion / Re: Anything to be Translated?
« on: 2007-07-07 16:16:42 »
I'm not sure if there are any other videos or pictures or scenes of the Japanese debug room.
Well, Vanishedone put up a picture of one of the menu's in the Debug Room to show how he got the Materia scene.
http://i152.photobucket.com/albums/s168/VanishedOne/screenshots_FFVII_outtakes/FFVII_Int_debug_Barret.png
Besides his videos, there's only one other video featuring the debug room on the combined Google Video/Youtube.
Final Fantasy 7 (Debug and 999 battle)

143
Troubleshooting / Re: Attack Requests
« on: 2007-07-02 16:52:47 »
If you want a list, then here:
Also, I want an added fight for the Titan materia.
Example: http://www.youtube.com/watch?v=PDNxdeYLVeg
What enemy the player should fight to get the materia, is up to you. :wink:
That's only possible if you edit fieldscript. And the PSX and PC field files are different, so I don't think Skillster can do it unless he gets a copy of the PSX version's file.`

144
You need to run in 16-bit color to run in windowed mode. Are you doing that?

145
General Discussion / Re: Anything to be Translated?
« on: 2007-06-15 06:08:58 »
Sorry. If I had looked at VanishedOne's other videos before making that post, I'd have noticed that you already did some translations for him.

146
General Discussion / Re: Anything to be Translated?
« on: 2007-06-15 01:30:40 »
If you really can...
There's this video from youtube I want to see translated.
Final Fantasy VII outtake 'Materia' (PSX/Japanese)

148
Archive / Re: Editing scenes.bin
« on: 2007-04-13 01:34:31 »
For both questions, you need to use a hex editor.

149
It went dead because of the forum changeover.
http://forums.qhimm.com/index.php?topic=4726
But there's no technical information in there.

150
Completely Unrelated / Re: Halkun borked the forumz!
« on: 2007-03-31 20:25:01 »
I've seen similar glitches at the Chrono Compendium's forums (also run on SMF). I've seen myself listed twice.

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