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Messages - squallff8

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101
HEY!People!Need some help!
Is there any animation that makes Sephiroth model stand???Anytime i try open his model the AIAE.a error apears and i'm getting him in Hojo pose! :?

102
Archive / Re: Zack Red XIII WIP
« on: 2009-06-24 11:45:19 »
Actually yours Zack looks more like SOLDIER from Dirge of Cerberus:


And you Red XIII like this one:


It's my opinion  :|
Anyway i want to see what you'll get in the end!Keep going!

103
Archive / Re: Barret model
« on: 2009-06-23 07:59:45 »
Great work man!
Here is CG Barret:


If yours Barret will looks like this,that's would be GREAT! :roll:
You concept looks more to original Tetsuya Nomura style!I like it more then viashino's "realistic" style

104
Releases / Millenia's custom models
« on: 2009-06-22 15:49:59 »
Here you go man 8-):
Cloud:


Tifa:


Aerith:


Barret:


Vincent:


Yuffi:


Cid




Have fun :-D

105
Ok,People thanx for you commets!

2obesebear
I'm using Color Detector program to catch colors to use.And this new Tifa's skin is the same as original Chibi model.

2grimmy307
Thanx man!That really works!I fixed texture opacity and now its full visible!

106
I don't used light at all!Ingame models don use it,so i tried don't use it too like in original.
Game makes light by it self.
Here some ingame screens:
Old PRP Cloud

My:


Tfa ingame:

 
Sorry,don't have save in better place  to make screenshots

107
Hi!It's been a while  :wink:

I'm back with tiny update!
I't still many models to rebuild but yesterday i made some experiments with many characters.Here it is:
1st i made "TRUE" 1st class SOLDIER Cloud(Somebody already made this thing but he don't response on my PM):

I bring sword on his back(like in NPC RP) and changed his proportions so he looks half Chibi but still he is tall model.

2nd is Tifa color change:

Want to hear you opinions about these model!Which one is better?And which one you want to see ingame?

BTW NPC rebuilding is still going(exept these two i made some NPC yesterday)...not so fast as planned but IT'S GOING

108
Sorry people to keep you waiting,but i little busy now :-(..exams in university so had no progress (exept some models)
But I'll try to find time to make some models,to make release as soon as possible :wink:

109
Archive / Re: question on final fantasy world backgrounds
« on: 2009-06-15 22:29:54 »
It's name is Final Fantasy VII Phoenix Rejuvenation Project(NPC reconstruction patch)
Here is a thread with it:
http://forums.qhimm.com/index.php?topic=7422.0

110
Releases / Re: [Release] Slayersnext's Customized Models
« on: 2009-06-14 07:09:36 »
 :-o WHOAAAA!!!THAT'S F*CKING AWESOME!
I can't find a words to say how awesome he is!!!!!
Cell Shading is really great choise.I makes little glitces in elbows/knees/shoulders not visible!
Slayersnext you are MASTER!

111
Hey!What about bike mod i asked? :roll:
Or you have other things to do?

112
Nice Work guys
i think i fixed them models squallff8
If you guys could pass along the models you have done, to me
so i can test out the mod fully on the weekend that be awesome

squallff8 when i test that buggy model tomorrow i will let you know if it working
We already found the way how make them work! :wink:All models works now ingame..all we really need is costume texture edition.They are brokes game

I'll make some more models and send you all them later

113
Hey people!Really soon you'll be able to play though Midgar without any bloky models! :wink:

114
I finished Young Hojo and here he is.

Man,really great work!I like the face and hair!Looks awesome!
And here is my work for this weekend  :-D :


have a glitch around his mouth :| Just can't recolor that part.


115
Okey!Will try to fix this probs,but not all.
-Like too dark:I don't want check all models that are ALREADY rebuilded and recolor them again
-Tifa can be fixed
-Texture flickering because models are blinking.we can return old save point there is no problem with this(But i had a tiny plan like making it like in Crisis core.Don't hve any idea how make it but still want to try)

116
Thats bad :cry:
But i still have a hope that you'll make it in future  :wink:

117
I think we can make update after rebuilding 30~40 models.
There is no point to make release now,because you'll even not find difference with earlier version.

118
Okey

119
2 Koral
Hey!Maybe you'll make FF7 Bonus Disc support too  :roll:  :wink:

120
GREAT work man!

Did you cheked ayaga.RSD file?
Open it with notebook and edit this:
NTEX=3
TEX[0]=ACHE.TIM
TEX[1]=ACHF.TIM
TEX[2]=ACIA.TIM

OR it's another problem

121
Thanx,man!
I hope i'll help us by some tutorials and models in this summer.

Btw,people i REALLY need texture tutorial!SOMEBODY HEEELP!

122
AT LAST!!!I MADE THIS WORK!!!

HIS HAT not crash the game!

The reason of this trouble in coloring:


When i'm coloring all my models in Kimera them become like in "NEW" sample.
 Man16  hat was just a part of old model...i deleted rest of head of old Man16 model and add  hat to new model(I had no idea that this will make me troubles :-()

The same situation with Don Corneo:His Cigar,Hair & Belt are old models...i not recolored them and that's why game Crashes.


Now we have to make textures work  :wink:



123

You'll have trouble with Corneo mouth texture,becouse i changed it.Eyes must not make any troubles because i take them from Palmel without any change.


Or you tried him in game without textures?

124
Actually all this time i tried to make Man16 work in game.I forgot about other models. :-(

I was working on getting corneo working in game

You'll have trouble with Corneo mouth texture,becouse i changed it.Eyes must not make any troubles because i take them from Palmel without any change.

I'll make other models today.Or if you already have some plans then tell me.I'll make other one

edit: I think you'll have to use the lgp tools method to create tex files that work in game.

I tried this method,but in result i get a blank texture :? .Please make me step by step tutorial if you get success in this meythod

125
Looks like i found the problem in textures:
I modefied them from original in Paint and converted them to Tex using Biturn.
In Borde's manual said that Biturn TEXes crashes  the game :|

The problem with Hat is stil not resolved :-(l

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