Hi, i've been fighting with my ff8 for hours now and it still keeps on crushing maybe u can give me some advice please.
App
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English
INFO: NVIDIA Corporation GeForce 9800 GT/PCIe/SSE2/3DNOW! 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
ERROR: failed to stat file e:\final/shaders/nolight/main.vert
ERROR: failed to load shaders, reverting to fixed function
MATRIX INITIALIZE
INITIALIZING SOUND...
initializing direct sound
EAXDirectSoundCreate
creating primary buffer
creating 3D listener interface
EAX: creating bogus sound buffer
EAX: creating bogus 3D buffer
EAX: Establishing listener property set interface
EAX: Checking for EAX support
EAX support initialized
EAX: set global reverb
initializing audio data
OK
initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Mapowanie MIDI [Emulowany]
GUID={0xdb6eb796,0xed71,0x4855,0x85,0x58,0x76,0xe6,0xcb,0x1d,0x7e,0x19}
PORT 1: Syntezator SW Microsoft GS Wave [Emulowany]
GUID={0xee3a3342,0x24df,0x4d72,0x90,0x71,0x32,0x2,0x22,0xdb,0xd5,0x21}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
Microsoft Synthesizer
Port1 supports XG data
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
Playing Segment
midi_play successful
MIDI stop
Can't open file: h:\DISK1
SdMusicPlay ()
sd_music_play (number=0, song_id=16, volume=0)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
Can't open file: \ff8\data\eng\field\mapdata\bg\bgmd3_2\bgmd3_2.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=16, volume=127)
Can't open file: \ff8\data\eng\field\mapdata\te\testbl3\testbl3.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=68, volume=127)
MIDI stop
midi_play...
Stopping Performance
Playing Segment
midi_play successful
BinkClose
Can't open file: \ff8\data\eng\field\mapdata\bg\bgmd4_1\bgmd4_1.sfx
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=87, volume=0)
SdMusicPlay ()
sd_music_play (number=0, song_id=78, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
BinkClose
BinkClose
BinkClose
Can't open file: \ff8\data\eng\field\mapdata\bg\bgsido_5\bgsido_5.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=78, volume=127)
SdMusicPlay ()
sd_music_play (number=0, song_id=78, volume=127)
SdMusicPlay ()
sd_music_play (number=0, song_id=72, volume=0)
MIDI stop
midi_play...
Stopping Performance
Playing Segment
midi_play successful
BinkClose
sd_music_play (number=0, song_id=78, volume=0)
MIDI stop
midi_play...
Stopping Performance
Playing Segment
midi_play successful
SdMusicPlay ()
sd_music_play (number=0, song_id=78, volume=127)
BinkClose
BinkClose
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=26, volume=0)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=27, volume=0)
MIDI stop
midi_play...
Stopping Performance
Playing Segment
midi_play successful
ERROR: unhandled exception
Config
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 0
window_size_y = 0
preserve_aspect = yes
fullscreen = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = yes
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# show every failed attempt at loading a .png texture
show_missing_textures = no
ps. This wasnt the first one i had. One was at the end of cut scene in desert prison (just like here "end of movie") and one ealier just by walking in balamb
ps2. Tried for like 4th time to get past this point (posted app is about crash after Balamb garden lands in water this time game crashed just after the cut scene on observation deck before landing scene)
ps3. I have fixed that wrong line in shaders already for what its worth with crushing final xD