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Messages - faospark

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51
Announcements and site development / Re: Forum upgrade
« on: 2020-06-19 03:17:04 »
Please share Stylus stylesheet. =)
Currently I've resorted to using this one:

here you go. just a warning though this will only work on windows as the iconography used is segoe MDL2 assets.
certain image enhancements wont work on firefox.

some of the features:
-dark theme mostly.
-replaced certain image icons with font icons.
-inline span colors are mostly supported if i missed out any please message me
https://drive.google.com/file/d/1a407-U831H9NFgOKwlTxhIc9WuHyymgg/view?usp=sharing

52
Announcements and site development / Re: Forum upgrade
« on: 2020-06-18 09:31:50 »
kinda made my own dark mode via stylish.


53
yeah i do hope though continuous development still happens for these mods. though the eventuality that the remaster is going to the ones that are going to be developed is imminent. but still these mods are superb

54
Announcements and site development / Re: Forum upgrade
« on: 2020-06-16 03:20:41 »
a modern forum theme would be nice

55
@benitobennet, replace the alexandria font in the memoria ini. the best type of font to use for me at least are system Bold / Medium Sans-Serif fonts. it makes the text legible enough to read and good for menus

56
FF9 Tools / Re: [PC] Save editor - Memoria (0.6.3.1)
« on: 2020-06-13 09:15:50 »
character names is buggy when you edit their names. Best way to handle changing names is going to daguero in disk 4

57
I just want to say thank you . i was not able to use this mod before because believe it or not i just like to play this as pass time on my 32bit system laptop. the installer before was only compatible to 64bit. and now it is manual install... thank you very much. this mod makes the game really beautiful.

58
version 3 is really amazing . i wonder though if we can further enhance it the bgs by modifying the backgrounds that have text to further enhance it. 

59
looking forward to it.
FYI: An update to the textures will come.
I applied ESRGAN to all textures so they look way more crips and do contain a whole lot more details than ever.

I'll have it ready till the end of the week.
@Dclem You didn't overcome the UV map problem with the blinking, correct? This is such a stupid "bug"... -.-°

60
hi guys, Im currently building a mod built on top of this. it would be cool if it will be merged. im wiling to work on my spare time :)

basic gist is i just really wanted the GF's portrait artwork to be used in the cards instead of their 3d models then i realized that most of the portraits never really got passed in the sketching stage of the game so i resorted to inking some of them and some i had to rely on their 3d models and or their concept art.

building this i also come up with the problem with the face portaits of the character artworks. no wonder in the game version they literally had to use the face only of the characters
Code: [Select]
Features and Differences for Tripod
- Card face borders are now replaced with simple gradient borders
- Border detailing is a re-imagined design more specifically for character cards
- Character Cards are scaled down to feature more of their portrait artwork. shaping was applied as background to work around the limitations of the original artworks
- Guardian Forces are all replaced by RE-INKED portrait or concept or line artworks or 3d models of the game.
- Colors of portraits are ntsc safe colors, in this way you can take advantage of reshade in apply HDR or other effects on it without looking over-saturated  or too bright
- New  card Mat and game screen  heavily inspired by the original
- retains text, elemental symbols and all bugs that that tripod has

!Important
this is not a replacement for tripod but rather an experiment of an idea so feel free to try it.
if there are issues Please feel free to message me on the forums or my [url=https://www.deviantart.com/faoronkenlee]deviantart page[/url]
preview of new mat and cards
Spoiler: show







Download Here

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