Author Topic: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.3.0  (Read 156068 times)

ljbsvg

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Hey there, i've been have some bugs with Ward texture in 4° Laguna dream, and it stops when a deactivate the "Disables battle characters texture resolution limit" and "Disables field entities texture resolution limit" in the demaster.
Here is a print: https://imgur.com/a/lLDOSWk

« Last Edit: 2020-05-15 13:52:20 by ljbsvg »

ljbsvg

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Hey there, i've been have some bugs with Ward texture in 4° Laguna dream, and it stops when a deactivate the "Disables battle characters texture resolution limit" and "Disables field entities texture resolution limit" in the demaster.
Here is a print: https://imgur.com/a/lLDOSWk

Another texture bug, now with Edea: https://imgur.com/JGTY9Nm

And this crash, inside Lunatic Pandora in disc 3, when you entered at the screen of Ultima drawing point: https://imgur.com/7wMVC7d
But the crash only stop when I disable all features of demaster, dont know what could be.


jib9001

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I just realized that I'm kind of an idiot and haven't done any proper troubleshooting yet, so I'll do that and report back on what I've found

Ok, so I'm not sure what I did wrong initially, but after I removed everything, and tried again, it all seemed to work fine! Thank you very much Maki and MCindus for fixing the remaster of my favorite game of all time!

Mcindus

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    • Lunatic Pandora
Hey there, i've been have some bugs with Ward texture in 4° Laguna dream, and it stops when a deactivate the "Disables battle characters texture resolution limit" and "Disables field entities texture resolution limit" in the demaster.
Here is a print: https://imgur.com/a/lLDOSWk


Another texture bug, now with Edea: https://imgur.com/JGTY9Nm

And this crash, inside Lunatic Pandora in disc 3, when you entered at the screen of Ultima drawing point: https://imgur.com/7wMVC7d
But the crash only stop when I disable all features of demaster, dont know what could be.



The ward bug is known - I believe he has to be kept original size. Have you upscaled him?  And Edea is the same way -- you must keep her original game texture size because her battle and field models get called the same way.

ljbsvg

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The ward bug is known - I believe he has to be kept original size. Have you upscaled him?  And Edea is the same way -- you must keep her original game texture size because her battle and field models get called the same way.

I just put the mod for battlefield and the lunarcry.
These bugs, differente from the crashes that I report to you in the battlefield topic, just stop when I disable those 2 features in the demaster.

Yagami Light

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I'm still getting unknown exception crashes whenever a single large background texture is loaded such as a0stg091_16 (underground research facility) and a0stg032_18 (cerberus boss battle), upscaled to 2k or 4k doesn't matter.

Heres the log for cerberus

Spoiler: show
Quote
IMAGE_BASE at: 50790000; OPENGL at: 0
Applying DIRECT_IO
Applying texture patches...
Applying BATTLE_CHARA patch
Applying FIELD_ENTITY patch
BATTLE_HOOK- STARTING PATCHING
Applying battle field patch
ApplyBattleFieldPatch():ds_free is at: 51DFB2A8 and ds_teximg is at: 51DFB4A0Applying FIELD_BACKGROUND PATCH
Applying WORLD_TEXTURES PATCH
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DEMASTER_EXP\data\lang-en\menu.fs
DEMASTER_EXP\data\lang-en\menu.fi
DEMASTER_EXP\data\lang-en\menu.fl
DEMASTER_EXP\data\lang-en\menu.fs
DEMASTER_EXP\data\lang-en\menu.fi
DEMASTER_EXP\data\lang-en\menu.fl
DEMASTER_EXP\data\lang-en\menu.fs
DEMASTER_EXP\data\lang-en\menu.fi
DEMASTER_EXP\data\lang-en\menu.fl
DEMASTER_EXP\data\lang-en\menu.fs
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DEMASTER_EXP\data\field.fl
DEMASTER_EXP\data\field.fs
DEMASTER_EXP\data\music\dmusic/ogg/056s-gargarde.ogg
DEMASTER_EXP\data\field.fi
DEMASTER_EXP\data\field.fl
DEMASTER_EXP\data\field.fs
_fcpObtainTextureDatas:: width=768, height=768, filename=DEMASTER_EXP\textures\field.fs\field_hd_new\o002_0.png
DEMASTER_EXP\textures\FIELD.FS\field_hd_new\o002_0.png
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_fcpObtainTextureDatas:: width=768, height=768, filename=DEMASTER_EXP\textures\field.fs\field_hd\n009_2.png
DEMASTER_EXP\textures\FIELD.FS\field_hd_new\n009_2.png
DEMASTER_EXP\textures\FIELD.FS\field_hd_new\n009_1.png
_fcpObtainTextureDatas:: width=768, height=768, filename=DEMASTER_EXP\textures\field.fs\field_hd\n009_0.png
DEMASTER_EXP\textures\FIELD.FS\field_hd_new\n009_0.png
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_fcpObtainTextureDatas:: width=768, height=768, filename=DEMASTER_EXP\textures\field.fs\field_hd_new\d009_0.png
DEMASTER_EXP\textures\FIELD.FS\field_hd_new\d009_0.png
DEMASTER_EXP\textures\FIELD.FS\field_hd_new\d052_0.png
_fbgCheckHdAvailable()
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
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GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
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fbp_Requesting: fbp_Requesting: tures\field_bg\gg\gghall1\gghall1_0_0.png
DEMASTER_EXP\textures\field_bg\gg\gghall1\gghall1_0.png
_fbgCheckHdAvailable()
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
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GetFieldBackgroundFile()
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fbp_Requesting: fbp_Requesting: tures\field_bg\gg\gghall1\gghall1_1_0.png
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_fbgCheckHdAvailable()
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
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GetFieldBackgroundFile()
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DEMASTER_EXP\textures\field_bg\gg\gghall1\gghall1_2.png
_fbgCheckHdAvailable()
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
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GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
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_fbgCheckHdAvailable()
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
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GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
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fbp_Requesting: fbp_Requesting: tures\field_bg\gg\gghall1\gghall1_4_0.png
DEMASTER_EXP\textures\field_bg\gg\gghall1\gghall1_4.png
_fbgCheckHdAvailable()
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
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GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
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fbp_Requesting: fbp_Requesting: tures\field_bg\gg\gghall1\gghall1_5_0.png
DEMASTER_EXP\textures\field_bg\gg\gghall1\gghall1_5.png
_fbgCheckHdAvailable()
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
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common_load_texture: tex_type: FIELDBG, pal: 0, unk: 046e5870, bHaveHD: TRUE, Tpage: 22
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
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fbp_Requesting: fbp_Requesting: tures\field_bg\gg\gghall1\gghall1_6_0.png
DEMASTER_EXP\textures\field_bg\gg\gghall1\gghall1_6.png
_fbgCheckHdAvailable()
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\gg\gghall1\gghall1_
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 046f340c, bHaveHD: TRUE, Tpage: 23
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\gg\gghall1\gghall1_
fbp_Requesting: fbp_Requesting: tures\field_bg\gg\gghall1\gghall1_7_0.png
DEMASTER_EXP\textures\field_bg\gg\gghall1\gghall1_7.png
_fbgCheckHdAvailable()
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\gg\gghall1\gghall1_
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 04705078, bHaveHD: TRUE, Tpage: 24
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\gg\gghall1\gghall1_
fbp_Requesting: fbp_Requesting: tures\field_bg\gg\gghall1\gghall1_8_0.png
DEMASTER_EXP\textures\field_bg\gg\gghall1\gghall1_8.png
_fbgCheckHdAvailable()
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\gg\gghall1\gghall1_
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 04706be8, bHaveHD: TRUE, Tpage: 25
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\gg\gghall1\gghall1_
fbp_Requesting: fbp_Requesting: tures\field_bg\gg\gghall1\gghall1_9_0.png
DEMASTER_EXP\textures\field_bg\gg\gghall1\gghall1_9.png
_fbgCheckHdAvailable()
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\gg\gghall1\gghall1_
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 04708758, bHaveHD: TRUE, Tpage: 26
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\gg\gghall1\gghall1_
fbp_Requesting: fbp_Requesting: tures\field_bg\gg\gghall1\gghall1_10_0.png
DEMASTER_EXP\textures\field_bg\gg\gghall1\gghall1_10.png
_fbgCheckHdAvailable()
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\gg\gghall1\gghall1_
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 047162f8, bHaveHD: TRUE, Tpage: 27
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\gg\gghall1\gghall1_
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DEMASTER_EXP\textures\field_bg\gg\gghall1\gghall1_11.png
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GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
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GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\gg\gghall1\gghall1_
fbp_Requesting: fbp_Requesting: tures\field_bg\gg\gghall1\gghall1_1_0.png
DEMASTER_EXP\textures\field_bg\gg\gghall1\gghall1_1.png
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 046caaa8, bHaveHD: TRUE, Tpage: 18
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
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fbp_Requesting: fbp_Requesting: tures\field_bg\gg\gghall1\gghall1_2_0.png
DEMASTER_EXP\textures\field_bg\gg\gghall1\gghall1_2.png
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 046dc654, bHaveHD: TRUE, Tpage: 19
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
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fbp_Requesting: fbp_Requesting: tures\field_bg\gg\gghall1\gghall1_3_0.png
DEMASTER_EXP\textures\field_bg\gg\gghall1\gghall1_3.png
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 046de1c4, bHaveHD: TRUE, Tpage: 20
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\gg\gghall1\gghall1_
fbp_Requesting: fbp_Requesting: tures\field_bg\gg\gghall1\gghall1_4_0.png
DEMASTER_EXP\textures\field_bg\gg\gghall1\gghall1_4.png
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 046e3d00, bHaveHD: TRUE, Tpage: 21
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\gg\gghall1\gghall1_
fbp_Requesting: fbp_Requesting: tures\field_bg\gg\gghall1\gghall1_5_0.png
DEMASTER_EXP\textures\field_bg\gg\gghall1\gghall1_5.png
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 046e5870, bHaveHD: TRUE, Tpage: 22
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\gg\gghall1\gghall1_
fbp_Requesting: fbp_Requesting: tures\field_bg\gg\gghall1\gghall1_6_0.png
DEMASTER_EXP\textures\field_bg\gg\gghall1\gghall1_6.png
common_load_texture: tex_type: FIELDBG, pal: 2, unk: 046e5870, bHaveHD: TRUE, Tpage: 22
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\gg\gghall1\gghall1_
fbp_Requesting: fbp_Requesting: tures\field_bg\gg\gghall1\gghall1_6_2.png
DEMASTER_EXP\textures\field_bg\gg\gghall1\gghall1_6.png
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 046f340c, bHaveHD: TRUE, Tpage: 23
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
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fbp_Requesting: fbp_Requesting: tures\field_bg\gg\gghall1\gghall1_7_0.png
DEMASTER_EXP\textures\field_bg\gg\gghall1\gghall1_7.png
common_load_texture: tex_type: FIELDBG, pal: 2, unk: 046f340c, bHaveHD: TRUE, Tpage: 23
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
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fbp_Requesting: fbp_Requesting: tures\field_bg\gg\gghall1\gghall1_7_2.png
DEMASTER_EXP\textures\field_bg\gg\gghall1\gghall1_7.png
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 04705078, bHaveHD: TRUE, Tpage: 24
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\gg\gghall1\gghall1_
fbp_Requesting: fbp_Requesting: tures\field_bg\gg\gghall1\gghall1_8_0.png
DEMASTER_EXP\textures\field_bg\gg\gghall1\gghall1_8.png
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 047162f8, bHaveHD: TRUE, Tpage: 27
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
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fbp_Requesting: fbp_Requesting: tures\field_bg\gg\gghall1\gghall1_11_0.png
DEMASTER_EXP\textures\field_bg\gg\gghall1\gghall1_11.png
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 04708758, bHaveHD: TRUE, Tpage: 26
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
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fbp_Requesting: fbp_Requesting: tures\field_bg\gg\gghall1\gghall1_10_0.png
DEMASTER_EXP\textures\field_bg\gg\gghall1\gghall1_10.png
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GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
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GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
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GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
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DEMASTER_EXP\textures\field_bg\gg\gghall1\gghall1_9.png
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GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
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fbp_Requesting: fbp_Requesting: tures\field_bg\gg\gghall1\gghall1_9_4.png
DEMASTER_EXP\textures\field_bg\gg\gghall1\gghall1_9.png
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GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
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GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
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DEMASTER_EXP\textures\field_bg\gg\gghall1\gghall1_8.png
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 04706be8, bHaveHD: TRUE, Tpage: 25
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
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fbp_Requesting: fbp_Requesting: tures\field_bg\gg\gghall1\gghall1_9_0.png
DEMASTER_EXP\textures\field_bg\gg\gghall1\gghall1_9.png
common_load_texture: tex_type: FIELDBG, pal: 2, unk: 046caaa8, bHaveHD: TRUE, Tpage: 18
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\gg\gghall1\gghall1_
fbp_Requesting: fbp_Requesting: tures\field_bg\gg\gghall1\gghall1_2_2.png
DEMASTER_EXP\textures\field_bg\gg\gghall1\gghall1_2.png
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 046caaa8, bHaveHD: TRUE, Tpage: 18
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\gg\gghall1\gghall1_
fbp_Requesting: fbp_Requesting: tures\field_bg\gg\gghall1\gghall1_2_0.png
DEMASTER_EXP\textures\field_bg\gg\gghall1\gghall1_2.png
DEMASTER_EXP\data\music\dmusic/ogg/013s-battle2.ogg
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fs
texturepatchv2::battleHooks::BhpVoid(A0STG032.X)
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fs
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fs
texturepatchv2::battleHooks::BhpVoid(B0WAVE.DAT)
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fs
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fs
_bspGl()::Stage: 32, Tpage: 16, Palette: 0
   bspGl():bss - First time init battle texture for page: 16   stbi::w: 4092; h: 4092; channels: 4
common_load_texture: tex_type: BATTLE, pal: 0, unk: 00000000, bHaveHD: FALSE, Tpage: 16
_bspCheck FAILED ON TEXTURE!; Expected: a0stg032_17.png
common_load_texture: tex_type: BATTLE, pal: 0, unk: 00000000, bHaveHD: FALSE, Tpage: 17
_bspGl()::Stage: 32, Tpage: 18, Palette: 0
   bspGl():bss - First time init battle texture for page: 18   stbi::w: 4096; h: 4096; channels: 3

Mcindus

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I'm still getting unknown exception crashes whenever a single large background texture is loaded such as a0stg091_16 (underground research facility) and a0stg032_18 (cerberus boss battle), upscaled to 2k or 4k doesn't matter.

Heres the log for cerberus



The pngs all need to be 32 bit, so they must have an alpha layer. photoshop will automatically turn your png into 24 bit with no alpha and flatten it to a background layer these days - and these will crash the demaster tool. to prevent this, try to unlock the background layer and then re-save the png using the drop-down in the file menu.

Yagami Light

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I always unlock and re save as png. Ok so the only way for photoshop to save these specific textures as 32 bit is to delete a pixel, since the texture covers the whole page there is no transparent pixels. If anyone has a better fix let me know. Exporting as PNG also saves it as 32 bit, no need to delete pixels now.
« Last Edit: 2020-05-17 08:56:53 by Yagami Light »

gmonkey

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I can't get demaster to work. The game doesn't seem to pick any assets from the extracted folders.

I have followed the instructions and all the files, including the dlls and the new launcher seem to be in place.

I have already tried to redo everything from the start without success, and I have confirmed that the mods in zzz format work if I use them instead. Would I be able to use the battle texture mod if I pack the files into main.zzz?
« Last Edit: 2020-05-17 16:45:33 by gmonkey »

Mcindus

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I always unlock and re save as png. Ok so the only way for photoshop to save these specific textures as 32 bit is to delete a pixel, since the texture covers the whole page there is no transparent pixels. If anyone has a better fix let me know. Exporting as PNG also saves it as 32 bit, no need to delete pixels now.

Exactly what I do. I use the quick key command (ctrl+shift+' i think?) and name my merged down layer as the file name. It saves whatever layer you're on as a 32-bit png with that layer's name as the filename.
Really sucks that photoshop automatically merges the file down if there's no alpha information and removes the layer when you use the normal save feature.


jib9001

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I can't get demaster to work. The game doesn't seem to pick any assets from the extracted folders.

I have followed the instructions and all the files, including the dlls and the new launcher seem to be in place.

I have already tried to redo everything from the start without success, and I have confirmed that the mods in zzz format work if I use them instead. Would I be able to use the battle texture mod if I pack the files into main.zzz?

Did you try disabling all of the options and then re-enabling them one at a time to figure out which one is causing the issue? I would start there so that the more experienced people with this can give you more accurate troubleshooting advice

gmonkey

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Did you try disabling all of the options and then re-enabling them one at a time to figure out which one is causing the issue? I would start there so that the more experienced people with this can give you more accurate troubleshooting advice

Not all but the ones that I thought seemed to apply. Would I be able to get extra info from turning on debugging? In any case, the problem is really just that even with the new dll conf and launcher, the game still fetches assets from the compressed files.

gmonkey

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I can't get demaster to work. The game doesn't seem to pick any assets from the extracted folders.

I have followed the instructions and all the files, including the dlls and the new launcher seem to be in place.

I have already tried to redo everything from the start without success, and I have confirmed that the mods in zzz format work if I use them instead. Would I be able to use the battle texture mod if I pack the files into main.zzz?

I have also tried to enable the debugging window and it doesn't work at all and no log file for demaster shows up. It's like I don't have demaster at all.

gmonkey

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Sorry for the spamming, but I have just noticed that the ff8_demaster.dll file that is updated from github doesn't seem to be the same that is in 1.8.2a so I tried to run the game once with each of the files. It still doesn't work with either.

gmonkey

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Final post, really!

Now it works with the dll from the zip file! The dll that is fetched from github by the executable borks things up, however, so I guess that should be fixed.

jib9001

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Final post, really!

Now it works with the dll from the zip file! The dll that is fetched from github by the executable borks things up, however, so I guess that should be fixed.

That's true, I was attempting to install another mod just today, and in the process I used the updater in the mod manager, and that seems to break things. The best thing I've found to date is to just extract and copy the files to your ff8 folder, but don't update or grab any other files for the demaster

ERAISERZEE

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can anyone tell me why with the single check on direct_io it does not start?

Makiia

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Access what? Its just text you highlight, right click copy and paste into your demaster config folder inside ff8 remastered directory heres a picture if need further help let me know



Thank you.. I'll try that.

I finally got the Demastered MOD working. And even got the Battle textures working from Mcindus's Pack..
But now Squall is flipping out, so far at only one section though. And I have no idea what happened... That part broke and I tried to fix it from a backup and it still is freaking out...

My clipping issue is at the drawpoint in Balamb Garden, Squall has no head and his textures are almost like..Inside out.
I'm beginning to think I have no brain for this...Lmao. *just shakes head*

Sorry :(

rartart

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hi there , do you know were exactly the game store the backgrounds images ? (the images for the battles fields , the cities, dungeons and other kind of places that consist in those photos)

Jambibeu

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I feel extremely dumb, but I simply can't get it to work.

What I've done is :

1) Download Demaster.
2) Put all Demaster files in my FF8 Remastered folder.
3) Run Demaster so it unpacks everything.
4) Download some mods. (LunarCry remastered for example)
5) Put the whole "texture" folder from .rar/zip mod archive into the "texture" folder from DEMASTER_EXP
6) Run the game.

And I get the "unknown error". Some features will also cause other types of error, such as the UV mapping that tells me "Addresses are wrong. We found no ADD byte ptr[esi+8] at given rel call".

I don't get it, since the files in my FF8 folder look exactly the same as on Light's screenshot a few posts earlier. Same path, same files, etc. I'm new to this, so obviously I must be doing something wrong :/
I have also tried to tick/untick options one at a time, to see if one of those was causing the error, but it seems all of them are causing problems and will prevent the game from launching properly. I mean, sometimes I'll get past the "press any button" screen, but right after that I'll get an "unknown error", so... yeah.
For the sake of it, I've also tried with older versions of the Demaster, but the results are more or less the same.


« Last Edit: 2020-06-01 14:28:41 by Jambibeu »

Yagami Light

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If you have already used a UV patch fix before using demaster you will need to verify game cache on steam and update ff8 remastered to the latest patch to not get errors. you dont copy the whole texture folder over you have to copy the individual textures into their respective folders for example battlefield textures named a0stg will need to be copied into
C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VIII Remastered\DEMASTER_EXP\textures\battle.fs\hd_new

You also need to make sure other.zzz and main.zzz are both extracted to the DEMASTER_EXP folder

Jambibeu

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If you have already used a UV patch fix before using demaster you will need to verify game cache on steam and update ff8 remastered to the latest patch to not get errors. you dont copy the whole texture folder over you have to copy the individual textures into their respective folders for example battlefield textures named a0stg will need to be copied into
C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VIII Remastered\DEMASTER_EXP\textures\battle.fs\hd_new

You also need to make sure other.zzz and main.zzz are both extracted to the DEMASTER_EXP folder
I mean, all the files in the archive already come in the appropriate folders, so it shouldn't really matter if I replace them one by one, or just drag them from the archive into the texture folder, under DEMASTER_EXP. In theory, they should already be where they should. (I checked, my a0stg files are indeed in DEMASTER_EXP\textures\battle.fr\hd_new)

I also have no idea what an UV patch even is, so there's absolutely no chance I've used one before. My FF8R installation is brand new and up to date, if that helps in any way. (Also tried re-installing from scratch, just for the heck of it, but it didn't make any difference.)


For the last part, I'm not sure what you mean, but I made sure the main.zzz and other.zzz files were indeed in the DEMASTER_EXP folder, and to my surprise, they weren't, but again, no difference. I still get the same errors, and I still don't know why. I'll try again from scratch, and try and see where things appear to break.

Thanks for your help.

Marchombre

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Hello,

Well I'm having exactly the same problem as Jambibeu. Stangely, if I update ff8_demaster.dll through the launcher, it displays an error message but allows to launch the game, only demaster doesn't seem to apply any patch to the game. If I use the latest dll on github, I do get the

"DEMASTER::ApplyUvPatch::The addresses are wrong! We found no ADD byte ptr[esi+8] at given rel call"

It's a fresh install for me as well.

By the way, did they purge some accounts from here some time ago ? I was pretty sure I had an account here since forever...

gmonkey

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I posted this earlier but I'll say it again.

When you install Demaster use the dll that comes in the zip file. IF you update it through the executable, it will fetch a dll file that doesn't work.

hekaton

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I have followed the instructions to the letter, and read through the forum for issues but i just cant get the latest version to work. I also tried 1.24 and yet its not working. I keep getting this error all the time,' A program error has occurred 'object does not exist. The launcher wont load. Please help