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[FF7PC-98/Steam] mexico's hard mod (v2.5 FINAL)

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mexico:
Hi guys! :)

I've released a hard mod in the french version two years ago and I finally decided to translate it in english. Here it is:

DOWNLOAD v2.5 FINAL


Maybe I should translate it in another language, let me know if you want. ;)



Introduction


Why a new hard mod when you have already here the New Threat Mod and the gjoerulv's "Hardcore" mod ? Because my mod is different and complementary of these two excellent mods. His difficulty level is between them and you don't have to farm your team. I don't like the level-up so I made this as I like it.... except for the end of the game but I swear you won't have to stay for hours in the northern cave! ^^ Also, it is (as far as possible) close to the original game. No aditionnal bosses, you'll find all the items/materias/equipements at their place... and I've changed things only when it was necessary. Here's the list of the changings:

>Item-W, sources and hero drinks have been desactivate.

> KOTR no longer ignores the enemy defense.

> Ribbon doesn't protect of the Death sentence status.

> All master level at 65 000 AP

> Super EXP master level at 60 000 AP

> You'll find now the Carub nut in the northern cave. ^^

Also, ennemy attacks have been modified and maybe, they will surprise you !! :D

Installation


Well, for now I'm not as good as gjoerulv or Sega Chief to make an installer but maybe I will try to do it one day. ^^ Meanwhile, you'll have to replace yourself the files in the good folders:

First, remember to make a backup of your files, extract the archive where you want and:


For the original (98):

Replace the "scene.bin" present in Program Files/Final Fantasy VII/data/battle by the new "scene.bin"

Replace the kernel files presents in Program Files/Final Fantasy VII/data/kernel by the new "kernel.bin" and the "kernel2.bin"


For the 2012 release:

Replace the "scene.bin" present in Program Files/Final Fantasy VII/data/lang-en/battle by the new "scene.bin"

Replace the kernel files presents in Program Files/Final Fantasy VII/data/lang-en/kernel by the new "kernel.bin" and the "kernel2.bin"


For the Steam version:

Replace the "scene.bin" present in Program Files/Steam\SteamApps\common\Final Fantasy VII/data/lang-en/battle by the new "scene.bin"

Replace the kernel files presents in Program Files/Steam\SteamApps\common\Final Fantasy VII/data/lang-en/kernell by the new "kernel.bin" and the "kernel2.bin"





In the end, I want to thank NFITC1 and all the testers I had since two years: ilares, Shadowtribal, Sega Chief, Acro.... especially Sega Chief and also XeroKynos who teached me how to change the AI, a so important thing! ^^

v2.1:

> Shadow Flare has been boost and is not reflectable.

> Basically, enemys who have strong ennemy skills have been boost. If you encounter a Zemzelett at the first time you go through Junon Area, you should run for your life. ^^

v2.2:

> Translation of the dialogue during the battle against Guard Scorpion

> Correction of a bug in the last update

v2.3:

> Correction of few bosses like Dayne , Materia Keeper and Palmer

> Drop of megalixirs at 100% for ennemis on platforms and Jenova-SYNTHESIS in the north cave.

> Increase of the exp and ap for all the ennemys in th north cave.

v2.4:

> Initial materia of some characters has been modified.

> Every character has his own triple groth weapon.

> Problem on Snow has been fixed.

V2.5 FINAL:

> Correction on few bosses

Sega Chief:
The more the merrier as far as difficulty mods go; we actually only have two complete ones for FF7 PC at the moment, with the remaining few being story revisions or incomplete/discontinued.

I'm not actually very good at making patches; I use a freeware program called Patchmaker (Gjoerulv made his own installer). In any case, I needed something to play so looking forward to seeing/dreading what's in 2.0  ;D

mexico:
Yes, I think that my mod has his place between the two others. Now players can play the mod the more adapted for them. :)

I think I will try to make a patch but I'm quite lazy for the moment. ^^

The mod has progressed since you test it two years ago but not really at the beginning (except details and Aps, I modified his AI to avoid the spam of Sewer Tsunami ^^), hope you'll enjoy it. :D

mexico:
I wasn't thinking I will update the patch sooner but well, I had ideas so I made it. ^^

v2.1:

> Shadow Flare has been boost and is not reflectable.

> Basically, enemys who have strong ennemy skills have been boost. If you encounter a Zemzelett at the first time you go through Junon Area, you should run for your life. ^^

mexico:
Well, I forgot to translate the dialogue during the battle against Guard Scorpion. Also, I made a mistake in the 2.1 update so I fixed it.

So the v2.2 is available. Hope it is the last before a long time. ;D

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