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Messages - SunDragonXiii

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Thanks for explaining, that's a real shame. Despite it's problems FFNx seems to be the best way to play with the original music in FF8 for now and it really needs that music fix! Extra things like the analogue controls are nice as well.

Kind of annoying though, as much as I appreciate the hard work modders put in, they're not good at explaining things to us regular people who just want to play our favourite games in the best way possible. Like how this is in the "Basically Mandatory" category... Why is it basically mandatory if most mods aren't compatible with it? As a non-modder i'm just left scratching my head trying to figure out why texture mods aren't working and messing about with the config file because there's no documentation saying they don't work... only to find out weeks later through a forum that they don't work in the first place  :-(

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I have the same issue with the controls on FF8... All the face buttons on the controller right hand side were mapped to the next button clockwise even though it was set to default in the settings (I'm using a Dualshock 3 controller).

To fix it I had to go in settings and map every button to the next button anti-clockwise... just to get it to be the normal button. I still have L2 and R2 mapped to start and select buttons which I haven't figured out how to fix but at least it's playable now.

Also I still haven't figured out how to get texture mods to work with this installed, I had them working before with Tonberry fine but Tonberry doesn't seem to work with this installed and I haven't figured out how to make them work without it.

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Hi, I'm having some trouble getting this to work with texture mods in FF8. I checked the github and through the forums but couldn't find an answer.

It seems this is compatible with texture mods yes? I have my mod paths installed correctly in the textures and Tonberry folders and I think Tonberry is installed correctly but none of the texture mods are working!

FFNx is working for sure, I've got the version number and render mode displaying. Any help would be appreciated.

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Hi there, I've had a look at what I can edit in the doomtrain and deling editors and I don't think this is in there, so it looks like I might have to do it another way.

My mod is a simple idea to balance gameplay without messing around with the base game too much - simply by tying the level of Junctioned magic to character level instead of amount of magic stocked. It's not a perfect rebalance by any means, but it solves the problem of discouraging magic use and will generally stop people becoming over powered early in the game.

If I can do this I might even make a rebalancing mod centered around this idea but for now I just want to try playing the game like this to see how it works. I haven't seen any way to do this through looking at the editors and I'm a novice at modding/coding but eager to learn, so if anyone has an idea how to do it I would greatly appreciate the feedback!

Thanks.

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