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Team Avalanche / Re: [HD Remake] Sector 6 Slums
« on: 2015-04-03 22:46:15 »
I must have bad eye sight cause I didn't even notice they where jpg's cause they look so good to me :s
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What's next on the plan? You'll have done all of Midgar before long!That page could use some offsets, couldn't it? As for other stats, that's mostly based on whether or not you make it a physical or magical action. There are also some hard-coded considerations in there, but those are documented. I can offer some help if you tell me what you need.
Because it's very technical. Most people that come to the wiki don't want that level of detail.
Yes it's a tool but since there is message to 'NOT create new threads here.' in Tool forum I posted here:)
Most data is on wiki (mesh / animations / 0xdb cluster / file structure). Rest is my own investigation:)
For textures I emulated psx vram. Materials are stored in 0x12 files like wiki said but I needed to dig into Psy-Q SDK to figure out how to read tpage and clut data. I also had some difficulties with animation and monsters (data is in two separated directories).
I can post information how to read this file (probably in separate thread(s)).

Please tell me that these are real-time Qgears renders...