Another part of this overall in graphical changes is the costumes.
What I did was use Tonberry's tool and edited Mcindus' weapons and character .png to make variants for every characters.
Each weapon comes with a different costume and you have various save points in the game (e.g. BGU dormitory for Squall) that allows you to switch between your normal (called casual for now) and alternate (called Dressed-up) outfit set. It only works for Squall, Zell, Selphie, Laguna, Kiros and Ward.
I'm well aware all costume are not of the same quality and I'll be glad to hear what you think about them. So here they are :
Troubleshooting :
By doing tests I noticed that Selphie's morning star costume is bugged (Her face is different from the uniform file)
Irvine's costume (except Exeter for some reason) are all showing a default costume from another file when (and only when) you use magic with him. That's weird.
And his Valiant costume loads his Exeter's costume except for the weapon...
Rinoa's Cardinal loads the rising sun costume except for the weapon just like Irvine.
The overall will feature a modded version of the Weapons monthly now called Adventurer's guide to Dollet, Timber, etc.... You'll have the junk shop ability from the start (now called dressing) allowing you to change outfit anytime anywhere.
You get no bonus for changing outfit and Squall has all his finishers from the get go. That means that you can do lionheart from scratch. And while I understand it can feel like a big cheat I nerfed it (a lot) so that you'll not be able to do massive damage with it until late in the game.
I'll add more later. I'd like to know how to debug the issues I pointed out. So if you have a piece of advice, please let me know.