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Messages - anaho

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Team Avalanche / Re: [HD Remake] Mideel WIP
« on: 2021-02-22 01:11:32 »
Thanks a lot.

Here is the Sunday update:

Team Avalanche / Re: [HD Remake] Mideel WIP
« on: 2021-02-07 23:45:32 »
Progress is slow but it is starting to look pretty authentic at least:

Team Avalanche / Re: [HD Remake] Mideel WIP
« on: 2021-01-26 21:10:40 »

I found some old render of the elevator background in a higher res in case you want it.

Team Avalanche / Re: [HD Remake] Mideel WIP
« on: 2020-10-06 14:18:33 »
I assume you did it before. What passes were you handed? Just beauty without any layering and object ID aka puzzle map?

Team Avalanche / Re: [HD Remake] Mideel WIP
« on: 2020-10-05 16:28:47 »
So far I havent made any cuts in PS but rendered out several layers with Alpha according to what the game originally had. But from what I understand this doesnt not work because the game expects no alpha and therefore white highlights occur. Would you be able to get this glitchfree ingame if I provide the blender file?

Team Avalanche / Re: [HD Remake] Mideel WIP
« on: 2020-10-02 17:38:46 »
Found some time and started a first pass of texturing:

Are there people who can help getting this ingame glitchfree once it is finished?
I still get white highlights around layer borders and a bit of garble and tbh I dont know what to change.

Team Avalanche / Re: Faulked's backgrounds
« on: 2020-09-18 13:33:38 »
Wow such beautifull renders.

Team Avalanche / Re: [HD Remake] Mideel WIP
« on: 2020-09-06 16:43:24 »
That is excatly how my config looks.
I think that the Aali driver is not even loaded when i launch the game.
Edit: Running as admin got it to work.

Team Avalanche / Re: [HD Remake] Mideel WIP
« on: 2020-09-05 15:45:46 »
Thanks for the save.
However I dont seem to get it to work on the steam version.
I have a fresh install of steam FF7, Aali driver and placed the output files from Palmer accordingly.
How exactly must the modpath be named in ff7opengl.cfg?
I start the game with the launcher?
Not really sure what i am doing wrong tbh.
The new bg just never shows up.

Team Avalanche / Re: [HD Remake] Mideel WIP
« on: 2020-09-03 23:28:34 »
Could someone please pm me a savegame for the steam version that drops me infront of Mideel?

Team Avalanche / Re: [HD Remake] Mideel WIP
« on: 2020-08-20 00:32:08 »
Are you talking about the Team Avalanche Google drive? It was still there a few weeks ago

Iirc I once did a full art dump including the whole scene files to the repo drive before I became inactive. Either way I lost my access key, if anyone can check or give me keys back I will just upload the Blinele there.

okay see what you can do ^^ for the images, I'll talk to shampignon. he may find a way to introduce them into the game. for future projects if you are interested, you will make the message to jusete I'm sure he will be happy to have help and everything ^^
If he is the right person maybe he can (re)grant me access to the repo.  Either way, I am thinking about redoing some scenes. Now if I look at them they look like a weird crossover between modern archvis and FF. Once ingame it looks totally out of place with the realistic lighting and textures etc. Nowadays, I think in terms of FF7, less is often more if it is for ingame use.

Team Avalanche / Re: [HD Remake] Mideel WIP
« on: 2020-08-19 19:55:18 »
I just checked and the Junon elevator is mostly gone.
The other elevator file is intact but the file is too big to upload on blendswap. I will search for other ways to upload them.
As for plans:
I have not been involved in the community for a very long time and have not ever spoken to the current modders. I just want to finish/ upload what was once started for now just to not let it go to waste since the original repo is now offline.
As for future plans, I dont want to make any promises as it would depend mostly on my free time and motivation.

Team Avalanche / Re: [HD Remake] Mideel WIP
« on: 2020-08-19 00:43:31 »
yeah sure you can use them.
They are basically the first 3d scenes I ever did and I dont know how well the camera is actually aligned though.
I can still provide the blender files if you like.

Team Avalanche / Re: [HD Remake] Mideel WIP
« on: 2020-08-05 01:37:44 »
I found this on my old harddrive the other day :)

I would like to finish the modeling and UVing and will then upload the .blend in as a nice clean scene.
Dont know if I will ever get to texture the scene.




This will help very much. Thank you for your great help as always :)

How so I align the camera in Blender to the file I recreate? Is there a script for it? I used to do it manually SKetchup-> 3DSMax-> Blender but the exporter from 3DSMAX to Blender is long lost and no one seems to have backup.

Team Avalanche / Re: [FF7] Recreating scenes in 3D
« on: 2016-11-06 23:08:35 »
Recreating this in correct perspective doesnt seem so out of reach to be honest. His custom texture work is nice though as are the materials.

Team Avalanche / Re: [FF7] Recreating scenes in 3D
« on: 2016-10-08 00:25:56 »
Nice work.

Team Avalanche / Re: I guess that's it, guys
« on: 2015-06-30 22:04:14 »
I just want to say that I did not mean it a negative way. I just wonder why this announcement has just an impact on your modding activities? Did you not enjoy it? For me it has a lot of benefits: I can take a look as to what the industries┬┤ best decided a Mako reactor should look like in 2015 and backport that to the old game. I can also compare my results in a more appropriate way.
And I am very excited about the game as well even though I personally have disliked pretty much everything that came after FFIX.

Team Avalanche / Re: I guess that's it, guys
« on: 2015-06-29 20:44:26 »
I still have a lot unfinished scenes on my harddrive that I will finish. If I ever lose interest I will upload them so anyone can play with them.
Funny thing: The amount of scenes that are finished or started could have easily sufficed for the Bombing Mission. The problem for me always was that Spoox at least has had blockouts for a lot of the scenes and it is not known what has happened to them. So from my point of view we were not that understaffed ( of course we could need programmers and the more artists the merrier) but a little unorganized.

Team Avalanche / Re: I guess that's it, guys
« on: 2015-06-28 20:35:45 »
I am very excited about the annoucement. I like doing 3D so there are no feelings of my side that my work was or is in vain. Quite the contrary I learned a lot.

Team Avalanche / Re: [HD Remake] Mideel WIP
« on: 2015-04-06 14:00:59 »
Well, I am constantly running out of RAM lately and this will not change until Blender gets proper render displacement.
My options from here:
1.) Help you work on something MIdgar related. I know MAX so that could work. I personally stay away from scenes that blend to FMV because I dont have the tools. I really want people to enjoy something like a demo! The less I work on something Midgar related the more longer it will take.

2.) Just request a scene. Since this is a community project anyway the first person to name one gets it done. And no this will not take me another year XD If you want your own picture displayed in FFVII this is your chances XD

Team Avalanche / Re: [HD Remake] Sector 6 Slums
« on: 2015-04-06 13:49:14 »
I like what you have done to the scene I gave you.
I started on MDS7_IMa btw. I think it would be good if I concentrate on adjacent maps, so that it gives a more complete experience. I am in need of handdrawn textures though. Maybe I can get away with some filters as well. The better the renders look, the worse they blend into the game. And I really spend like 90% of the time on texturing and materials...
Another problem is that my scenes grow extremely huge in file size. The cave here is 500 MB ( without textures) and consumes 12GB to render. I want to upload every scene for preservation, but not like this! Sorry for the off-topic though.

Team Avalanche / Re: [HD Remake] Mideel WIP
« on: 2015-01-08 21:45:06 »
I am still working on this from time to time.
Results so far:

Team Avalanche / Re: [HD Remake] WIP Sector 5 slums
« on: 2014-11-22 15:46:08 »
This basically the primary reason why my output is so low.
You create very intricate renderings but they simply do not match with the rest of the game.
I would like to be able to cast shadows and relections like REMake and Zero does and create nice looking characters that blend with the HD backgrounds.
The way things are now it always seems as if you throw two different games in a blender.
I also want to annouce that I will not do much modeling in the near future and want to focus more on texturing, shading and lighting.
Reason for this is, that I am suffering from severe necrosis in my right hand and moving the mouse a lot, well, simply hurts my wrist more than the pen does.

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