Project forums > Aali's Custom FF7/FF8 Driver

Custom graphics driver for FF7/FF8 [v0.7.11b]

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Aali:
http://backup.ninjaloot.se/share/ff7_opengl-0.7.11b.zip

Installation
1. Extract the archive into your ff7 or ff8 folder
FF7:
2a. Run the modified FF7Config, pick custom driver in the list of renderers, you should get confirmation that the driver is working.
3a. Change your settings in ff7_opengl.cfg
FF8:
2b. Make sure EAX is properly installed (run EAXUnified.exe to install it if unsure)
3b. Change your settings in ff8_opengl.cfg
4. Play!

Changelog


* Fixed FF8 crash-on-start bug. (Mostly affected other translations of the game)
* Reduced memory footprint.
* PBO is now an option and its off by default, this fixes the ATI crashes with 0.7.10b.
* The "missed palette write" message now tells you which texture FF7 was trying to alter.
* Worldmap textures replaced by modpath now use AF all the time.
* Added some support for FF7Music's emulate ramps feature to FF7Music plugin. (It may not be perfect)
I was not able to figure out why shaders don't work on newer nvidia drivers, for now I'm going to assume the problem is with them.


If you find any issues, please post screenshots, relevant information from app.log and if possible, a savegame.
If you get a crash, provide a copy of crash.dmp and app.log (preferably in a zip archive, this will make it 10x smaller)

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