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Messages - HoumirKinkar

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Hey there! Replacing Ninostyle swords with Millenia's in 7th Heaven might be tricky because some mods might not be fully compatible. Here's what you can try:

Compatibility Check: Millenia's models might not be built for Ninostyle's animations. Search online forums (https://forums.qhimm.com/index.php?board=37.0) to see if anyone's found a workaround or compatibility patch.

Manual Replacement (Risky): This involves replacing model files directly. It's risky and might break things. Not recommended unless you're comfortable tinkering.

Alternative Ninostyle Replacements: Look for other sword model mods on 7th Heaven's browse catalog that might be compatible with Ninostyle.

If none of these work, you might have to choose between Ninostyle models and Millenia's swords.

Good luck with the FF7 customization!

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Hold on, those Qhimm's catalog mods for NPCs might be a bit outdated. Here's the deal:

Old Catalog: 7th Heaven likely switched to a newer mod catalog system. "Field Models - NPC's" might be listed under the old system.
Here's what you can do:

Search by Category: Try searching for "NPC Models" or "Character Models" instead of specific mod names. 7th Heaven might categorize them differently now.

Look for Alternatives: Since "Field Models - NPC's" isn't showing up, there might be newer NPC model mods available. Browse the categories or search for keywords like "Tifa Model" or "Cloud Model" to see what's there.

Forums are your friend: If searching fails, head to the 7th Heaven forums (https://forums.qhimm.com/index.php?board=37.0). Someone there might know of a good NPC model mod compatible with Ninostyle and can point you in the right direction.

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General Discussion / FFVIII: PC or PS1? Strategy?
« on: 2024-04-10 05:59:36 »
Embarking on a journey to revisit a beloved classic, I find myself torn between platforms: PC or PS1? While the PC offers tantalizing prospects of modding for enhanced visuals and sound, the PS1 provides the nostalgia of CRT displays. As I deliberate, another quandary arises: can Final Fantasy VIII be played organically, preserving its challenge without succumbing to overleveling? Unlike its predecessor, where leveling is natural, VIII demands strategic finesse, especially with its drawing system. How can one strike the delicate balance between enjoying the game's mechanics and preserving its difficulty? Perhaps focusing on junction abilities and limits while embracing a more selective approach to drawing magic could offer a satisfying solution. Any insights or recommendations are eagerly welcomed as I prepare to embark on this adventure anew.

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An interactive FFVII could be a double-edged sword. It offers deeper immersion and personal impact, but risks weakening the original's emotional core. Choices could enhance replayability, but fragment the narrative that fans revere. It might be a fantastic new experience, but for some, wouldn't replace the classic.

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