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Final Fantasy 7 => Graphics => Releases => Topic started by: omega res novae on 2012-08-23 11:23:01

Title: [FF7PC] apz cloud field, black texture, apzbuster texid5 (2012-09-24)
Post by: omega res novae on 2012-08-23 11:23:01
all credit goes to apz freak for the model and texture. get his battle model here
http://forums.qhimm.com/index.php?topic=13476.0 (http://forums.qhimm.com/index.php?topic=13476.0)

buster swd's v4.2.  the link below is a field model for apz's cloud. it was edited by buster swd. so thank you buster swd i appreciate it and im sure so will the others. contains field with and without sword. parachute, wheelchair, and flashback as shinra. also has world with and without sword. as of now no problems exist.
http://www.mediafire.com/?3d75yag4qggc1yb (http://www.mediafire.com/?3d75yag4qggc1yb)

to get the black soldier uniform download the .zip below. extract that zip, buster swd's 4.2 and apz's final release into the same folder then run the black.bat.
https://rapidshare.com/files/1935408605/black.zip (https://rapidshare.com/files/1935408605/black.zip)

as of now apz freak's buster sword is set to tex id 1 and is not compatible with millenias weapon set. i changed the tex id to 5. this allows you to use the sword with any cloud model, millenias weapons, mikes weapons, and most of slayernext's weapon (his murasame and yoshiyuki wont work with this) again all credit for model and texture goes to apz freak.. heres the link
https://rapidshare.com/files/4069235340/apzbustertexid5.zip (https://rapidshare.com/files/4069235340/apzbustertexid5.zip)

if using with apz cloud you will have to set his textures to 10 instead of 2
you can do this by following these steps
Code: [Select]
open pcreator
click options
click battle model
click file
click open battle hrc
go into the folder where the model is saved and open the hrc in this case there are two hrcs because cloud uses two battle models in the game. the hrc files are RTAA and SIAA
a window will pop up that says "set the number of battle textures please enter a positive integer" type 10
click ok
repeat the last couple steps for the second hrc
your done you can close pcreator

if you are using the old version when using it you may get an error if you have any of those spots blank. this error is simply saying it cant load a texture from a blank spot. it will not cause a crash. you can disable error messages by filling those spots with textures (real or dummy)or by doing this

do this in FF7_Opengl.cfg to hide warnings:
    # Disable Error Notifications
    disable_popup = on
Title: Re: apz cloud field/ apz buster with new tex id
Post by: dkma841 on 2012-08-23 16:59:27
Good work! :D
Title: Re: apz cloud field/ apz buster with new tex id
Post by: omega res novae on 2012-08-23 17:21:13
in think the field model looks wierd when its running. i guess because this model has longer limbs relative to his body than the original
Title: Re: apz cloud field/ apz buster with new tex id
Post by: ajthedj747 on 2012-08-23 18:04:53
Thank you so much!
Title: Re: apz cloud field/ apz buster with new tex id
Post by: freshness82 on 2012-08-23 22:39:11
First I want to thank APZ again for his awesome battle model, and squall8cloud7 for the conversion to field, which I found is really tedious task requiring quite a bit of trial and error. Good times.

That said, I noticed the legs seemed a lot longer too, say, compared to Grimmy's cloud field model (which I think has the best realistic field body shape and proportions I've seen thus far, so huge respect on that), and there's something strange where, on certain screens in the field, there is a bounce effect with the model, where standing still it appears at a certain height, and when you start moving, it lowers down. The long legs were especially noticeable in the cut scene where Cloud jumps on Barret's back during the pillar collapse.

I tried messing with resizing the legs and moving the upper pieces of the model down, but I couldn't get it looking right, at least to something I was happy with, so in the meantime I'm personally using the APZ head from this field model on the body of Grimmy's field model. I think it ends up being a pretty nice looking combination, and you already have a high rez buster sword on the back too. Just an idea for those who know how to do the conversion.

Alternatively, I'd love to use THIS entire field model if the leg issue can be sorted out, but I believe just because of the nature of the model and it's proportions, it would take a lot of tweaking, and at the point the release might not live up to the original APZ model anymore.
Title: Re: apz cloud field/ apz buster with new tex id
Post by: omega res novae on 2012-08-24 02:30:27
once im done with my busies now ill come back and try to tidy this up. in the meantime if anyone is good at conversions they should give it a stab. if i think youre model is better than mine ill post your link in the op and probably take mine down
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Buster Swd on 2012-08-24 03:06:44
I did some adjust on the field model.Is anyone interested?

aaaa
http://desmond.imageshack.us/Himg217/scaled.php?server=217&filename=aaaasel.jpg&res=landing

bhff
http://img803.imageshack.us/img803/205/bhff.jpg
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Kaldarasha on 2012-08-24 03:54:43
Looks good.
The only issue of APZ Cloud is his head. He looks like a boy and not like a strong man,
I think a smaller head would be better. That´s why never used the model for battle
Title: Re: apz cloud field/ apz buster with new tex id
Post by: omega res novae on 2012-08-24 04:22:29
you can always scale it down a bit in kimera
Title: Re: apz cloud field/ apz buster with new tex id
Post by: apz freak on 2012-08-24 04:38:13
Looks good.
The only issue of APZ Cloud is his head. He looks like a boy and not like a strong man,
I think a smaller head would be better. That´s why never used the model for battle

It's funny I keep hearing that...  ;) But my philosophy on this model was to mix the way he looks in the secret ending to Crisis Core with the way he's presented in the original game. That included facial proportions. It was also heavily influenced by his appearance in Kingdom Hearts 1.

Not that you're wrong, he absolutely DOES look more like a kid... But stylistically that's the way we first saw him. With that level of large eyed anime-ness. It's in the official art and in the models in the original game. In fact the color I used for his skin is the exact same color from the Final Battle model, as well as the blue for his cloths, and the brown for his boots. I think APZ Cloud was so effective because he works as a better looking substitute that fits in perfectly with the original style.

And it's THAT philosophy (Being a more updated drop in, but with the details of the new continuity) that makes me not support the non-chibi field models. The feet never line up satisfactorily for me, and even with better animations... I dunno... I defer to the way it was presented originally.  ::)

So if any of yall can make a field model that's chibi and matches the one I posted in the APZ Cloud release thread... That'll be the one I support.  8)



ALSO! The texture from my latest release fixes some color key holes in the back of his belts... So anything APZ Cloud related would be slightly better with the texture from the most recent release!  ;)
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Buster Swd on 2012-08-24 04:52:53
OK.I scale the head down a bit
http://desmond.imageshack.us/Himg267/scaled.php?server=267&filename=aaaa2g.jpg&res=landing

Should it be smaller?
Title: Re: apz cloud field/ apz buster with new tex id
Post by: omega res novae on 2012-08-24 04:59:06
its up to you. if apz wants any field model to  e proportioned the same he wont support your model so itd be for your personal use
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Buster Swd on 2012-08-24 05:02:29
Errrr....I don't know anything about Chibi model so....how do I do it?

Forget I asked.Here is a work-in-progress chibi Apz Cloud model
(http://img100.imageshack.us/img100/63/chibiapzcloud.jpg)
 Tell me what you think
Title: Re: apz cloud field/ apz buster with new tex id
Post by: freshness82 on 2012-08-24 19:02:54
Is there anyway in Kimera to just take the entire model and give it a unified resize value? Or do you have to always resize and reposition each and every piece, which makes it much more prone to crashing I've been finding out?
Title: Re: apz cloud field/ apz buster with new tex id
Post by: omega res novae on 2012-08-24 20:28:07
not that i know of. I feel u though. I know if u double click and make ur adjustments in that menu its alot less likely to crash
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Mendelevium on 2012-08-24 21:10:01
Errrr....I don't know anything about Chibi model so....how do I do it?

Forget I asked.Here is a work-in-progress chibi Apz Cloud model
-snip-
Tell me what you think


Narrow the upper arms, but leave the shoulders big. Make the hands and feet bigger. The torso should be shorter and bulkier. Enlarge the head and make the eyes big and cute. ^_^.  Then you're on your way to a nice chibi.


Edit:

YOu'd do something like this:

(http://i880.photobucket.com/albums/ac4/Mendelevium1/ChibiAPZ.png)

Then you'd split the neck from the head, rescale the neck bit to fit the torso. You'd then split the shoulder from the arm and edit it accordingly. Meep... I know how to do it. I am just a bit lazy ;).

Also the legs are really long on the APZ model. @_@.

More edit:

You'd also have to scale all the parts to flow seamlessly, which is overly difficult to do in kimera with the model and texture not being built for being chibi and being incredibly complicated. In all honestly you'd be better off converting the model into an .obj or .3ds and opening up in blender or 3DSmax, or some such program and scaling it all to be a chibi. :3.

Note:

My image was just a sloppy re-scaling to get the point of proportion across.

Edit 2:

I did a quick edit to my model here cause I got bored...

(http://i880.photobucket.com/albums/ac4/Mendelevium1/APZCHIBI.png)

The parts don't flow nicely, it's nearly impossible with my skill level to pull that off in kimera :3. But there is the general proportions. Also, I am far too lazy to do the neck, cause it involves erasing all the polygons on the head first, saving the neck piece separate. Then reloading the file, deleting all the neck bits, saving it separate. THen removing the head entirely and loading up the two separate p files onto the head bone. @_@.  I also haven't touched the eyes. To be honest I don't know if APZ wants us mutilating his model :p.

I also don't know what kimera is doing with the boot texture... o.O
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Buster Swd on 2012-08-25 02:20:14
After the suggestion,the model look like this
(http://img827.imageshack.us/img827/4347/chibinz.jpg)

I don't know how to make the eye "big and cute".I'm a noob when it come to blender,3DS max or similar program.

Anyway,for those who want the non-chibi version of cloud,here is the download link
http://www.mediafire.com/?xlq5qsxmhkxt9y5

Edit:The link included world map model

Edit2:This Is NOT a chibi APZ Cloud model.many people mistook it by looking at the image above.
Some in-game Screenshot:
(http://desmond.imageshack.us/Himg401/scaled.php?server=401&filename=apzfieldingame2.jpg&res=landing) (http://desmond.imageshack.us/Himg844/scaled.php?server=844&filename=apzfieldingame.jpg&res=landing)

It's not perfect but is can fit in well with the PRP model.There will be a high-us and chocobo minigame model too,if APZ don't mind.Also,I don't know what happened to the boot texture.If anyone see problem during gameplay,let me know.
Title: Re: apz cloud field/ apz buster with new tex id
Post by: apz freak on 2012-08-25 04:02:04
(http://i69.photobucket.com/albums/i59/apz_freak/th_Almostchibi.jpg) (http://i69.photobucket.com/albums/i59/apz_freak/Almostchibi.jpg)

Almost there  ;) Almost. Now you gotta export it into a modeling programs and pull some vertexes to really nail it
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Buster Swd on 2012-08-25 04:33:28
Almost?You make is look so easy APZ.How did you made the eye texture to look like that?It's look really nice
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Sancez on 2012-08-25 13:46:40
@squall8cloud7: first of all, thanks for your work, I really like APZ Cloud and I was hoping that someone will convert it to a field model. So thank you  :-D

May I ask you how long does it take to add the sword on his back, please? I'm mean the release. Cloud seems incomplete without it. :(
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Buster Swd on 2012-08-25 14:47:24
@Sancez:if you want the apz cloud field with buster sword on back, check the link above in my post.It's not a chibi version and already got the buster sword on cloud's back.About the time needed for add the sword on his back, it's just take a few minute.(Or a few second if you have the buster sword at the right size and right position)

About the chibi version,I have done the left arm but after that,the files can't load texture:
(http://desmond.imageshack.us/Himg440/scaled.php?server=440&filename=apzchibi.jpg&res=landing)

So what do I have to do with it?(This might be a stupid question but I'm new to 3D modeling)




Title: Re: apz cloud field/ apz buster with new tex id
Post by: Sancez on 2012-08-25 15:10:55
@Buster Swd: thanks man! It's exactly what I was looking for  :P
Title: Re: apz cloud field/ apz buster with new tex id
Post by: omega res novae on 2012-08-26 03:37:38
@buster swd. field model looks good and not to lanky. ill try it out soon do you mind if i update the link in the original post to your field model? also can you upload the model with no sword on his back so people have the choice. or i can no big deal
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Buster Swd on 2012-08-26 09:10:47
Sure,I don't mind.Here is the no sword on back model:
http://www.mediafire.com/?c1tvgetbbbk08nu

Again,is included world map model.
I used the idle animation from ff7 re-animated project.
Do you think I should higher the left arm?
Title: Re: apz cloud field/ apz buster with new tex id
Post by: omega res novae on 2012-08-26 12:26:39
yea. the guard sits over hes shoulder. also his torso is over some of his hips. you cant see the belts
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Buster Swd on 2012-08-26 13:04:30
Done.
http://www.mediafire.com/?3phsedpbopdmmu1

Preview:
(http://img171.imageshack.us/img171/2015/newapzfield.jpg)

Included no sword model.
Also,can someone help me with the chibi model texture problem?Please?
Title: Re: apz cloud field/ apz buster with new tex id
Post by: omega res novae on 2012-08-26 13:27:18
im fiending on something to finish. if i get it done today i will help you. itll be a few hours
Title: Re: apz cloud field/ apz buster with new tex id
Post by: omega res novae on 2012-08-27 18:22:16
field model link in original post is now for buster swd's conversion. finally sat down and tried it looks good and better than mine

buster swd whats the problem your having with the chibi
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Nightmarish on 2012-08-27 21:28:28
Done.
http://www.mediafire.com/?3phsedpbopdmmu1

Preview:
(http://img171.imageshack.us/img171/2015/newapzfield.jpg)

Included no sword model.
Also,can someone help me with the chibi model texture problem?Please?

Now that i see this perspective, Cloud shoulders seem a bit high  :?
Title: Re: apz cloud field/ apz buster with new tex id
Post by: omega res novae on 2012-08-27 21:36:25
if he goes any lower the left guard  on his shoulder will be in his chest
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Buster Swd on 2012-08-28 06:23:09
I have done the left arm but after that,the files can't load texture:
(http://desmond.imageshack.us/Himg440/scaled.php?server=440&filename=apzchibi.jpg&res=landing)

So what do I have to do with it?(This might be a stupid question but I'm new to 3D modeling)





I only asked how to make the textures work after modify the model
Title: Re: apz cloud field/ apz buster with new tex id
Post by: omega res novae on 2012-08-28 13:16:39
if this doesnt work idk id have to play around with it.

click the arm thats white
texture options remove any textures on it
add the .tex thats used to texture it all
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Buster Swd on 2012-08-28 14:25:34

click the arm thats white
texture options remove any textures on it
add the .tex thats used to texture it all
Saw It,read it,confused @_@
Maybe I did something wrong with biturn.I have the same problem when I tried to convert kh model a month ago.(Sorry,I never used biturn before.Haven't done any 3D modeling with 3ds max,blender,...yet)
Anyway,here is the chibi model
http://www.mediafire.com/?dh8237m2f5dakei
Its not completed
(http://img827.imageshack.us/img827/4347/chibinz.jpg)

@omega res novae:
I think you should edit your first post a little.First of all,I didn't convert it from battle to field.I just used the body,hand,...from your field model and the head and arms from ghina's model(I think?) with apz's new texture and edited so it looked more PRP-y.Then I converted it to Cloud-sword and world map model.Maybe I should use all your p files but...I don't have much time for that.Beside,it looked the same.
And....what's with the new name?

Edit:Hmm....Interesting.Look like biturn can't load the model's texture
(http://img585.imageshack.us/img585/6141/problemtq.jpg)
Title: Re: apz cloud field/ apz buster with new tex id
Post by: omega res novae on 2012-08-28 14:39:59
too many squalls, leons etc. i read a post awhile ago that someone put up. saying there were 20+ sephiroths, 10 clouds, etc. just being a bit more original. its the name of the optional hard boss in one of the xenosaga series. same idea as omega weapon in ff8.

i was trying to say i think the model will still pull its texture from the first spot. so if there was another texture in its place itd have to be removed and have the texture thats supposed to bethere put there.

ill check your model out. looks good from the pic

from what i read i think apz only changed the texture of his model. so any pieces of an old field model of apz should be the same except size and could easily be changed to have the new texture.

edit
biturn is like that some times. find the texture in your file browser and rename it to have a .tex as a file extension.
my bad if you drop the .tex it should be fine
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Buster Swd on 2012-08-28 15:30:39
Thanks for the info.I'll look into it tomorrow.I'm planning to add cloud-soldier,wheelchar,parachute for both chibi and non-chibi model when it's complete

High-us model preview:
(http://img43.imageshack.us/img43/6130/highus.jpg)

If it can be done, can I post it here?
Title: Re: apz cloud field/ apz buster with new tex id
Post by: omega res novae on 2012-08-28 15:36:29
i have no objection
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Buster Swd on 2012-08-29 06:42:21
Hate to tell you this but even if I drop the .tex,It still the same. >:(
(http://img820.imageshack.us/img820/5513/problem2s.jpg)
Title: Re: apz cloud field/ apz buster with new tex id
Post by: gokuthepower on 2012-08-29 15:48:11
After the suggestion,the model look like this
(http://img827.imageshack.us/img827/4347/chibinz.jpg)

I don't know how to make the eye "big and cute".I'm a noob when it come to blender,3DS max or similar program.

Anyway,for those who want the non-chibi version of cloud,here is the download link
http://www.mediafire.com/?xlq5qsxmhkxt9y5

Edit:The link included world map model

Edit2:This Is NOT a chibi APZ Cloud model.many people mistook it by looking at the image above.
Some in-game Screenshot:
(http://desmond.imageshack.us/Himg401/scaled.php?server=401&filename=apzfieldingame2.jpg&res=landing) (http://desmond.imageshack.us/Himg844/scaled.php?server=844&filename=apzfieldingame.jpg&res=landing)

It's not perfect but is can fit in well with the PRP model.There will be a high-us and chocobo minigame model too,if APZ don't mind.Also,I don't know what happened to the boot texture.If anyone see problem during gameplay,let me know.

Can you explain how we install this ?
Title: Re: apz cloud field/ apz buster with new tex id
Post by: omega res novae on 2012-08-29 20:56:15
@buster swd sry about that. Biturn doesnt always accept files. If u want an image then use img2tex to convert.the .tex to a bmp. U already have a .tex. To get a p file to use as a texture add it to a battle model and save it then take the file or drop the .tex
Title: Re: apz cloud field/ apz buster with new tex id
Post by: freshness82 on 2012-08-29 22:26:58
@buster swd Not sure if it was already addressed, since I didn't notice it in the thread, but the weird texture on the boot seems to be happening because you are using one piece and one file for the entire foot part of the boot.

If you reference the APZ battle model, or Grimmy's field/battle model, both versions are using two pieces for the foot instead of one, and so one extra file as well. If you add this extra file/piece, (which I don't recall the name of as I'm at work atm), and apply the texture to both pieces it will fix the garbled look the texture has now.

This is how I was able to fix that issue anyway. Hope that helps.
Title: Re: apz cloud field/ apz buster with new tex id
Post by: freshness82 on 2012-08-29 22:29:29
@buster swd Also your high-us model looks great! Do you know if it will fit on Bloodshot's new bike model? If not, or if you don't end up releasing that.. I may go have to fiddle with that model myself. Keep up the great work!
Title: Re: apz cloud field/ apz buster with new tex id
Post by: omega res novae on 2012-08-29 22:34:45
hes probably using the boots from my conversion. The field model has feet and the battle has ankles and toes. So for the field model when i had to add an extra piece to the foot bone and when i saved the texture got funky.idk y.
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Buster Swd on 2012-08-30 04:49:21
Slow down,let me answer.
Can you explain how we install this ?
It's just as easy as Install apz cloud battle model.But you need to put it in char.lgp in data\field folder and world-us.lgp in data\wm folder.BE SURE TO BACKUP WHAT YOU'RE GOING TO REPLACE FIRST!


If you reference the APZ battle model, or Grimmy's field/battle model, both versions are using two pieces for the foot instead of one, and so one extra file as well. If you add this extra file/piece, (which I don't recall the name of as I'm at work atm), and apply the texture to both pieces it will fix the garbled look the texture has now.

This is how I was able to fix that issue anyway. Hope that helps.
You mean like this?
(http://img35.imageshack.us/img35/4876/scloud.jpg)
I'll try to do it soon.(If i can)

@buster swd Also your high-us model looks great! Do you know if it will fit on Bloodshot's new bike model? If not, or if you don't end up releasing that.. I may go have to fiddle with that model myself. Keep up the great work!
If you noticed,the hand on the image is from Bloodshot's model.Which means I'm converting the model and edit it base on his bone.So it would fit in well.I tested it and don't worry.I'm going to release it(If is fine with APZ that is)
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Mendelevium on 2012-08-30 09:30:17
What's up with the distorted feet textures?
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Buster Swd on 2012-08-30 09:40:12
Don't know yet.I'm trying to fix that.

Edit:fixed.Thanks a lot freshness82!!
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Buster Swd on 2012-08-30 13:16:10
APZ CLOUD FIELD FULL RELEASE
This is the apz field model that I fixed the boot texture and convert it to cloud-parachute,cloud-soldier,etc...It took me 3 hours to do it all.Too much error while editing on kimera.
Download here:
http://www.mediafire.com/?6xqvvg4f3cmltsb

P/s:I'm bad at english so I took APZ freak Installation guide and edit it.Hope you don't mind.
Title: Re: apz cloud field/ apz buster with new tex id
Post by: omega res novae on 2012-08-30 13:55:08
looks good op updated with new link. good job with the boots. mind me asking how you fixed it? when i was working on mine the boots got messed up, along with the sword when i tried to add it
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Buster Swd on 2012-08-30 14:01:22
@omega res novae:It's just as freshness82 said,you have to use two piece of the boot instead of one.And when you save model on kimera,make sure you choose 'no' when the program ask "Compile multi P-bones to a single file?" or the texture will messes up!

Edit:Do the same for the buster sword on back,choose no when the pop-up appear,when I tried to add buster sword the first time,I got that problem too.Should've thought of this solution sooner.
Title: Re: apz cloud field/ apz buster with new tex id
Post by: omega res novae on 2012-08-30 14:13:55
when i tried that in game the ankles were missing
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Buster Swd on 2012-08-30 14:32:20
Huh? ??? I converted the boot from battle model to field,scale it down a lot,do some rotation and re-position,then add texture on
both part of the boot,save model.Choose no when it ask "compile multi p-bone to a single file?" and it turn out ok.
Tell me what you did.
Title: Re: apz cloud field/ apz buster with new tex id
Post by: freshness82 on 2012-08-30 18:14:23
@Buster Swd No problem, I'm glad that worked out! Looking forward to grabbing the rest of these files when I get home today. Awesome work!
Title: Re: apz cloud field/ apz buster with new tex id
Post by: LeonhartGR on 2012-08-31 00:01:47
When using APZ head don't forget to move it right just by 1 on the "x" axis to balance it with the left hand armor.
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Kuraudo-Sutoraifu on 2012-08-31 14:18:20
Hey guys. I just downloaded this field cloud model and its looking great. However, it crashes at the part where Tifa and Cloud fell into the lifestream. Has anyone got past that part? I really like this model but I guess I'll go back to other field cloud models until anyone got a fix on this. :(
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Buster Swd on 2012-08-31 14:31:56
There is a problem?I'll try to find a way to fix it.Might take some times so just get past that with another cloud model and reinstall the apz cloud field model.

I think it have something to do with cloud look transparent(when you can look right through him).
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Kuraudo-Sutoraifu on 2012-08-31 14:49:23
There is a problem?I'll try to find a way to fix it.Might take some times so just get past that with another cloud model and reinstall the apz cloud field model.

I think it have something to do with cloud look transparent(when you can look right through him).

Yeah, I think its about the transparency too. :(
I'll wait for that. Thanks in advance! Great job on the apz cloud field model, by the way. Hope you'll make it perfect!  :P
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Buster Swd on 2012-08-31 15:20:05
By the way,can you send me your save game so I don't have to play the game from the start to disk 2?
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Kuraudo-Sutoraifu on 2012-08-31 15:31:38
By the way,can you send me your save game so I don't have to play the game from the start to disk 2?

Ok. I'll send it to you by email.
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Kuraudo-Sutoraifu on 2012-08-31 15:33:31
By the way,can you send me your save game so I don't have to play the game from the start to disk 2?

Sorry for the double post. How do I send it you? lol. I forgot. I'm sorry.
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Buster Swd on 2012-09-01 02:03:18
Fixed:
(http://img31.imageshack.us/img31/2655/fixedh.jpg)

I'll upload it later.I'm a little busy right now.

Edit:Here you go:
http://www.mediafire.com/?f1g4sbn5k46snu8

That's the good new.The bad news is I can't make the high-us and chocobo model's hand look right.If the model look right,the texture don't look right.Is it ok if I upload the high-us and chocobo apz cloud model with prp hand?
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Kuraudo-Sutoraifu on 2012-09-01 03:17:35
Fixed:
(http://img31.imageshack.us/img31/2655/fixedh.jpg)

I'll upload it later.I'm a little busy right now.

Edit:Here you go:
http://www.mediafire.com/?f1g4sbn5k46snu8

That's the good new.The bad news is I can't make the high-us and chocobo model's hand look right.If the model look right,the texture don't look right.Is it ok if I upload the high-us and chocobo apz cloud model with prp hand?

Thanks man! Yeah, it's okay for me. :)

And one other thing, have you notice about Zack's head in cloud's flashback there? I noticed Zack had no head when I use Apz Cloud field.   ???
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Buster Swd on 2012-09-01 03:31:51
Must be a problem with file names. :P

Edit:wait,Zack have no head or no hair?Or both?
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Kuraudo-Sutoraifu on 2012-09-01 05:39:36
No head. Nothing.. Only his body part. But I'm not sure if your Apz field model is the problem or I just screwed something up. I'm just gonna double check it later.
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Buster Swd on 2012-09-01 05:45:35
Can you upload an image?

Edit:It's because of the cloud-sword model.Download this to fix the zack head problem
http://www.mediafire.com/?zdu129gpaz6v63z

How to fix:
Put everything in that folder to your char.lgp
Put your Zack model(the one that don't have problem with the head) in your char.lgp.

If you lost the prp zack model,download here:
http://www.mediafire.com/?t81rnu42y1h9btv
Title: Re: apz cloud field/ apz buster with new tex id
Post by: total9999 on 2012-09-01 09:36:54
when i use your release the game crasheswithout even starting, im the only one with this problem?  :|
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Kuraudo-Sutoraifu on 2012-09-01 10:40:41
Can you upload an image?

Edit:It's because of the cloud-sword model.Download this to fix the zack head problem
http://www.mediafire.com/?zdu129gpaz6v63z

How to fix:
Put everything in that folder to your char.lgp
Put your Zack model(the one that don't have problem with the head) in your char.lgp.

If you lost the prp zack model,download here:
http://www.mediafire.com/?t81rnu42y1h9btv

Thanks, Buster Swd! Zack is now fixed. :)
Another small problem and not really a big issue I just recently encountered about the Apz Field Model (not the bhff.hrc) when I tried the Full Release V2, I noticed it has flickering head. Same as Cloud on wheelchair.. :/
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Buster Swd on 2012-09-01 11:05:55
when i use your release the game crasheswithout even starting, im the only one with this problem?  :|
Yes,you are the only one with this problem.I think its not because of the model(The game crash before even load the model,right?),I encountered it before.Make sure your char.lgp is in data\field.If the lgp isn't there,recreate it.

Thanks, Buster Swd! Zack is now fixed. :)
Another small problem and not really a big issue I just recently encountered about the Apz Field Model (not the bhff.hrc) when I tried the Full Release V2, I noticed it has flickering head. Same as Cloud on wheelchair.. :/
Oops,I forgot to add another head after fix the transparentcy problem.Download V3 here:
http://www.mediafire.com/?ukm4d117o6v3ypx

Already fix Zack head problem.
Sorry for lots of problem.This is the first model I ever work on.
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Sancez on 2012-09-01 11:24:12
@Buster Swd: sorry man, I'm playing with your mod but I'm still in disc1 so I still don't see all this problems with the mod. Is there any complete version download with just all fixes? And what about the PRP Zack you posted? It's another mod or a fix? Can you post a image if it's a mod, please?
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Kuraudo-Sutoraifu on 2012-09-01 11:28:41
Quote
Oops,I forgot to add another head after fix the transparentcy problem.Download V3 here:
http://www.mediafire.com/?ukm4d117o6v3ypx

Already fix Zack head problem.
Sorry for lots of problem.This is the first model I ever work on.

No worries! I'm just here to help you complete this project with no more bugs.
Just asking, is the V3 includes the other field Clouds? Like parachute, chocobos and Cloud with bike?

Anyway, thanks again! I've seen no bugs so far. All is good.
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Buster Swd on 2012-09-01 11:37:28
@Buster Swd: sorry man, I'm playing with your mod but I'm still in disc1 so I still don't see all this problems with the mod. Is there any complete version download with just all fixes? And what about the PRP Zack you posted? It's another mod or a fix? Can you post a image if it's a mod, please?
The complete version is V3.Download it above.The PRP Zack isn't a mod,just a backup of Zack model from Phoenix reconstruction project.

No worries! I'm just here to help you complete this project with no more bugs.
Just asking, is the V3 includes the other field Clouds? Like parachute, chocobos and Cloud with bike?

Anyway, thanks again! I've seen no bugs so far. All is good.
The parachute model already available in V1,if you didn't notice,it's afie.hrc.Chocobo and high-us model aren't completed yet.I'll release it in one day or two.Again,the model still going to have prp hand.(Not much of a problem since it's hard to see the hand in those minigames)
Title: Re: apz cloud field/ apz buster with new tex id
Post by: total9999 on 2012-09-01 12:17:36
yes i try with the "old" (but even with the hq chars) field lgp and work, when i insert the models of your Cloud the game crashes, what version of Aali's driver it's required?
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Buster Swd on 2012-09-01 13:18:13
That's weird.I don't know which driver version required.I'm using Aali's driver v0.7.10b.
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Sancez on 2012-09-01 13:45:14
@Buster Swd: thanks for the answers  :wink:
Title: Re: apz cloud field/ apz buster with new tex id
Post by: total9999 on 2012-09-01 16:24:05
That's weird.I don't know which driver version required.I'm using Aali's driver v0.7.10b.
What software you use to insert the model in-game?
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Covarr on 2012-09-01 20:50:58
Yes,you are the only one with this problem.I think its not because of the model(The game crash before even load the model,right?),I encountered it before.Make sure your char.lgp is in data\field.If the lgp isn't there,recreate it.
He is having problems because he illegally downloaded a pirated copy of the game. As such, we will not help him.
Title: Re: apz cloud field/ apz buster with new tex id
Post by: total9999 on 2012-09-01 23:30:20
He is having problems because he illegally downloaded a pirated copy of the game. As such, we will not help him.
All the other mods work, just this didn't, and how you can say i have a pirated copy? O_o
Just because some idiot changed my avatar?
P.S.
by the way no one ask your help.
Title: Re: apz cloud field/ apz buster with new tex id
Post by: omega res novae on 2012-09-01 23:57:16
@total9999 you posted this asking for help on the ultima edition.
http://forums.qhimm.com/index.php?topic=11757.msg162988#msg162988 (http://forums.qhimm.com/index.php?topic=11757.msg162988#msg162988)
the ultima edition is a pirated, broken, torn apart version that is only downloaded or torrented. it is not an official release. when you say you need help on the ultima edition your admitting to piracy of the game. the mods then add you to the group pirates and that group gets a pirate avatar.

so to answer your questions we can say you have a pirated copy because you said so yourself.
that idiot was a mod following rules unlike yourself
ps dont degrade threads with petty insults and comments and respect the mods.

Title: Re: apz cloud field/ apz buster with new tex id
Post by: Cupcake on 2012-09-02 05:27:50
All the other mods work, just this didn't, and how you can say i have a pirated copy? O_o
Just because some idiot changed my avatar?
P.S.
by the way no one ask your help.

1) You're talking to the idiot GLOBAL MOTHERHELLOING MODERATOR who changed your avatar.

2) He changed your avatar because of this thread http://forums.qhimm.com/index.php?topic=11757.0 where you illustrated that you had the "Ultima" or "Ultimate" edition, which can only be obtained through piracy

3) Did you think we'd forget about the contents of that thread, because we're here instead?  Didn't think so.  You can kindly go PONIES off now.


Just because totall9999 has an attitude problem doesn't mean you need to as well. I cleaned up your message a bit. ~Covarr
Title: Re: apz cloud field/ apz buster with new tex id
Post by: total9999 on 2012-09-02 09:10:54
1) You're talking to the idiot GLOBAL MOTHERf*ckING MODERATOR who changed your avatar.

2) He changed your avatar because of this thread http://forums.qhimm.com/index.php?topic=11757.0 where you illustrated that you had the "Ultima" or "Ultimate" edition, which can only be obtained through piracy

3) Did you think we'd forget about the contents of that thread, because we're here instead?  Didn't think so.  You can kindly go f*ck off now.
Someone changed the title of the discussion, and if isn't you i think you can discover who did it, and why you think i have a ultima edition? because i use a ISO file to run the game?
P.S.
and if you want continue that discussion type me in private i don't want to get dirty that topic anymore.
P.S.2
@omega res novae
I respect th admins when they respect the rules who they made by himself, instead they call me pirate without ask any explanation.
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Covarr on 2012-09-02 13:30:24
Your screenshot showed a few files which are exactly the same as those in the Ultima Edition, as well as some other pirated versions. ISOs? Fine, a lot of us make our own to get around the CD check. But those specific ISOs? They are from Ultima Edition. Vgr recognized them and so did I. Not to mention, I'm fairly certain your error message is one that shows up when attempting to use Ultima Edition.

Lying to us and acting indignant isn't in your best interest. Even if we didn't have a rule about it, many mods and tweaks don't work right with non-official versions; there's all kinds of problems that have been added by stupid pirates who don't know what they're doing, so they changed a bunch of stuff for no reason before uploading it, and it makes it not work right with mods. Attempting to use anything but a legitimate copy of the game is just asking for something to go wrong.

If you wanna post proof that you have the PC version of the game (photo of CDs, preferably next to a sheet of paper with your username on it), we'll gladly provide support for your game... provided you stop with the insults and show some respect to site staff.
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Cupcake on 2012-09-02 18:08:41
Someone changed the title of the discussion, and if isn't you i think you can discover who did it, and why you think i have a ultima edition? because i use a ISO file to run the game?
P.S.
and if you want continue that discussion type me in private i don't want to get dirty that topic anymore.
P.S.2
@omega res novae
I respect th admins when they respect the rules who they made by himself, instead they call me pirate without ask any explanation.

Because they don't need any explanation, you're using a pirated copy, case closed.  If you happened to have bought it (this has been known in the past), sorry, you got hosed, fucked, screwed, prison raped without so much as a reach around, whatever the fuck you wanna call it.  You're using a pirated copy, it's really that simple.
Title: Re: apz cloud field/ apz buster with new tex id
Post by: omega res novae on 2012-09-02 18:36:19
@total its been decided from your previous posts that you using a pirated version. want to get out of pirate status post pic of cds next to paper with your screenname. if you "made" isos of your cds and you "lost" the cds and you cant "find" or your friend has them or what ever excuse you have that means your ff7 is illegitimate. this forum is not a courtroom its better safe than sorry. you dont have to be proven guilty only suspected. and as it is real simple to prove your innocence we dont sympathize

@hemoor covarr has cleaned up your previous post. so dont post more for him to clean up.

both of you this thread is about models apz's cloud outside of battle field world etc. by having betty spats you are reducing the quality of this thread. have your nonsense behind the closed doors of a pm or somewhere else

@buster swd does the last link you posted contain everything  from before just with fixes and should it be updated in op?
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Buster Swd on 2012-09-03 01:38:29
Yeah.The V1 have transparentcy problem,V2 have flicking head problem and both V1 and V2 have Zack's head problem.V3 don't have any problems for now.
Title: Re: apz cloud field/ apz buster with new tex id
Post by: omega res novae on 2012-09-03 01:44:47
alright im updating op with link for v3. thanks again for doing all this.
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Kuraudo-Sutoraifu on 2012-09-03 09:37:46
Hey @Buster Swd. Just asking, is this a texture problem on Cloud's back under his belt or is normal?  ???

http://imageshack.us/photo/my-images/109/68476910.png/ (http://imageshack.us/photo/my-images/109/68476910.png/)

Title: Re: apz cloud field/ apz buster with new tex id
Post by: Buster Swd on 2012-09-03 10:34:17
Hey @Buster Swd. Just asking, is this a texture problem on Cloud's back under his belt or is normal?  ???

http://imageshack.us/photo/my-images/109/68476910.png/ (http://imageshack.us/photo/my-images/109/68476910.png/)


@BlackSupper:The belt?Definitely texture problem.I just don't know why.It's look fine in kimera.

About high-us and chocobo model,which arm should I choose?
This?
(http://desmond.imageshack.us/Himg708/scaled.php?server=708&filename=23153243.jpg&res=landing)
Or this?
(http://desmond.imageshack.us/Himg705/scaled.php?server=705&filename=37190372.jpg&res=landing)

Title: Re: apz cloud field/ apz buster with new tex id
Post by: Kuraudo-Sutoraifu on 2012-09-03 12:23:10
Well, the first one doesn't seem so bad. It kinda looks like a shadow from the forearm to the hand. For me, I like the first one. :)

..Or you should upload both for them fans of Apz Cloud to choose which one they like.

EDIT: Wait, what's the problem with the hand again?
What about this one? It looks fine.
Quote
(http://img43.imageshack.us/img43/6130/highus.jpg)
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Buster Swd on 2012-09-03 13:10:14
The problem is the model's hand and lower arm are using the same bone and the skeleton doesn't accept to pieces in one bone.Basically,if I add the lower arm,the hand dissapear and in reverse.Like I said before,if the model look right,the texture don't look right so I can only use the pieces that doesn't need texture such as prp pieces(The second picture).I have tried add the arm and hand a lot of time.When I save it in kimera,it looked okay but when I open it again,the hand messes up.Same problem with the boot.I was like: %)#@  :x

The image above IS the one in the first picture,you know?
Guess i'll release the first one along with the belt texture fix tomorrow,then.
Title: Re: apz cloud field/ apz buster with new tex id
Post by: omega res novae on 2012-09-03 13:36:40
this might work.
convert to 3ds
import to blender
join
export as 3ds
reimport to game

ill give it a try sometime today. are there any other pieces like this?  by joining them in blender it may keep the uvs and also be one part
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Kuraudo-Sutoraifu on 2012-09-03 13:57:11
The problem is the model's hand and lower arm are using the same bone and the skeleton doesn't accept to pieces in one bone.Basically,if I add the lower arm,the hand dissapear and in reverse.Like I said before,if the model look right,the texture don't look right so I can only use the pieces that doesn't need texture such as prp pieces(The second picture).I have tried add the arm and hand a lot of time.When I save it in kimera,it looked okay but when I open it again,the hand messes up.Same problem with the boot.I was like: %)#@  :x

The image above IS the one in the first picture,you know?
Guess i'll release the first one along with the belt texture fix tomorrow,then.

I see. Well, whatever you need to do to make it good, just go with it. :)
Also, do you think you can re-do the field model to blink Cloud's eyes? Just wondering.
Title: Re: apz cloud field/ apz buster with new tex id
Post by: omega res novae on 2012-09-03 23:30:10
here you go buster sword. i used blender to combine the forearms and hands into one file each. i did it using the original forearms and hands from apzs release. so you have some resizing to do. but this will help keep as much of apz model in his model

https://rapidshare.com/files/1087062049/foream and hands.zip (https://rapidshare.com/files/1087062049/foream and hands.zip)
Title: Re: apz cloud field/ apz buster with new tex id
Post by: apz freak on 2012-09-03 23:31:34
Hey @Buster Swd. Just asking, is this a texture problem on Cloud's back under his belt or is normal?  ???

http://imageshack.us/photo/my-images/109/68476910.png/ (http://imageshack.us/photo/my-images/109/68476910.png/)

THIS IS FROM APZ HIMSELF. This showed up when I first released the new APZ Cloud. But then it was fixed in the following FINAL release. Grab the new upload and it'll solve that problem
Title: Re: apz cloud field/ apz buster with new tex id
Post by: omega res novae on 2012-09-04 00:16:30
black supper isnt talking about the double sided belt thing. v3 doesnt have double sided belts so i believe its safe to assume buster swd is using the texture from your final release. black suppers issue idk what it is but i just tried v3 and didnt have it.

idk what hell be fixing


i stand corrected. i see what black suppers problem was. i only see when cloud is close to the front of the screen. also i missed the double belt things because the torso is sitting lower on the hips.

@apz so he has to switch out the hips for the new ones. what other fixes have you made from the first rerelease to the final. i only ask to avoid extra work
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Buster Swd on 2012-09-04 01:56:08
I see. Well, whatever you need to do to make it good, just go with it. :)
Also, do you think you can re-do the field model to blink Cloud's eyes? Just wondering.
@BlackSupper:I don't know how to make cloud's eye blink yet.

THIS IS FROM APZ HIMSELF. This showed up when I first released the new APZ Cloud. But then it was fixed in the following FINAL release. Grab the new upload and it'll solve that problem
@APZ:you're right.I use the final release texture and it got fixed.

this might work.
convert to 3ds
import to blender
join
export as 3ds
reimport to game

ill give it a try sometime today. are there any other pieces like this?  by joining them in blender it may keep the uvs and also be one part
@omega res novae:Thank for the forearm and hand.Can you join the boots too?
Title: Re: apz cloud field/ apz buster with new tex id
Post by: omega res novae on 2012-09-04 02:00:03
its not the texture its the actual model for the hip. maybe that was my bad and i relayed bad information earlier. replace the hips of each model with rtam the file for the hips from the final rerelease. yea ill do the boots. do you need them tonight?
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Buster Swd on 2012-09-04 03:02:39
Replace the hip model.Got it.Do the model boots whenever you want. :)

Edit:After hours of resizing,repositioning,problem fixing,finally got the high-us model to work.
In-game preview:
(http://img560.imageshack.us/img560/2967/asdasdab.jpg)

I'll be working on chocobo model now.
Title: Re: apz cloud field/ apz buster with new tex id
Post by: freshness82 on 2012-09-05 19:02:00
Hey @Buster Swd, awesome work! Can't wait to grab these files later. Is the high-us model included in the V3 package, or will that be in V4?
Title: Re: apz cloud field/ apz buster with new tex id
Post by: omega res novae on 2012-09-05 20:27:54
v4.
Title: Re: apz cloud field/ apz buster with new tex id
Post by: LeonhartGR on 2012-09-05 21:09:00
Excellent!!! Thank you so much for those! Can't wait!!!
Title: Re: apz cloud field/ apz buster with new tex id
Post by: omega res novae on 2012-09-05 21:24:02
i did very little in this. Thank apz and buster swd

edit
finally got on a laptop vs my phone. saw the in game pic. nice job. once high us and chocobo are done there are no more models, correct?
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Buster Swd on 2012-09-06 04:26:44
There might be a complete chibi field model but...I don't know how to convert them to 3DS,pull vertex in blender and put them back to p files in a right way.Can I find a tutorial somewhere?
Title: Re: apz cloud field/ apz buster with new tex id
Post by: ajthedj747 on 2012-09-06 06:49:34
There might be a complete chibi field model but...I don't know how to convert them to 3DS,pull vertex in blender and put them back to p files in a right way.Can I find a tutorial somewhere?
This may help you, @Buster Swd -

Tutorials by Mike Part 1: Detach, Fill holes    Mike.S.N_310-X  Video on Model Editing                  Qhimm (http://forums.qhimm.com/index.php?topic=12330.msg171138#msg171138) VIDEO (http://www.youtube.com/watch?v=WmXnEwFy_kQ)

Tutorials by Mike Part 2: How to use FF7 Tools  Mike.S.N_310-X  Video on FF7 Tools                      Qhimm (http://forums.qhimm.com/index.php?topic=12330.msg171138#msg171138) VIDEO (http://www.youtube.com/watch?v=B_jQZ2tJ2UE)

Tutorials by Mike Part 3: Convert to Battle     Mike.S.N_310-X  Video on Converting Field Models        Qhimm (http://forums.qhimm.com/index.php?topic=12330.msg171138#msg171138) VIDEO (http://www.youtube.com/watch?v=EcMLMZY_Xtw)

Tutorials by Mike Part 4: Convert to World      Mike.S.N_310-X  Video on Converting Models to World     Qhimm (http://forums.qhimm.com/index.php?topic=12330.msg171138#msg171138) VIDEO (http://www.youtube.com/watch?v=XeiRo-LLGTQ)

Tutorial Commentary - Changing Texture ID's     Squall8cloud7   Video Commentary on Changing .tex ID's  Qhimm (http://forums.qhimm.com/index.php?topic=13417.msg186884#msg186884) VIDEOS (http://www.youtube.com/playlist?list=PLB12DCEA5B3EAC475&feature=plcp)

Courtesy of @PitBrat and @Mike.SN_310-X. I will search around elsewhere for a tutorial for Autodesk 3DS. . . wait a second, @Buster Swd, can you afford that kind of software? Autodesk 3ds Max 2013 is $4,090.00 on Amazon.com, and that is a steal for that version.

Here is a link to it on Amazon.com

http://www.amazon.com/Autodesk-2013-Includes-year-Subscription/dp/B007MF74QY/ref=sr_1_2?ie=UTF8&qid=1346914053&sr=8-2&keywords=autodesk+3ds+max (http://www.amazon.com/Autodesk-2013-Includes-year-Subscription/dp/B007MF74QY/qid=1346914053&sr=8-2&keywords=autodesk+3ds+max#)

Don't answer that, it was only in jest that I said that. Still, I wonder how my future job plans to hire me and expect me to afford that software from Autodesk.

Here is what you may be looking for:

http://www.youtube.com/results?search_query=tutorial+3ds+max&oq=tutorial+3ds&gs_l=youtube.3.0.0l10.18584.23048.0.27045.16.13.1.2.2.0.270.1978.0j12j1.13.0...0.0...1ac.1.6yXf6OJZH2Q (http://www.youtube.com/results?search_query=tutorial+3ds+max&oq=tutorial+3ds&gs_l=youtube.3.0.0l10.18584.23048.0.27045.16.13.1.2.2.0.270.1978.0j12j1.13.0...0.0...1ac.1.6yXf6OJZH2Q)
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Kuraudo-Sutoraifu on 2012-09-06 08:16:26
its not the texture its the actual model for the hip. maybe that was my bad and i relayed bad information earlier. replace the hips of each model with rtam the file for the hips from the final rerelease. yea ill do the boots. do you need them tonight?

@omega res novae, @apz freak - Hi. Sorry for the late reply. How do I change the hips to fix the holes in Cloud's belt on the back? The hips from Apz Cloud re-release is RTAM right? So how do I do it? Please teach me. Thanks!
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Buster Swd on 2012-09-06 09:27:54
APZ Cloud Field V4 Available
http://www.4shared.com/rar/SyRMAQFl/APZ_Cloud_Field_Full_V4.html

Mirror mediafire:
http://www.mediafire.com/?xxuccwn9lbqsoii

UPDATED:
http://www.mediafire.com/?22v0j7gku2n147q
or:
http://www.4shared.com/rar/xWpHLs4n/APZ_Cloud_Field_Full_V4.html

This version fixed the holes in cloud's belt.Now included high-us and chocobo minigame model
Sorry it took so long.I haven't got much free time lately.My Internet connection screwed up too.

Fixed the flickering head in cloud sword model.
This may help you, @Buster Swd -

Tutorials by Mike Part 1: Detach, Fill holes    Mike.S.N_310-X  Video on Model Editing                  Qhimm (http://forums.qhimm.com/index.php?topic=12330.msg171138#msg171138) VIDEO (http://www.youtube.com/watch?v=WmXnEwFy_kQ)

Tutorials by Mike Part 2: How to use FF7 Tools  Mike.S.N_310-X  Video on FF7 Tools                      Qhimm (http://forums.qhimm.com/index.php?topic=12330.msg171138#msg171138) VIDEO (http://www.youtube.com/watch?v=B_jQZ2tJ2UE)

Tutorials by Mike Part 3: Convert to Battle     Mike.S.N_310-X  Video on Converting Field Models        Qhimm (http://forums.qhimm.com/index.php?topic=12330.msg171138#msg171138) VIDEO (http://www.youtube.com/watch?v=EcMLMZY_Xtw)

Tutorials by Mike Part 4: Convert to World      Mike.S.N_310-X  Video on Converting Models to World     Qhimm (http://forums.qhimm.com/index.php?topic=12330.msg171138#msg171138) VIDEO (http://www.youtube.com/watch?v=XeiRo-LLGTQ)

Tutorial Commentary - Changing Texture ID's     Squall8cloud7   Video Commentary on Changing .tex ID's  Qhimm (http://forums.qhimm.com/index.php?topic=13417.msg186884#msg186884) VIDEOS (http://www.youtube.com/playlist?list=PLB12DCEA5B3EAC475&feature=plcp)

Courtesy of @PitBrat and @Mike.SN_310-X. I will search around elsewhere for a tutorial for Autodesk 3DS. . . wait a second, @Buster Swd, can you afford that kind of software? Autodesk 3ds Max 2013 is $4,090.00 on Amazon.com, and that is a steal for that version.

Here is a link to it on Amazon.com

http://www.amazon.com/Autodesk-2013-Includes-year-Subscription/dp/B007MF74QY/ref=sr_1_2?ie=UTF8&qid=1346914053&sr=8-2&keywords=autodesk+3ds+max (http://www.amazon.com/Autodesk-2013-Includes-year-Subscription/dp/B007MF74QY/qid=1346914053&sr=8-2&keywords=autodesk+3ds+max#)

Don't answer that, it was only in jest that I said that. Still, I wonder how my future job plans to hire me and expect me to afford that software from Autodesk.

Here is what you may be looking for:

http://www.youtube.com/results?search_query=tutorial+3ds+max&oq=tutorial+3ds&gs_l=youtube.3.0.0l10.18584.23048.0.27045.16.13.1.2.2.0.270.1978.0j12j1.13.0...0.0...1ac.1.6yXf6OJZH2Q (http://www.youtube.com/results?search_query=tutorial+3ds+max&oq=tutorial+3ds&gs_l=youtube.3.0.0l10.18584.23048.0.27045.16.13.1.2.2.0.270.1978.0j12j1.13.0...0.0...1ac.1.6yXf6OJZH2Q)
Thank you.I'll see it when I got free time.
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Kuraudo-Sutoraifu on 2012-09-06 09:44:47
Awesome! Thanks a lot  ;D
Title: Re: apz cloud field/ apz buster with new tex id
Post by: omega res novae on 2012-09-06 10:46:10
to convert them to 3ds open biturn  browse to the model piece and hit convert. then open it with your modeling program

edit
blender is free modeling program
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Buster Swd on 2012-09-06 11:00:53
to convert them to 3ds open biturn  browse to the model piece and hit convert. then open it with your modeling program

It is normal when biturn preview it reverse from left to right like this?  :?
(http://img13.imageshack.us/img13/867/dfraeas.jpg)
Title: Re: apz cloud field/ apz buster with new tex id
Post by: omega res novae on 2012-09-06 11:02:59
when you put it back in kimera you can double click the piece then mirror model and rotate it 180. there might be another fix but that happened when i combined boots and arms

edit
from what i can see there is no updated wheel chair or parachut. also bike and chocobo models are seperate from the bike and chocobo so they can be installed over existing one and from what i can tell your using the most recent soldier
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Buster Swd on 2012-09-06 11:55:32
Okaaaaaay......Should I upload the bike and the chocobo along with the apz cloud model or something?
Title: Re: apz cloud field/ apz buster with new tex id
Post by: omega res novae on 2012-09-06 12:04:34
its unneeded. youd have to ask bloodshot. along with whoever did any chocobos
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Buster Swd on 2012-09-06 12:16:38
If it's unneeded,I'll leave it as it is then. :)
Title: Re: apz cloud field/ apz buster with new tex id
Post by: LeonhartGR on 2012-09-06 21:29:53
Thank you so much! You made life so much easier for us now that we want to play with the model a bit for our personal satisfaction ;) ;)
Title: Re: apz cloud field/ apz buster with new tex id
Post by: omega res novae on 2012-09-06 21:43:12
@buster swd nice job just little tweaks here and there and itll be nearly perfect. ill go through in the next couple days and see if any were missed

@apz i went through and check all hips they are the new. what would you like done to these models so you will "support" vs "allow" them
Title: Re: apz cloud field/ apz buster with new tex id
Post by: ManuBBXX on 2012-09-06 23:19:10
Little problem for me with this model.
I installed your last V4, but now my Cloud likes 'this' : ( I precise that in the world map, the field model is the good, but he's different in battle, and worse : that horrible 'black glasses' on eyes lol )

(http://img20.imageshack.us/img20/443/capturewii.jpg) (http://imageshack.us/photo/my-images/20/capturewii.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

I would mention that I restarted with a 'fresh' install of FF7 and Bootleg, and choosing the AZP cloud in Bootleg.
Where am I wrong ?
Title: Re: apz cloud field/ apz buster with new tex id
Post by: omega res novae on 2012-09-06 23:57:17
this shouldnt touch battle lgp at all. Ill check once im home

you picked apz and a hair mod. theres a texture issue. reinstall apz's rereleased battle model should fix it. your post belongs in bootleg thread.
battle models have nothing to do with the models on this thread.
Title: Re: apz cloud field/ apz buster with new tex id
Post by: LeonhartGR on 2012-09-07 00:23:21
First of all that's not the APZ head. Something must've been gotten wrong while replacing files inside the battle.lgp

Awesome idea though, having a model with glasses :P :P Reminds me of Cloud in the beginning of AC :D
Title: Re: apz cloud field/ apz buster with new tex id
Post by: ManuBBXX on 2012-09-07 01:47:05
First of all that's not the APZ head. Something must've been gotten wrong while replacing files inside the battle.lgp

Awesome idea though, having a model with glasses :P :P Reminds me of Cloud in the beginning of AC :D

lol !! Isn't it ?  :D
Title: Re: apz cloud field/ apz buster with new tex id
Post by: ManuBBXX on 2012-09-07 01:49:07
First of all that's not the APZ head. Something must've been gotten wrong while replacing files inside the battle.lgp

Awesome idea though, having a model with glasses :P :P Reminds me of Cloud in the beginning of AC :D

lol !! Isn't it ?  :D

this shouldnt touch battle lgp at all. Ill check once im home

you picked apz and a hair mod. theres a texture issue. reinstall apz's rereleased battle model should fix it. your post belongs in bootleg thread.
battle models have nothing to do with the models on this thread.

APZ re-released ? It's not APZ_Cloud_Field_Full_V4.rar ?
Title: Re: apz cloud field/ apz buster with new tex id
Post by: omega res novae on 2012-09-07 03:13:06
no v4 include models for the field world high us and chocobo. not battle. the head is slayernext. look at an apz picture. its an issue with the textures in the battle lgp. to install these mods you never toouch the battle lgp. install the latest battle model for apz that will fix you problem end of story.

http://forums.qhimm.com/index.php?topic=13476.0

post in bootleg with the screen cap with your settings. apz model with slayernext hair and millenias weapon set theyll give you a full list of things to change
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Kuraudo-Sutoraifu on 2012-09-07 07:15:48
@Buster Swd, on V4 I encountered some head issue again.  :P

Cloud with sword (bhff.hrc) have flickering head.  ;D
Gonna check out the cloud with wheelchair later on if it still has some head flickering :P
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Buster Swd on 2012-09-07 07:43:31
AGAIN?I fixed it.check above.
Title: Re: apz cloud field/ apz buster with new tex id
Post by: freshness82 on 2012-09-07 07:51:03
Hey @Buster Swd, checked out the files finally, looking great! Only thing I noticed, the parachute model (afie) seemed like the bottom legs were reversed.

I wasn't sure what was wrong at first, but the leg pieces didn't seem to be fitting together right, and I noticed the pant seam and the top of the boots were both on the wrong side. If you just swap the two file names in the HRC file, and adjust the ankle and toe slightly, it should fix it right up. Otherwise I didn't notice any more issues. Great work again!
Title: Re: apz cloud field/ apz buster with new tex id
Post by: Buster Swd on 2012-09-07 09:19:15
Hey @Buster Swd, checked out the files finally, looking great! Only thing I noticed, the parachute model (afie) seemed like the bottom legs were reversed.

I wasn't sure what was wrong at first, but the leg pieces didn't seem to be fitting together right, and I noticed the pant seam and the top of the boots were both on the wrong side. If you just swap the two file names in the HRC file, and adjust the ankle and toe slightly, it should fix it right up. Otherwise I didn't notice any more issues. Great work again!
You're right.I added wrong p model in wrong bones.Fixed.
Download V4.2 here:
http://www.mediafire.com/?3d75yag4qggc1yb
Mirror:
http://www.4shared.com/rar/zcIBPH2-/APZ_Cloud_Field_V42.html

I hope there aren't any more issue.
Title: Re: apz cloud field/ apz buster with new tex id
Post by: ManuBBXX on 2012-09-07 11:14:10
no v4 include models for the field world high us and chocobo. not battle. the head is slayernext. look at an apz picture. its an issue with the textures in the battle lgp. to install these mods you never toouch the battle lgp. install the latest battle model for apz that will fix you problem end of story.

http://forums.qhimm.com/index.php?topic=13476.0

post in bootleg with the screen cap with your settings. apz model with slayernext hair and millenias weapon set theyll give you a full list of things to change

Yes, problem resolved with installation of 'APZ Cloud Re-Release FINAL' ! I forgot it.
Thanks a lot dude
Title: Re: apz cloud field/ apz buster with new tex id
Post by: ManuBBXX on 2012-09-07 22:57:40
Is it possible anyway to change the sword style of cloud ? Cause since I use this awesome APZ cloud field, I don't like the look of the sword in battle mode, as this image shows :

(http://img836.imageshack.us/img836/7361/capture3ds.jpg) (http://imageshack.us/photo/my-images/836/capture3ds.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

Thanks a lot
Title: Re: apz cloud field/ apz buster with new tex id
Post by: omega res novae on 2012-09-08 03:34:58
manubbxx this is not your personal troubleshooting modding question thread. before you post a question google, dig through the threads, experiment, use the search feature on the site. your problem AGAIN has nothing to do with this againg take it elsewhere. you are one more stupid post away from being ignored by me.

STOP DOUBLE POSTING. IF YOU ARE THE LAST PERSON TO POST TO A THREAD EDIT OR MODIFY THE POST
Title: Re: apz cloud field/ apz buster with new tex id
Post by: freshness82 on 2012-09-08 04:43:52
@ManuBBXX Like omega res stated, this thread is dealing SPECIFICALLY with the char.LGP file, and thus has ZERO affect on what sword models show up in Battle. A better place to pose your question is in the APZ re-release thread itself, if it is still open. Here was one method discussed in that thread to have APZs buster sword model and tex appear for every one of Cloud's swords. Beyond this, please search for the relevant modding instructions on how to edit this on your own:

"To use the apz buster sword for all models there are 2 methods. The buster sword is rtck. Copy and paste it so u have 16 total. Rename them from rtck to rtcz.. Dump ur battle lgp, add them,then encode the lgp. The model decides the texture and because they would all b the same model they pull their texture from the same place. method 2 is with wall market. Load ur kernel. Go to the weapons tab. Tell all the weapons to use the first model."
Title: Re: apz cloud field/ apz buster with new tex id
Post by: ManuBBXX on 2012-09-08 11:19:55
I'm sorry for that. I thank you
Title: Re: apz cloud field/ apz buster with new tex id
Post by: omega res novae on 2012-09-13 19:17:31
just went through all lgp's making sure that all clouds were taken care of. here are the cloud models not included in this.

char.lgp
brib-on bike  idk if its used
buge-8 year old cloud- cant really convert apz to this
clgd-standing at attention- idk if its used
dlfb-dress cloud- cant really convert apz to this
enab-13 year old cloud- cant really convert apz to this
eseb-shinra mp holding buster- this would be a simple sword switch but its a very small part of the game

good job buster swd. sorry it took so long to change original post to have 4.2. i thought i did already

Title: Re: apz cloud field, black texture, apzbuster texid5
Post by: omega res novae on 2012-09-24 18:55:02
black texture link added to op along with a batch that will apply it to existing files
Title: Re: apz cloud field, black texture, apzbuster texid5
Post by: Kaldarasha on 2012-10-03 05:06:56
Would somebody be so nice and create a prepatched vision of the bustersword patch?
Pcreator doesn't work on most win7 systems (same as kimra).
That would be nice. Thanks.
Title: Re: apz cloud field, black texture, apzbuster texid5
Post by: omega res novae on 2012-10-03 09:20:43
?
Title: Re: apz cloud field, black texture, apzbuster texid5
Post by: whitERaven on 2012-10-03 10:04:27
LOL..had the same reaction when I first read that post,

Would somebody be so nice and create a prepatched vision of the bustersword patch?
Pcreator doesn't work on most win7 systems (same as kimra).
That would be nice. Thanks.

please make your question clear..
I may be wrong but I think what you are asking for was already addresssed on the first post..
Title: Re: apz cloud field, black texture, apzbuster texid5
Post by: freshness82 on 2012-10-03 16:21:27
Both of those programs work just fine on my win7 home premium x64... granted for Kimera I had to adjust some files in the registry I think? But it's all detailed in their relevant threads if you do a search and read through it.

It's a pretty cool feeling when you are able to figure out some of these modding tools and are able to adjust models on your own when you feel the OCD need to constantly retweak how they look...jus saying.
Title: Re: apz cloud field, black texture, apzbuster texid5
Post by: Kaldarasha on 2012-10-03 22:16:30
Well I get it to work. I'm clever enough to solve problems like this as long I got a hint what is wrong...
But what I mean is following: you have to change the the textures which should load from the model from 2 to 10. Its actually a easy step in PCreator, but on win7 many xxxxx.ocx are missing so you have to download them and find out how to install. Its time wasting if you don't plan to use these (great) tools more then once. So I asking not for me but for the peoples who don't have the nerves and time, could you please change the texture limit in rtaa from 2 to 10 and put that file it in the apzbustertexid5.zip file?
Title: Re: apz cloud field, black texture, apzbuster texid5
Post by: omega res novae on 2012-10-03 22:32:15
i actually asked apz to put that fix into his model he said no because it gives errors.  its such a small step i wont be uploading it. changing a tex id is more of a pain and thats why i have it here. instead ill encourage people to become familiar with the tools. by the way i dont find humor in your sarcasm. (great) tools. people that dont have the nerve and time. so they can have time to play video games but not to learn something.
Title: Re: apz cloud field, black texture, apzbuster texid5
Post by: whitERaven on 2012-10-03 22:43:01
Sorry I'm a bit slow an didn't catch up on your prepatched thing..

So basically you want an apz cloud with textures set to 10 and his sword assigned to texid 5 in one download?

I'm not an expert but I think something like that would have to be done on the original apz cloud, since it will alter the battle model.. so you'll have to ask apz to do it, but as stated above looks like apz won't do it due to errors. It's not that hard to do it if people took time and effort to mod there games I think its neessary for them to learn this simple steps, after all it's clearly explained here how to do it, it's pretty much spoonfeeding already.
Title: Re: apz cloud field, black texture, apzbuster texid5
Post by: apz freak on 2012-10-03 22:52:52
Like I said. Provide a clear explanation for anyone who wants to combine my model with other mods (Pictures will help) I encourage making your own tutorial thread for those who want to do this.

I personally don't do that, and I'm pretty sure 80 percent of my downloaders aren't part of the community and wouldn't need to change that. Since it makes an annoying error message without the other mods present. I can't provide a product that produces errors when it's the only one installed. I'm sorry, but I can't do that.
Title: Re: apz cloud field, black texture, apzbuster texid5
Post by: whitERaven on 2012-10-03 23:05:50
That's case closed I think..

BTW apz I really admire your work can you recommend something like a turorial on texturing, specially those realistic skin with shading.. I'm working on some models enhancements and I'm not satisfied with my skills on that part yet..
Title: Re: apz cloud field, black texture, apzbuster texid5
Post by: Kaldarasha on 2012-10-05 04:49:07

i actually asked apz to put that fix into his model he said no because it gives errors.  its such a small step i wont be uploading it. changing a tex id is more of a pain and thats why i have it here. instead ill encourage people to become familiar with the tools. by the way i dont find humor in your sarcasm. (great) tools. people that dont have the nerve and time. so they can have time to play video games but not to learn something.


You missunderstood i really like these tolls! After i getting those to work on my pc I spending hours in it. Sorry for missunderstanding.
Bye the way if you play the right games you could learn many things about the world, Metal Gear for example is more reality as fiction.
Self FF7 is a caricature of our world.
Title: Re: apz cloud field, black texture, apzbuster texid5
Post by: Buster Swd on 2012-10-05 13:43:54
Hello again.

I made an addon pack for this field model.After I saw some image,I realized that people might not want to use the idle animation from the ff7 Re-animated project by BloodShot.Maybe because It's still a beta version(I forgot to ask for BloodShot's permission too.So sorry about that).So I put a little work into it and this it how it turned out(You might not understand if you don't know the basic of how-to-mod-ff7):
Old one:

(http://desmond.imageshack.us/Himg401/scaled.php?server=401&filename=oldapzfield.jpg&res=landing)

New one:

(http://desmond.imageshack.us/Himg401/scaled.php?server=401&filename=newapzfield.jpg&res=landing)

I also change buster sword on Cloud's back for those who like Crisis Core's style:
(http://imageshack.us/a/img209/1834/newbuster.jpg)

Download it here:
http://www.mediafire.com/?5iudtr21xvd58xw (http://www.mediafire.com/?5iudtr21xvd58xw)

NOTE:This pack is optional.If you don't want to install it,you don't have to.

Also,this could be a wrong place to ask,but I have a small question:How do I add texture In blender or other modelling program?
Title: Re: apz cloud field, black texture, apzbuster texid5
Post by: omega res novae on 2012-10-05 22:28:57
buster swd do you mind if i combine everything into one download? ill pm you about adding a texture in blender.
Title: Re: apz cloud field, black texture, apzbuster texid5
Post by: Buster Swd on 2012-10-06 04:03:58
buster swd do you mind if i combine everything into one download? ill pm you about adding a texture in blender.
No,I don't mind.Do what you want with it.

EDIT:I'm currently making cloud's head blinking.Here is a shot of the left eye:
(http://imageshack.us/a/img15/8053/righteye.jpg)

How does it look?Does it need more adjustment?
Also,when I'm done with the texture,how do I get it to work?Add another head with eye closed texture?

EDIT2:Add another head with eye closed texture didn't work.How can I make him blink?
Title: Re: apz cloud field, black texture, apzbuster texid5
Post by: Buster Swd on 2012-10-24 14:38:29
Thank to tutorials by lots of people and 3DS Max,APZ Cloud is blinking....uncorrectly.He gots a hole in his eye when he blink like this:
(http://imageshack.us/a/img823/6769/holefd.jpg)

How do I fix it?(don't ask why the head is a little bigger in the image,I like it that way)
Title: Re: apz cloud field, black texture, apzbuster texid5
Post by: outsider on 2013-05-19 09:47:15
Hi all, im new on this forum, and i think you' re doing a good work with all that ff7 stuff, but since im a newbie i want to ask something of this mod, my problem is when i put the file in the field.lgp file and start the game it crash, i want to ask if there some other way to use put the model ingame, i use the last version of aali's driver....
Title: Re: apz cloud field, black texture, apzbuster texid5
Post by: Kaldarasha on 2013-05-19 14:36:14
Quote
The easiest way is to use the 'direct mode' of Aali's driver.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = on

From the FF7opengl.cfg.

It's not the recomended way, but if you are using only a few models it shoudn't has an impact to the performance.
Title: Re: apz cloud field, black texture, apzbuster texid5
Post by: outsider on 2013-05-19 18:12:41

thank you it work perfect :D
Title: Re: apz cloud field, black texture, apzbuster texid5
Post by: Template on 2013-06-02 08:37:24
Hiya, I think if no one can point me in a specific direction, I was gonna start trying to figure out how to do this unbelievable field model with Millenia's buster sword instead of the sword APZ designed. Such a small detail, but I imagine that alone will be hard for me, since I'm not inclined towards the making of mods but rather the testing aspect. I think it would require working with Kimera, and I recall this subject being brought up in one of the threads that sprung up around the release of APZ new cloud. Is this a silly undertaking?
Title: Re: apz cloud field, black texture, apzbuster texid5
Post by: Kaldarasha on 2013-06-02 15:47:56
Wait, and I will give you what you want...
(http://img109.imageshack.us/img109/7999/apzfield.jpg) (http://imageshack.us/photo/my-images/109/apzfield.jpg/)

...and a bit more. ;)
Title: Re: apz cloud field, black texture, apzbuster texid5
Post by: Kaldarasha on 2013-06-03 17:28:24
I have done some tweaks to these field model and added (optional) Millenia's Buster sword.
(http://img545.imageshack.us/img545/8479/apzfield2.jpg) (http://imageshack.us/photo/my-images/545/apzfield2.jpg/)
New-APZ-Cloud-Field.rar (http://www.file-upload.net/download-7674547/New-APZ-Field.rar.html)
The head is changed for a more grown up look and overall he looks less bulky.
I only changed Cloud, Cloud with sword in the hand, parachute Cloud, a bit the wheelchair Cloud and his world model.

Title: Re: apz cloud field, black texture, apzbuster texid5
Post by: Mirrorman95 on 2013-06-03 20:49:04
That version does look nice and all, but the only custom Cloud face that I feel can go toe-to-toe with the Crisis Core model is the one you showed here: (http://img27.imageshack.us/img27/4227/apzcloud.jpg)
Couldn't you make a HQ version of Cloud with that face? That one looks more like a developed Cloud and less like a Dissidia robot.
(Unless that is the same face just at a different angle, in which case chock up my criticism to total ignorance)
Title: Re: apz cloud field, black texture, apzbuster texid5
Post by: LeonhartGR on 2013-06-03 21:39:02
APZ insisted (by regards) not to edit his model anymore and distribute it in public apart from educational reason and each one keep it for himself...  :) I guess he's the only one who's got the experience to make the most of his models and he's planning to make a new model in the future... I have many modifications of this model which is easy to create if you put some effort. Well APZ's been away for a while because of professional game modeling work but I always wish he'll return to his projects...
Title: Re: apz cloud field, black texture, apzbuster texid5
Post by: ff7maniac on 2013-06-03 21:53:42
It would be possible to have the buster sword Mileena style original rather that crisis core style ? please^^
Title: Re: apz cloud field, black texture, apzbuster texid5
Post by: Rundas on 2013-06-03 21:55:53
Millenia's buster sword is already in the download.
Title: Re: apz cloud field, black texture, apzbuster texid5
Post by: ff7maniac on 2013-06-03 22:32:14
yes i know but I would like what be placed as the original sword not as the buster sword of crisis core ^^
Title: Re: apz cloud field, black texture, apzbuster texid5
Post by: Rundas on 2013-06-03 23:29:04
There are two buster swords included. One is the original buster sword.
Title: Re: apz cloud field, black texture, apzbuster texid5
Post by: Kaldarasha on 2013-06-03 23:41:28
It would be possible to have the buster sword Mileena style original rather that crisis core style ? please^^
Millenia's buster sword is already in the download.
yes i know but I would like what be placed as the original sword not as the buster sword of crisis core ^^
There are two buster swords included. One is the original buster sword.
;D
Millenia's buster sword is in the Original Sword folder.
Title: Re: apz cloud field, black texture, apzbuster texid5
Post by: Rundas on 2013-06-03 23:43:56
Lol I tried to explain it to him.
Title: Re: apz cloud field, black texture, apzbuster texid5
Post by: ff7maniac on 2013-06-04 00:32:53
i know is the original buster sword but she not placed as ff7 ps1 or pc original game. she it placed as ff7 crisis core i want it as ff7 original ^^
Title: Re: apz cloud field, black texture, apzbuster texid5
Post by: Kaldarasha on 2013-06-04 00:45:36
I don't get it. Maybe you could make a pic of the sword you mean. ???
Besides I'm ready with this model, I have to do some work at Sephiroths.
Title: Re: apz cloud field, black texture, apzbuster texid5
Post by: ff7maniac on 2013-06-04 01:12:29
The buster sword Mileena is placed as it http://imageshack.us/a/img209/1834/newbuster.jpg . I want it to place like that http://desmond.imageshack.us/Himg401/scaled.php?server=401&filename=newapzfield.jpg&res=landing . ^^
Title: Re: apz cloud field, black texture, apzbuster texid5
Post by: Kaldarasha on 2013-06-04 01:39:08
Now I got it. ;D However it's not the original look of the PC or PSX.
(http://img836.imageshack.us/img836/6361/orgbuster.jpg) (http://imageshack.us/photo/my-images/836/orgbuster.jpg/)
Title: Re: apz cloud field, black texture, apzbuster texid5
Post by: ff7maniac on 2013-06-04 02:55:27
The buster sword of the picture which you have to place is as her of Mileena me I want it to place as cloud, the blade upward but the appearance of buster sword Mileena http://cdn.pastemagazine.com/www/blogs/lists/2011/02/11/Cloud%20Strife.jpg   . but buster sowrd millena as his http://3.bp.blogspot.com/-yX2sY30agT0/TcYoVv8SrHI/AAAAAAAAKP8/PH8neqgolOA/s1600/CC+01.jpg   :(
Title: Re: apz cloud field, black texture, apzbuster texid5
Post by: Xialoh on 2013-06-27 07:18:48
I have done some tweaks to these field model and added (optional) Millenia's Buster sword.
(http://img545.imageshack.us/img545/8479/apzfield2.jpg) (http://imageshack.us/photo/my-images/545/apzfield2.jpg/)
New-APZ-Cloud-Field.rar (http://www.file-upload.net/download-7674547/New-APZ-Field.rar.html)
The head is changed for a more grown up look and overall he looks less bulky.
I only changed Cloud, Cloud with sword in the hand, parachute Cloud, a bit the wheelchair Cloud and his world model.


I like the adjustment you've made here. I'm curious though, are all of the files in that package needed? You included 105 files for the model, which seems like a lot compared to most of the character models I've installed (generally around 34?). I'm kind of new to FF7 modding so I don't know much, but I'm wondering if any of those are unneeded? I used the bootlegger, so I'm assuming something it did is being replaced.

I've got like 7 different backups for all the things I'm trying so it's not a big deal. I don't see any changes in game aside from the model itself, so thats good.
Title: Re: apz cloud field, black texture, apzbuster texid5
Post by: Kaldarasha on 2013-06-27 11:40:00
Because the game engine doesn't have an 'equip model XY to the field model' function, the game simply loads throw the script a new field model, which has the model equipped. So every file is needed to have the same Cloud in all fields.

Title: Re: apz cloud field, black texture, apzbuster texid5
Post by: norikoteiko on 2013-07-29 10:24:58
Nice work but can anyone reupload the black version or send me a link thanks