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Messages - Stevojones2

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.98)
« on: 2021-05-01 14:05:42 »
That was exactly what I was looking for thank you very much

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.97)
« on: 2021-04-30 12:54:46 »
By updated character models, do you mean the ones that come with NT or from another mod? Also, do you need the full archive file (battle.lgp and char.lgp) for instance? If these files are vanilla then you may experience softlocks due to missing models early on. You also may need the flevel.lgp archive for the game's script and stuff.

Sorry about the confusion, I am trying to figure out which files govern which aspect of the Mod, for instance is it the char.lgp that affects the character models, and flevel.lgp = storyline? I was wondering if you had a list somewhere of what the main files are and the different portions of the mod they apply.  I currently have the main files for the new threat mod from a patched steam version, but I was wanting to possibly add some higher res backgrounds and avatar models.

You have done a amazing job on this mod and I am sure you probably have answered this question before on this thread.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.97)
« on: 2021-04-28 19:55:05 »
Hello there,

I just got the base files of this mod to work with my IOS version of FF7 and I love the mod so far. I just wanted where the location was to incorporate the updated character models? The issue I am running into is I can only seem to find the .iro files to use with 7th heaven which I cannot get into the individual base files. With the clunkiness of the IOS filesystem I had to switch out each file manually. if these aren't available I'll definitely keep playing with the vanilla models. Can't wait to see how the "B" story progresses.

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