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Support / [FF7PC] How does FF7 handle transparency for magic textures?
« on: 2020-12-24 08:40:57 »
I'm upscaling FF7 magic textures for my mod. However I noticed that some magic textures can be converted to flat images with a black background instead of transparency (alpha channel). This helps the upscaler as it can't handle transparency well.
So these images will have the magic effect and then a black background when you look at the raw images on your PC. But in-game they'll look normal and transparent where the black background is. However this trick doesn't work for all the magic textures. So those will render as non-transparent sprites in the game.
Does anyone know what the rules behind transparency for magic textures are? When will they accept the black background trick and when do they need have an alpha channel?
Hope someone can help me. Thanks in advance.
So these images will have the magic effect and then a black background when you look at the raw images on your PC. But in-game they'll look normal and transparent where the black background is. However this trick doesn't work for all the magic textures. So those will render as non-transparent sprites in the game.
Does anyone know what the rules behind transparency for magic textures are? When will they accept the black background trick and when do they need have an alpha channel?
Hope someone can help me. Thanks in advance.