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Messages - Ethario

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1
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.99)
« on: 2021-05-18 19:37:04 »
Great to hear you are working on FF8 man ! FF7 a new threat is amazing but the work you been putting in is quite insane ! How is FF8 coming along ? I'm interested in doing an early run with bug reports !

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2021-03-18 02:38:35 »
Yo, Segachief.

Any chance of summoning you over to the FFVIII:Remastered board and modding?
How bout a New Threat for FFVIII:R or "New SeeD", it's dead over there with no gameplay mode alternatives for FFVIII...  :-X

http://forums.qhimm.com/index.php?topic=18635.0

He already has something in the works for FF8.

3
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2021-03-15 18:35:33 »
How is 2.1 coming along Sega, I heard you were working on it some time ago ? Much love as always !!!

4
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2020-12-29 18:18:27 »
http://www.mediafire.com/file/8gsq2hylgfjxkpd/Documentation.zip/file

try that :) might be 1.4's thou i can't remember.

Thanks alot that certainly helps :D !

5
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2020-12-27 22:22:51 »
Happy holidays everyone here and Sega Chief !

Sega Chief is it possible to post the 1.5 documentation somewhere if you still have this ? I think the mod is still worth playing and personally i'm waiting for you new hard mode for 2.1 :).

Edit: do you still think reunion is a good way to play your mod ?

6
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« on: 2020-08-20 02:22:54 »
Gameplay feedback for Type B (Hard Mode, No Sources): I've just only finished Cosmo Canyon but so far I 've found the difficulty more than manageable. I've never die, never had to use items other than the casual potion/phoenix, never run from a battle. I'm using ATB Wait ofc. Problem is the Gil. I don't want the money to make my life easier but I want to have at least "one of each". It's not fun to have to skip some weapons (specially now that they're so different from each other) or materia. And there's the Condor War, that requires to have at least 4k in the pocket everytime. I was thinking about toggling to no exp, easy mode to grind gil but that just seems gimmicky. So, I'd reconsider about the No Gil feature of hard mode. Just my two cents. Awesome mod either way!

What I did in my run is morph the wolves near midgar (im only just in midgar) they give vampire fang which sell for 900 a pop. I'm sure there will be much better morphs down the line for moneys.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« on: 2020-08-20 02:11:10 »
I'll add a KO check, if space permits.

I dunno, it seems to consistently happen there.

***

I'll be looking to release the 2.0.92 patch tomorrow night.

Thanks to D.P. for the donation.

Ah good to know its a known issue, hopefully I can just toggle it back on, i'll just waste some gil that I got :p

8
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« on: 2020-08-19 21:47:54 »
Sega is the no gil in hard mode supposed to be for Midgar only ? I just got out of Midgar and the first few fights are giving me gil again, is something broken ?

Edit: As far as I know I didn't toggle it off in the extended menu but i'll see if that works in the meantime.

9
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« on: 2020-08-18 00:26:49 »
Party leader swap is still in there.

Ah man I can't thank you enough to keep my favorite game varied and fresh, not going to lie im worried about the no gil in hardmode but i'm ready to give it a shot !

10
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« on: 2020-08-18 00:07:19 »
OMG ITS HERE 2.0 DAMN IVE BEEN OUTTA THE LOOP. One quick question before I dive into B-mode + Hard mode: can you still use Tifa or Cid in place of Cloud once you reach a certain point in the story ? Loving the balance changes can't wait to try it out !

11
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-06-05 01:54:18 »
2.0 when, FF7 remake didn't do it for me. Keep up the great work sega hope you can continue on FF8 aswell, much love

12
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-01-29 19:51:16 »
Segachief you may have already heard about this project but I wanted to ask anyway.

https://captrobau.blogspot.com/2019/01/ff7-remako-hd-graphics-mod-beta-released.html

Its a very interesting project that restores the backgrounds in the game in HD. So my question was your thoughts and do you see this being compatible with a new threat ?

13
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-07-21 21:13:11 »
I saw in the readme caith sith has a lvl 4 limit break now ? what are these limit breaks he has 4 now ?

14
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-08 12:23:41 »
Is it me or does planet protector last a bit too long ? Seems like you can cheese alot of bosses with it due to its sheer length.

The "ancients" in temple of ancient who save etc have broken dialogue boxes (you can't access certain answers like rank up and sometimes you save but get the shop instead)

Also at "that" fight where you have to keep the "thing" functional, its possible to survive the attack that should end the fight. (aeris was alive but still got defeated). The morph is also wrong in the excel its dismorph ring or w/e instead of gaurdian ring.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-06 11:22:57 »
I love how Dyne said "is that all you got barret ?" when fighting vincent in the battle arena :D

16
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-06 10:20:07 »
Just finished the Gi Kattan fight on Arrange and not 100% sure he's working as intended. The flames now only heal Gi Kattan with their Demi attacks, not themselves. Also, when a character they're 'occupying' dies, the flame doesn't always exit. Finally, it did a move called 'Rekindle', which appeared to be some kind of restorative, but it missed. All in all it was a much easier fight that I was expecting, so wanted to check if it was a rebalance or a bug.

Oh, also, is there any way of preventing Cloud's second wind from triggering (and failing) if he's KO'd?

I think rekindle just spawn another set of flames adds like it did in the original game if im not mistaken. The miss you are seeing is the same miss that you see the boss use where you first get Red XIII. Reanimate or w/e.

17
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-05 15:03:46 »
Ah, spoke too soon - the Ziegfried fight is still broken for me post patch I'm afraid  :(

I just got through the fight using the original installer, I forgot to patch my game with the hotfixes.

If Tifa is in the party she survives odin, Cast lvl 5 suicide afterward and I got my MP plus, hope it helps !

18
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-05 14:59:27 »
If I'm remembering correctly, was a way to let chars "Catch up" in levels.  So every 10 levels you have a plateau of xp. So for an easy example Cloud early game on a normal play through is going to out level everyone. More so if you want/are forced to swap chars for boss fights or certain stretches of time. This plateau causes cloud to not really get any more than 3-4 levels ahead at any time of your reserves.

I'm sure there's a more specific reason that someone can quote but it's too early for me to dig it up.

Makes sense, I was doing my own little challenge run with limited xp. But came to that exact problem, not everyone was the same level. So every level or 5 I synch everyone to clouds XP, suddenly I found I needed x10 xp for a lvl and that raised alarm flags. Been trying to fix for an hour coming to the conclusions theres nothing to fix :D. Have a karma !

19
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-05 14:34:08 »
What is the reason the XP values from lvl 21 to 22 are so weird, suddenly you have 13k xp and you need 13k xp to level up, afterwards its normalizes again to 4-5k.

I Thought my save file was srsly corrupted but after checking some stats on old files it seems that there really is such a massive spike.

20
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-04 10:11:47 »
Did everyone got 2 rank ups for Cait Sith as soon as he joins ? I'm asking cause I had two, while Cloud barely had his second and all other members only had one and were only halfway to the second. I didn't overfarm nor rush, I think I had an average number of fights but I still prefer to ask.

Also during Dyne fight for some reasons at a point Barret attacked twice in a row.
-> Barret ATB full
-> Select Attack command
-> Before Barret attacks, Dyne use Psych up
-> Barret fires twice

It seems like Psych up triggered a counterattack while it doesn't deal damage.

I'd say you are quite "rushed" compared to some :D
I had the same thing happen, think its normal.

I had 7/8 when Cid joined on cloud, needless to say Cid isn't very powerful right now with his 3 ranks :D

21
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-04 07:16:27 »
so i fought powersoul keeper without the trine patch on. tifa rendered it a joke as is becoming usual.

am i just too overleveled at this point? what level were people fighting this at?

Cloud 39
Tifa 41
Aeris 38

I was about the same even higher. Def overleveld :D
Thinking of doing a challenge run on arrange some point (doing normal now). Game got so easy after the rank ups.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-04 07:12:52 »
Does anyone remember what you get for 120+ rating on the boat ceremony sendoff in junon ?

Just wondering if I missed something special.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-03 01:52:27 »
Just had a freeze on one of the for condor battles when putting down a repairer

edit: "an unknown expection has occured" was the error, guess thats not much help :D

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-02 23:34:17 »
Just found a pretty big bug the first time you enter the gold saucer

You can save at the first point and PHS a 3rd party member in your team before you meet Caith Sith, causing the game to soft lock when meeting him.

edit: Well, good thing I had a backup because I saved after I had the 3 man party (was an accident couldn't leave PHS), tried kicking tifa out of the party with black chocobo save editor but still a extra party member seems to remain when talking to caith sith.

With no backup I might have just screwed my save file :O

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-02 23:27:09 »
That feel when you get sneak attack the 2nd time you bet on a chococo S rank race  :evil:

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