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Messages - DKOmni

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2020-11-30 10:17:01 »

That's a fairly old build; I think the best way to figure it out would be to get a screenshot of which skill is missing in your list, and then a copy of that build's scene.bin (located in ff7/data/battle) so I can check it and find out where the missing skill is.

By using Black Chocobo I added the final Enemy Skill (Roulette) which became Tranfusion in-game.

I am not able to find a scene.bin in (ff7/data/battle), but there is one in (lang-en/battle), which is linked below (i dont have the tools to open it)
https://drive.google.com/file/d/1UKdf-24YEVycha6J7Efi5Bv7xxcQ4vMI/view?usp=sharing

Thanks again!

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2020-11-28 15:23:51 »
Hey SagaChief

I am 99% of the way through 1.5, and literally only missing the final bosses and one enemy skill.

The problem is that while digging through the forum gives varying results in what/where the last enemy skill is.

The build is 17th July 2018, and just to help even more, i can tell you that

-Death Dealers in the Crater are not Manipable, and do not casually use Roulette
-Pollensalta has both Beta and Mustard bomb, but not Chronocure
-Lv.5 suicide is now Quarry Fuse
-Dragon Force is now Time Flare

Im not sure how helpful this information is regarding which build version it might be, but hopefully it can help with knowing which/where the last enemy skill is.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-05-31 11:40:09 »
There used to be a Boss Fight menu handled by those NPCs but it was retired because it meant I couldn't put certain things on their drops/steals/morphs without making them farmable via that menu.

Ah I understand. I'm assuming then that the Junon cups dont have good drops/steals/morphs?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-05-30 12:44:21 »
So someone told me that you can fight the Commandos on the Highwind (the ones in the Chocobo room) but I haven't been able to do so (the Captain is sleeping in the hay). Is this Disc 3 content or have I been trolled? Just finished Return to Rocket Town. Thanks so much!

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-03-24 01:21:20 »
It can be added through Black Chocobo; it should be the Materia under Time (it will likely say 'DO NOT USE' in the save editor, but ignore this).

There are three spots it was added to; Highwind, North Corel's Ropeway station, and the garden outside Aeris' house. If it isn't visible in one of those spots then go for a save editor.

Thank you so much for this, you've saved me 30 hours of work. For future reference, in case anyone has an obscure situation like this happen to them, the DO NOT USE materia cannot be spawned in using BlackChocobo, you have to manually pick it up (so for example I changed my location to Aerith's house, picked it up and changed back to Great Glacier).

Thanks so much again for everything, and in case enough people haven't said it, the mod is bloody brilliant.
(PS The Temple of the Ancients fights blew my mind)

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-03-23 02:58:41 »
Later on I separated Osmose out onto its own Materia instead of having it on Heal Materia, so the change log is (once again) out of date. I'm fairly terrible for keeping my documentation up to date unfortunately.

It's perfectly fine, I only tried the CL because I didnt want to have the information here as i'm asking.
So does this mean it wouldn't be possible to spawn in Osmose? Is there a shop that sells it, or anywhere else it can be picked up? I've logged my inventory, materia, stats,etc (although the SP levels are auto set to zero: i thought that might have been to do with the Battle counter but maxxing it out does nothing) and literally the only thing missing is Osmose. If not then last resort would be to smuggle it in from a brand new game (I'm very dedicated)

Thanks again!

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-03-22 22:16:37 »

I don't think there's a way to get the save files back, unless they're sent through the recycle bin. As for what item is what in the save editor, here's a list of them starting from Highwind:

https://i.imgur.com/9pApO8b.png

You are a godsend, SegaChief.
One last thing and I should have everything, I know its a nightmare and I'm truly sorry:

The Changelog states that
Replacing the situational Poisona is Osmose, a spell that appears in Slot 1 of the Heal Materia.

I had both Heal and Osmose materia separately, so is the Osmose materia ID from another materia?


Oh and I'm sure you've heard it a million times, but the mod is beyond fantastic. Best of luck with 2.0

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-03-21 18:03:05 »
So i have an extremely odd circumstance.

I have completely lost my save file of NTM v1.5, and have spent all day trying to get it back to no avail.
Would BlackChocobo work to build my save file? (I've been recording it for YT so i have all my stats/inv/lvl/etc)
and if so is there anywhere in the files to see which vanilla items have been changed into which NTM items?

For the record i was 35hrs in and just beat Phrenia so restarting isnt really my first choice...

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