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Messages - Cybj

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-06-06 08:19:23 »

I think there's an upper limit on what AP received can actually be; it's a 2-byte value initially so the max I can set on my end is 65535 per enemy. But the max range for the value when modifiers are applied, and when all enemy AP is counted together, I'm unsure. So what might be happening is, the value is hitting the max that can be stored for calculation and then overflowing back to 00 and counting back up from there.

I'll need to go through and set AP for the end-game bosses so that this can't occur.

Yeah that actually makes sense. Tifa got (100,000 MOD 2^16) = 100,000 AND (2^16)-1 = 34,464. Cloud got that before modifiers, which then got tripled. This was the Round Island boss, so technically it's two bosses. Does that mean they are both worth 50k to stay under the 2^16 limit? In that case, is it possible to resolve the AP of each enemy separately instead of accumulating it first and then evaluating? And since it's possible for the accumulated value to exceed 2^16 (as shown by Clouds final AP gained), is it not possible to count large values as a multiplier?

Either way, thanks for the insight. I'll continue playing now :)

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-06-05 18:13:20 »
There seems to be a bug in materia growth. I killed a boss that yields 100,000 AP. I equipped some triple growth items to master a bunch of materia, but it doesn't seem to be working correctly. I did several experiments, all with the same outcome.

Cloud was equipped with a Precious Watch (shown as triple growth). In it is an Osmose (170,000 AP to master). After the fight it has gained 103,392 AP (???), with 66,608 to go.
Spoiler: show


Tifa was equipped with a normal growth armor with an HP Absorb (100.000 AP to master). After the fight it has gained 34,464 AP, with 65,536 (2^16, but that may be a conincidence lol) to go. Well, at least the 34,464 is consistent with 103,392 / 3.
Spoiler: show


So my next thought was that maybe AP is shared over the three characters, so I did the same with 1 character dead. AP gained is exactly the same. So I did another test. I went to the crater and fought a dragon. He yielded 5,700 AP. I checked the Osmose materia on Cloud, which was now at 120,492 AP (so 103,392 + 3*5,700). So triple growth seems to work as expected, and AP is not shared.
Spoiler: show


Anyway, now I'm stumped. Any insights?

3
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-06-05 14:57:33 »
Okay, this may be a dumb question, but what does killing Curator do?

Spoiler: show
Through pure dumb luck, I got Barret to 7777 Max HP during the Sister Ray section, so I decided to kick the ass of the guy who horribly murdered me when I was in Shinra Bldg. for the first time (I know, I ignored the warning, obviously).

Anyway, so I killed the guy, and the reward was.... Nothing!

And then I thought maybe it's a key item. But it's just nothing? So is it just for bragging rights?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-06-03 15:55:13 »
I found something odd (Spoiler):

Spoiler: show
Even though Aerith is dead, she's right there when parachuting into Midgar:


I'm guessing it's a flag that's set incorrectly?

5
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-05-26 05:45:35 »
That sounds odd, if there's an AI problem it'll just hang/soft-lock and won't recover at all. I'll check it over, are you on normal or arrange?

I'm on normal. It seems things have gone back to stable after disabling all the model mods. Currently I only have the gameplay addon, animations, and the textures (battle/field/world) enabled. FYI: Using 7H and only the mods from the 3.0 catalog to begin with.
Guess I'll keep it like this for now. I don't want to keep you from doing other stuff over some weird interaction between other mods :)

6
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-05-25 18:42:48 »
I'll check these softlocks, seem to be new.

I'm getting another softlock in the Vector fight. got her down to under 1000 hp, and the game started having trouble. It recovered a few times, with every next choke getting longer until it just stopped completely (music kept going). If I'd have to guess, I'd say it's a memory leak in the AI (the fight was dragging on for quite some time, as it seems my chars are somewhat underpowered), although I have no clue how the memory is managed at all, so that might not actually be possible. I decided to disable all other addons for now, assuming it's an interaction problem somehow.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-05-23 13:00:00 »
As a hardcore FF7 fan, let me start by saying that I love this. I pretty much know the location of every single item (steal/morph included) by heart, but after FF7 Remake I wanted to replay the original. New threat gives me a new way to look at the game, and I thank you. And yes, I realise that thanks doesn't buy dinner, so you'll have some donations coming to back it up.

Some minor bugs to report:
- Game softlocks after looking at the TV in the Shinra bldg shop on the 2nd floor
- Game softlocks after finishing a chocobo battle when the chocobo escapes

Spoiler: show
I was a bit dismayed that you took away the weapon steal from Eligor, but I'll learn to live with it  :-P

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