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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-06-06 08:19:23 »
I think there's an upper limit on what AP received can actually be; it's a 2-byte value initially so the max I can set on my end is 65535 per enemy. But the max range for the value when modifiers are applied, and when all enemy AP is counted together, I'm unsure. So what might be happening is, the value is hitting the max that can be stored for calculation and then overflowing back to 00 and counting back up from there.
I'll need to go through and set AP for the end-game bosses so that this can't occur.
Yeah that actually makes sense. Tifa got (100,000 MOD 2^16) = 100,000 AND (2^16)-1 = 34,464. Cloud got that before modifiers, which then got tripled. This was the Round Island boss, so technically it's two bosses. Does that mean they are both worth 50k to stay under the 2^16 limit? In that case, is it possible to resolve the AP of each enemy separately instead of accumulating it first and then evaluating? And since it's possible for the accumulated value to exceed 2^16 (as shown by Clouds final AP gained), is it not possible to count large values as a multiplier?
Either way, thanks for the insight. I'll continue playing now