Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)  (Read 4967027 times)

novadose212

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10200 on: 2020-08-15 23:59:10 »
Hi, I have the latest version of new threat, and I spent about an hour doing the boss fight in the purple materia cave all to come out with nothing after it?

Is this normal

chimaerath

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10201 on: 2020-08-16 04:50:34 »
Spoiler: show
Curator Armor's arms are supposed to grab you each, right? As in, Cait Sith was grabbed by Right Arm, released once Right Arm died, then Barret was grabbed by Left Arm, and released once Left Arm died. A much earlier post made it sound like only Right Arm could grab a character; was that later patched?

Also, the reward for Curator Armor made me laugh. I hate it, but it's funny.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10202 on: 2020-08-16 13:52:39 »
Hi, I have the latest version of new threat, and I spent about an hour doing the boss fight in the purple materia cave all to come out with nothing after it?

Is this normal

You should get a Mega-All when you interact with the Materia in the room, which triggers the battle. The fight itself doesn't have anything special reward-wise except 20k exp, 10k gil, and 2k AP; the prize is the Materia you picked up. I suspect the length of the fight has been to do with Green's use of Regen in the 2nd phase from Dragon Flute (affected enemies will glow orange); this can be Dispelled with Dispel or a Holy Torch, or be negated with Dual-Drain (Neo-Bahamut can inflict it) but the best route is probably to just Dispel it.

Spoiler: show
Curator Armor's arms are supposed to grab you each, right? As in, Cait Sith was grabbed by Right Arm, released once Right Arm died, then Barret was grabbed by Left Arm, and released once Left Arm died. A much earlier post made it sound like only Right Arm could grab a character; was that later patched?

Also, the reward for Curator Armor made me laugh. I hate it, but it's funny.


I think the Grab behaviour was adjusted, but they should both still be capable of picking someone up so sounds like everything's fine.

Pruntarious

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10203 on: 2020-08-16 15:04:32 »
Can I get back to Shinra HQ in disc 3? Wanna chance my arm at this curator fella...

Also was the Dark Cave removed as well? Was looking forward  to playing that... Didn't in the previous version.

Absolute top job on this version of the mod but I feel like there less side quests in this one? Also I found the guy who lets you know about the side quests in the highwind to be helpful in the previous version. Hard to know what content has been removed and what has stayed. Just a bit of feedback really....
« Last Edit: 2020-08-16 15:36:54 by Pruntarious »

LugiaFly

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10204 on: 2020-08-16 15:54:04 »
Spoiler: show
I guess I have a little big problem? In the City of Ancients, I don't have the option to save Aerith, it just didn't showed up at all, the game procede to the fight with Jenova. I'm playing the 2.0 version.
« Last Edit: 2020-08-16 15:58:04 by LugiaFly »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10205 on: 2020-08-16 16:53:09 »
Can I get back to Shinra HQ in disc 3? Wanna chance my arm at this curator fella...

Also was the Dark Cave removed as well? Was looking forward  to playing that... Didn't in the previous version.

Absolute top job on this version of the mod but I feel like there less side quests in this one? Also I found the guy who lets you know about the side quests in the highwind to be helpful in the previous version. Hard to know what content has been removed and what has stayed. Just a bit of feedback really....

Dark Cave was removed yeah. I can re-add an NPC to go over what's available on Disc 3 to the Highwind.

Spoiler: show
I guess I have a little big problem? In the City of Ancients, I don't have the option to save Aerith, it just didn't showed up at all, the game procede to the fight with Jenova. I'm playing the 2.0 version.


The outcome is determined within the fight. Try to avoid KOing the other combatant when they're revived; random-target attacks like Tifa's Limits or multi-target attacks like Summons should be avoided at this point.

Pruntarious

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10206 on: 2020-08-16 16:57:00 »
That's cool. I've a save game somewhere from 1.5 that's pretty far on....

So we can't get back to Shinra HQ either no? Sorry... You might have missed that in my comment. 🙂 Saw something mentioned somewhere that there's a shinra HQ disc 3 event at some stage.

chimaerath

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10207 on: 2020-08-16 18:27:41 »
Conversation Interpretation:
Spoiler: show
In the revisit of the Cave of the Gi, after the boss, Red XIII mentions that his dad became more stern after his mom's death. But, I thought Seto "passed away" first. In the base game, I thought Seto entered the Cave of the Gi alone, and then Red XIII's mom made Bugenhagen seal the cave and forbade him from discussing it with Red XIII, implying she was still alive. Also, I think Bugenhagen mentions that Seto went by himself to protect his mom and the canyon, implying that she hadn't died yet. Plus, Red XIII's wiki page says Seto left in the same year Red XIII was born, and in a separate later sentence talks about his mother's death, as does the wiki page for Red XIII's species'. I interpreted all that as his mother was in Red XIII's life for longer than Seto was.


Gameplay
Spoiler: show
Is it intentional that the HP Plus Materia only appears after a (Iron Giant?) fight in the North Crater? I definitely ran around for a while wondering why it wasn't appearing in the waterfall, even changing maps, and only after I took off the Enemy Away Materia and fought the Iron Giant did the HP Plus Materia appear.
« Last Edit: 2020-08-17 04:54:28 by chimaerath »

JohnEveryman

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10208 on: 2020-08-16 22:17:15 »
I am really enjoying my New Threat play through of Final Fantasy 7 and I am currently experiencing a bug preventing me from selecting certain characters in the party formation menu and I was wondering if there was a fix for this.

I am currently on disc 3 after reaching the bottom of Northern Cave where you get the phone call for New Threat and this enabling the end game content of the mod. I went back to the Highwind and changed my party to make Tifa the leader with Cid and Yuffie to start doing some level 4 limit break quests. Later on I attempted to switch out Yuffie for Barret and noticed I could not select him or any of the other characters not in my party with the exception of Cloud. I tried going back to the Highwind to make Cloud the leader again, but I could not add anyone else to my party other than Tifa, Cid, and Yuffie. I cannot select, move, or view the stats of, in the party formation menu, Barret, Aeris, Red XIII, Cait Sith, or Vincent.

I tried restarting my game, talking to different people on the Highwind, switching team leader, and I still can't get the other characters in my party.

Pruntarious

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10209 on: 2020-08-17 12:19:33 »
I have a problem getting all the 1/35 soldiers.

I currently have 11 of them and have been using the documentation to find them:

Spoiler: show


Now I'm fairly sure I have all of these ones and have transported back to check using Black Choc save editor.

1) Mythril Mines--Yes
2) Junon--Yes
3) Desert Prison, Bar--Yes
4) Jockey Waiting Room--Yes
5) Da Chao--Yes
6) Great Glacier, Far-West Cave--Yes
7) Sister Ray--Yes
8) Gold Saucer Sub Prize #5--Yes
9) Midgar Raid: In chest that sits in scaffolding above the vent entrance to the train tunnels--Yes
10) Shinra HQ Stairwell (Disc 2/3)--Yes
11) Shinra HQ 70, on left-hand side--Yes
12) North Crater: Left-Up Path-- Don't think I can find this one?

Also fair play for catching me out when I tried to modify the save file to have 12 of them to trick your man in the Mythril Mines. :)

I might just give up to be honest. :P


Pruntarious

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10210 on: 2020-08-17 16:25:32 »
Something strange occurring with the Weapons.

Spoiler: show

Said I'd just go try Emerald and Ruby so see how much they kick my ass and get a feel for strategy.

Emerald:
He died after two KOR attacks (about 3k per attack). Used Mine with command counter to get over the once per fight limit somehow... Got the Earth Harp etc.

Ruby:
He dies after 1 KOR (about 3k per attack) and I got the Desert Rose etc. Thing is he just reappears after the fight again? And he dies with a few 4x cut attacks with Tifa (Masmune does amount 5.5k per cut) and I can keep fighting him again?

Didn't mess too much with my save file... Just changed field location now and again to save time going from place to place. Nothing major. :)



wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10211 on: 2020-08-17 18:18:27 »
armour golem, crash in crater.
possible to buy the shinra villa twice.  if buy disc1 early, then again on another disc.

Doll

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10212 on: 2020-08-17 18:40:31 »
Had hard mode turn off at some point between entering gold saucer and getting dropped into corel prison. Not sure if this is a known issue. Like I said before, not gaining gil on normal mode is actually a super useful way to identify if it's on or not right now.

haine9

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10213 on: 2020-08-17 19:28:38 »
Hello. First of all thank you so much, this mod is so amazing. I wanted to replay ff7, too many years ago since my last playtrough, and a new threat is perfect for this!

I have a question about a couple end game items I'm having trouble to find, documentation file is wrong apparently.

Spoiler: show
1. Tifa manual. I'm at disc 3, after midgar raid. There is nothing in Tifa house. I tried to play the piano with that melody but no manual. I also checked the reactor like in a video, but nothing.

2. Zenogias plate to craft the masamune. Documentation says shinra mansion basement but I checked everywhere. Nothing. All I could find in google was zenogias feather but that was an Ultima Weapon drop (which dropped me the sword in 2.0) so I don't know.


Thanks in advance!

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10214 on: 2020-08-17 21:57:21 »
That's cool. I've a save game somewhere from 1.5 that's pretty far on....

So we can't get back to Shinra HQ either no? Sorry... You might have missed that in my comment. 🙂 Saw something mentioned somewhere that there's a shinra HQ disc 3 event at some stage.

On 1.5 you can return to Shinra HQ during a sidequest, but not on the 2.0 build.

Conversation Interpretation:
Spoiler: show
In the revisit of the Cave of the Gi, after the boss, Red XIII mentions that his dad became more stern after his mom's death. But, I thought Seto "passed away" first. In the base game, I thought Seto entered the Cave of the Gi alone, and then Red XIII's mom made Bugenhagen seal the cave and forbade him from discussing it with Red XIII, implying she was still alive. Also, I think Bugenhagen mentions that Seto went by himself to protect his mom and the canyon, implying that she hadn't died yet. Plus, Red XIII's wiki page says Seto left in the same year Red XIII was born, and in a separate later sentence talks about his mother's death, as does the wiki page for Red XIII's species'. I interpreted all that as his mother was in Red XIII's life for longer than Seto was.


Gameplay
Spoiler: show
Is it intentional that the HP Plus Materia only appears after a (Iron Giant?) fight in the North Crater? I definitely ran around for a while wondering why it wasn't appearing in the waterfall, even changing maps, and only after I took off the Enemy Away Materia and fought the Iron Giant did the HP Plus Materia appear.


HP Plus doesn't drop in the Crater, it's found in the Temple of the Ancients (or outside of it, if not picked up). The Materia that should appear in the waterfall is Shield.


Something strange occurring with the Weapons.

Spoiler: show

Said I'd just go try Emerald and Ruby so see how much they kick my ass and get a feel for strategy.

Emerald:
He died after two KOR attacks (about 3k per attack). Used Mine with command counter to get over the once per fight limit somehow... Got the Earth Harp etc.

Ruby:
He dies after 1 KOR (about 3k per attack) and I got the Desert Rose etc. Thing is he just reappears after the fight again? And he dies with a few 4x cut attacks with Tifa (Masmune does amount 5.5k per cut) and I can keep fighting him again?

Didn't mess too much with my save file... Just changed field location now and again to save time going from place to place. Nothing major. :)




I was a bit too optimistic setting Weapon HP to within 65,000 as KOTR ignores magic defence like other Summons. I'll be reviewing those two at some point to set them up a bit better, and I think a death handler in Ruby's AI may be missing to toggle his flag off.

armour golem, crash in crater.
possible to buy the shinra villa twice.  if buy disc1 early, then again on another disc.


Don't double-post bugs between Discord and this thread. The Armored Golem fix is in the current files but not uploaded yet.

Had hard mode turn off at some point between entering gold saucer and getting dropped into corel prison. Not sure if this is a known issue. Like I said before, not gaining gil on normal mode is actually a super useful way to identify if it's on or not right now.

Was the game updated during that time? There was some trouble with the setting that I had to resolve in an earlier patch.

Hello. First of all thank you so much, this mod is so amazing. I wanted to replay ff7, too many years ago since my last playtrough, and a new threat is perfect for this!

I have a question about a couple end game items I'm having trouble to find, documentation file is wrong apparently.

Spoiler: show
1. Tifa manual. I'm at disc 3, after midgar raid. There is nothing in Tifa house. I tried to play the piano with that melody but no manual. I also checked the reactor like in a video, but nothing.

2. Zenogias plate to craft the masamune. Documentation says shinra mansion basement but I checked everywhere. Nothing. All I could find in google was zenogias feather but that was an Ultima Weapon drop (which dropped me the sword in 2.0) so I don't know.


Thanks in advance!

Tifa needs to be party leader for the piano due to how the sidequest was set up in 1.5; on Disc 3, head for the bottom of the crater then come back again to unlock party leader swap. Then set her as party lead and head for her house to play the melody.

It's the Shinra Villa Basement in Costa Del Sol, not the Shinra Mansion basement in Nibelheim. I'll change the wording to Costa Villa instead to avoid confusion.
« Last Edit: 2020-08-17 22:01:37 by Sega Chief »

Pruntarious

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10215 on: 2020-08-17 23:48:28 »
That's cool... Thanks Chief.

Just finished the last bosses... They were tough. Took me about 1.5 hours to get through the 2 fights.

Nice work on forcing the parties in that fight. Took me a while to cop on what I needed to do. There's a message there saying somewhat what to do but the offer to change parties shows first and I was just playing it old school and forgetting about the other parties. Only when I changed parties did I see it. The animations in that fight are frigging long too.... zzz Not sure what you can do about that though.

Cheers for the revamp and a new playthrough.. Enjoyed it.. 👍


Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10216 on: 2020-08-17 23:55:06 »
Version v2.0.91? Did i suddenly miss 81 revisions lol? (sorry jk, my latest version was v2.0.10)

I had to abandon the Build.Content.Patch semantic versioning approach as it didn't play nice with 7th Heaven's auto-update (which uses a decimal value rather than a string). And as we'd reached 2.0.9, it means I have to stick with 2.09x for the time being, at least until 2.1. The changelog has the version change.

That's cool... Thanks Chief.

Just finished the last bosses... They were tough. Took me about 1.5 hours to get through the 2 fights.

Nice work on forcing the parties in that fight. Took me a while to cop on what I needed to do. There's a message there saying somewhat what to do but the offer to change parties shows first and I was just playing it old school and forgetting about the other parties. Only when I changed parties did I see it. The animations in that fight are frigging long too.... zzz Not sure what you can do about that though.

Cheers for the revamp and a new playthrough.. Enjoyed it.. 👍



I think when Bizarro becomes a 2 or 3 party fight it complicates it significantly. The animation after a part dies probably serves some function or other, but I could run a test in the future where they aren't used to see what happens. If the detriments seem minor, could roll with that for speed.

Ethario

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10217 on: 2020-08-18 00:07:19 »
OMG ITS HERE 2.0 DAMN IVE BEEN OUTTA THE LOOP. One quick question before I dive into B-mode + Hard mode: can you still use Tifa or Cid in place of Cloud once you reach a certain point in the story ? Loving the balance changes can't wait to try it out !

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10218 on: 2020-08-18 00:16:28 »
Party leader swap is still in there.

Doll

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10219 on: 2020-08-18 00:22:34 »

Was the game updated during that time? There was some trouble with the setting that I had to resolve in an earlier patch.


Negative. I believe I did have that issue crop up at some point in Midgar after or when I updated to the current version, but I've been on that version since then without changing anything. Possibly happened again cause this is all on the same save? Not sure. Also, when I realized this had happened in Corel prison and switched modes, I was given conflicting "Hard Mode On/Off" messages between the fake-battle that triggers the switch and the field message after it ends.

Ethario

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10220 on: 2020-08-18 00:26:49 »
Party leader swap is still in there.

Ah man I can't thank you enough to keep my favorite game varied and fresh, not going to lie im worried about the no gil in hardmode but i'm ready to give it a shot !

demos1085

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10221 on: 2020-08-18 01:39:37 »
Hi Sega Chief and people of the forum.

So I haven´t come to this page in a while and I was pleasingly surprised to find there is a 2.0 version with apparently a lot of interesting changes to the how the history of the game unfolds (Type B), I would love to check this but as I have pointed before I’m not hardcore gamer so I was wondering if there are plans for a “Vanilla Combat” of version 2.0. Type B. Or maybe and Easy Mode, so we could have the complete difficulty progression Easy - Standar - Hard.

I really enjoyed “Vanilla Combat” 1.5. so I was wondering if this option could be implemented for this new version, as always thanks in advance for your answer, and congratulations for all the hard work poured in this project.

haine9

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10222 on: 2020-08-18 11:35:11 »
Question about Kalm traveler (type b)

Spoiler: show
So I killed emeral and ruby weapons but he gave me Ranged Attack and W-Magic. Documentation says X-Attack too, but the reward for guide book is a gold chocobo? So where can I a get a quadra attack?

haine9

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10223 on: 2020-08-18 12:46:33 »
Question about Kalm traveler (type b)

Spoiler: show
So I killed emeral and ruby weapons but he gave me Ranged Attack and W-Magic. Documentation says X-Attack too, but the reward for guide book is a gold chocobo? So where can I a get a quadra attack?


I found them, nvm. But last question, who is "????" and where can I find him?  ;D

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« Reply #10224 on: 2020-08-18 13:52:57 »
Negative. I believe I did have that issue crop up at some point in Midgar after or when I updated to the current version, but I've been on that version since then without changing anything. Possibly happened again cause this is all on the same save? Not sure. Also, when I realized this had happened in Corel prison and switched modes, I was given conflicting "Hard Mode On/Off" messages between the fake-battle that triggers the switch and the field message after it ends.

I'll go through that section with hard mode on and see if I can spot what it is.

Hi Sega Chief and people of the forum.

So I haven´t come to this page in a while and I was pleasingly surprised to find there is a 2.0 version with apparently a lot of interesting changes to the how the history of the game unfolds (Type B), I would love to check this but as I have pointed before I’m not hardcore gamer so I was wondering if there are plans for a “Vanilla Combat” of version 2.0. Type B. Or maybe and Easy Mode, so we could have the complete difficulty progression Easy - Standar - Hard.

I really enjoyed “Vanilla Combat” 1.5. so I was wondering if this option could be implemented for this new version, as always thanks in advance for your answer, and congratulations for all the hard work poured in this project.

I'm not going to do one this time; it'd be too problematic with Type B which has a lot of event changes that can't be covered effectively by a default scene.bin so there'd be a lot of work involved + having to deactivate all the custom battles/placements again, with bug-fixes needing to be implemented for both going forward. The mod wasn't designed to be hardcore-level, and 2.0 on the whole is easier than 1.5 so why not give it a go?

Question about Kalm traveler (type b)

Spoiler: show
So I killed emeral and ruby weapons but he gave me Ranged Attack and W-Magic. Documentation says X-Attack too, but the reward for guide book is a gold chocobo? So where can I a get a quadra attack?


The rewards should be:
Guidebook: Gold Chocobo
Desert Rose: Long Range
Earth Harp: W-Magic

When all 3 items are delivered, you get a bonus of: Core Materia, X-Attack Materia, and HP-MP Swap Materia. I'll check the documentation and update it if it's saying X-Attack for Earth Harp instead of W-Magic.

I found them, nvm. But last question, who is "????" and where can I find him?  ;D

If it's for Mustard Bomb, then this refers to an enemy in the Red Materia Cave.

If it's the ? ? ? ? enemy skill, this is from Jersey in Shinra Mansion

If it's for the Ribbon, then this refers to the cohort of the Jenova LIFE boss and if this cohort survives the battle then the Ribbon isn't acquired (and it's the only one in the entire game currently).

If it's the item between Zenogias Plate and Moonstone, then that's pending a bugfix as the variable handling the enemy that drops this was double-booked, causing it to not appear when its conditions are met. Once the 2.0.92 patch is up, players will be able to make this enemy appear by playing the melody on the Shinra Mansion piano, like in 1.5.